Jump to content

  • Curse Sites
Help

Silverfox

Member Since 23 Dec 2009
Offline Last Active Dec 14 2012 12:50 PM

Posts I've Made

In Topic: Ascended Items

13 November 2012 - 01:46 AM

View PostVar, on 13 November 2012 - 01:40 AM, said:

If its anything like GW1, it would be a matter of being alive or dead in 3 seconds flat. :P

Right!  lol.  It was shocker for anyone new to the game. lol.

In Topic: Ascended Items

13 November 2012 - 01:35 AM

The ascended armor in GW1 or really ascended 'stat' was only used in certain areas.  If it is even close to what was in GW1, everyone is greatly overreacting.  Sure there is a small gear treadmill, but the gear would be no better in any other dungeon, wvw or other map than exotic.  So say i have ascended gear and you have exotic gear - we both go into the Catacombs dungeon, our gear would be equal.  But if we both go to 'New area A, with New Mob A', I would have a distinct advantage.

Basically the ascended stat in GW1 was called "infused" to protect you from a spell 'Spectral Agony' that only a certain mob casted.  You could infuse any armor after completing a quest.

In Topic: Current State of the Game. Fun? Population? Will you continue to play?

02 October 2012 - 11:33 PM

The whole game felt like a grind to me.  If the personal story pulled me through zones instead of requiring me to travel to a different area and grind it out, I would enjoy it better.  Also the execution of the personal story is bad.

GW1 was not your typical MMO and GW2 is.  They tried to appeal to the mass MMO WoW market while keeping their ideals intact, when in fact people want something more to do endgame.  GW1, you made a ton of alts.  That and PvP were the replayable content that GW1 originally offered.

It's an ok game.  I will probably play it an hour or so a week.  Not as great as GW1.  The population is lower at this point than I expected.  But half of my guild rushed to 80 in a few days and then went "now what?" and quit.  Duh?  I hate that they force me to clear area's to continue my personal story.  I hate the cutscenes of the personal story.  I hate the execution of the personal story.  I hate typical MMO quests "hearts".  I hate running around a map with no objective except to level or explore, leveling and exploring should be a small part of the GW2 experience, not the whole experience.

I enjoy the graphics, the GW lore, the combat is ok.  I enjoy the Zergs and player friendly situations i.e. loot drops, rez, group play.  I was hoping I would be glued to the computer screen for at least a couple of months.  I think after an expansion and a few large patches this game could be a good one.

In Topic: It's been 30 days! Share your experience.

26 September 2012 - 02:18 AM

Pros:
1.  Good servers
2.  Good graphics
3.  Guild Wars lore
4.  Great dye system

Cons:
1.  Low level armors from 1-50 look stale.  Thats more than half of my leveling and I look fairly much the same.
2.  No true carrot to keep people playing.  What I am trying to say is that they are trying to appeal to more of a mass market MMO playerbase, but are keeping some of their philosophy from GW1.  Meaning if you quit playing we dont really care.  But there was at some point in GW1 where you could farm, I wish I had more of an option to farm for rare skins, except dungeons.
3.  Personal story is a joke.  Nothing personal about it except for the start.  And all characters are forgettable and washed away quickly.  The execution is terrible in every way.  I had 4 personal stories side by side, but I had to be 3 more levels for each?  I had to grind out area's in order to do my personal quest that was 5 steps away from my last one.  Home instances are stupid as well.  I returned to see what all they hype was about and I just have two or three new npc's standing around doing nothing.  I thought if you helped a certain race, they will show up in your instance and ask you for help on something else?
4.  Dynamic events are not dynamic and heart quests are still typical MMO quests.  I was hoping for more of an original game but GW2 turned out to be a typical MMO with very little endgame carrots.

I am a fan GW1 and not as happy with GW2.  I am actually not a fan of MMO's.  So this game is hard for me swallow.  I do enjoy some aspects of it, but I found myself quitting after the first week of play.  After a few major updates and maybe an expansion or two, this game could be as fun as GW1, right now it's just another repeat MMO.

In Topic: Do other players revive you?

25 September 2012 - 06:52 PM

I revive who I can.  Everyone seems to revive me.

But what drives me crazy is people who demand to be revived during a heated situation.  No common sense.  Example - During the giant boss fight in the Dessia Platue we had about 20 people attacking it.  He would do his stomp and it would instant kill about 5 people that are close to him.  There was one person, that was right under his foot and as soon as he went down, was demanding we rez him.  He has still under the giant and the giant was one hitting everyone every few seconds, there was no way anybody would survive reviving him and that guy was mad because we weren't reviving him.  What a loser, that puts it softly.