We know that rangers are sometimes seen as very weak because of the liability that is the pet so right now we're actually working on a lot of stuff to bring the ranger up and to get on the same page to be able to compete with the other guys who are taken very often into the dungeons.
So they'd agree that petlessness or a certain level of boosting the ranger and not the pet would be viable?
We want to make sure that that ranger is getting a lot of help to pets and spirits and utilities
i'll just say that T3 armor should be exotic, i'm fine with prices... i'm a casual gamer and i like to have the T3 set as a long term goal...
only thing i dislike is that i'll have to buy also transmutation stones to make it exotic... and that's crap.
The best armor of your race is not actually the best... pointless isn't it?
We did a few fractals with guildies and we found them awesome fun! You could never know what would be next and many of them required a lot of thinking and teamwork. The most fun one (thus far, we haven't seen all yet) was the Volcanic Grawl one. When we saw the grawl pushing the humans into the lava, one of my guildies said "S**t got real.". A little after when we saw the flaming-rolling boulders on the Indiana Jones-esque tunnel and we realised that we have to go through there, I countered with "S**t JUST got real!". It was awesome, I have never had this much fun in a dungeon before, in any game And then we didn't even talk about the awesome weapons that we can get...
At least there was some variance in end-game content in how you acquired your gear. Now the only way to progress your character is through a single PvE dungeon which effectively makes crafting, WvWvW, and old dungeons worthless.
This is my problem. If they want to add more tiers of gear, make it possible to earn them in WvW and through crafting, too, and not after 100 years or after spending $100 on gems to convert to gold, either!
I thought the engineer was in a good place as a class and only needed a few tweaks here and there. If they’re proposing that many changes, than I think the class might get a huge over-hall it doesn’t need.
Quaggan look all too similar to work as a race, like Kodan. Well, they have more vaiety than Kodan, since all Kodan are white, but there's at least two varieties of Quaggan: Dolphin-like colors and Orca-like colors.
But that's still not enough, compared with the massive variety you can find in the 5 playable races.
Hylek would do visually, as there could be lots of variants when it comes to frog heads and skin patterns and colors, but they lack a society civilized enough to make a race, they may be the best alchemists, but that's not enough. Well, maybe a group of Heket in Elona could have gotten better at making cities and building a society in these 250 years, but not the Maguuma Hylek, which are still too tribal.
Tengu are the current obvious best choice. e have already seen several different Tengu heads, shapes and feather colorations in GW1 and artwork, and they clearly have a highly civilized society and most probably at least one city inside their dominion. They have all he bakground needed as a playable race, and quite some more.
I've noticed people asking for the Largos to be a playable race, but their lore makes this something highly unlikely to happen because they don't like ot be seen (from what I can make out) which means they have been avoiding nearly every race unless they happen to be a target of course. Besides I think the other races wouldn't trust them in any fashion.
They don't like to be seen, but neither do agents in the Order of Whispers. There are plenty of factions and mortal entities making extensive use of stealth magics, including largos. There are a few largos characters scattered around the world, several friendly and involved with events where you can help them out. One does a great deal to help some quaggan and only vanishes when she leaves. There's no mechanic preventing them from being a player race, though their masks might prove an interesting thing to deal with. How do they work, what are they needed for, etc? No one can really answer that right now, though.
There are a few Whispers characters that complain about their order's participation in the pact, notably that they've been exposed. I can see largos being pressed into a similarly awkward position - which, frankly, sounds very fun to have to deal with from a roleplaying viewpoint.
Remember that the player character is always exceptional, and largos being - save for one master/apprentice pairing - solitary hunters makes them a pretty good candidate for a player race. The team wouldn't have to extensively rework any areas to accommodate for them, save for some texts here and there. Tengu will want a larger presence in the world, and so you can expect to see more of them around Lion's Arch and other areas when they're something we can play as.
Additionally, we don't have much evidence to suggest them being distrusted. Another pair of Whispers agents actually discuss largos in Mount Maelstrom,
"How is work proceeding on the largos project?"
"Slowly; they are an abstinate race. I have a difficult time reading them."
"What is your estimate of our chances? Will we be able to use them?"
"Estimate? Ah, a guess. I think I have an equal chance of success and death."
They're far from being highly unlikely. In fact, they seem designed to be a player race. A lot of their elements seem like they were meant to hit home with a particular group of players. They're dark, secretive, often seen as assassins, sneaky, and elf-y (but still distinct with their bio-luminescence and manta fins). All of those are things no race really has going for it right now. Tons of fun story potential, too, and the characters we meet in-game let on quite a bit about their society (but just enough to tease).