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MyIGNisPrivate

Member Since 26 Dec 2009
Offline Last Active Dec 18 2012 11:09 AM

Topics I've Started

gold to gems and back

10 October 2012 - 11:57 PM

Has anet ever released how they adjust the supply and demand of the exchange rate?  In looking at the current rate one can draw two conclusions. 1) the supply of gems is decreasing, asssuming demand is unchanged. 2) that demand is in increasing with a relativly unchanged supply.  Some mix of the two is possible.

But it has me woundering what math they use for the s/d curves.

Thanks.

Why is a Dungeon Finder bad?

25 September 2012 - 04:49 PM

I see a number of people impressed with ANets stance on a Dungeon finder, in that they have no plans for one.  I on the other hand feel that not having on in a glaring omission and there should be one.

I'm not going to go so far as to say that those who don't want one are crazy, but I would like to know why someone would not want one.  

For me, I'd love to be in a Dungeon finder queue and enter them as I am doing other things. Don't need to LFG, don't need to do much party organization it just happens. Not having Embarck Beech and forcing people to sit in LA for hours at a time looking for a group or worse flooding the map chat with LFG is just bad.

How is it that having a dungeon finder is bad when the opposite seem so much worse to me.

Joining a personal story, not yours...

04 September 2012 - 09:55 PM

I spend a good 30 minutes trying to figure out how to join someone in their personal story but was unable to make it work.  What procedure do you need to follow to do it.

Achievement. Points for exploration

03 September 2012 - 08:47 PM

There are points for puzzles, found parts of the map but where do i find what maps i have cleared? I have cleared many of the easten side of the world but i cant easily cross check or see on the map what i have cleared and have not.

Is there an achievement point display for cleared maps? And if not, why not

The game is missing, that we already had...{list}

01 September 2012 - 08:36 PM

I always am surprised when you have a high quality game come out that is missing obvious things that prove that no one ever even played it from the development team.  There is a difference between testing while in development and actually using the software.

Some of the issues that bug me the most:

- No visual clue of who directed the target. You do get a text message saying whom and that you can click 't' to select their target, but in reality that isn't really helpfull at all.

- No easy way to actually call a target. You you can CTRL+click on their person (if you can see them), but why cant I CTRL+click on their target information on the top of the screen. You almost never have such a clear visual of the target you can select it in the thick of it.

- The entire party mechanic is a broken (they know it to some extent), but really. How hard was it to make it work like any other AAA MMO. It should never be 'broken' its not as if they are reinventing the party wheel.

- You can't draw on the map.  Seriously, yes I've seen my fair share of private parts drawn out, but it really can help explain a process.  Why they would leave this out astonishes me.

- PUG.  My God did this @#$#$@ this up.  We already had a viable (although not perfect) method in GW1, why leave such an important part of the process out.  All it shows is they never tested it to realize that organizing a run in the chat bar without EMBARK or the party windows was foolish. a WoW clone of the Dungeon finder would be ideal, but I dont understand it being missing.

This isn't GW1 so I'm not complaining about Heros or Henchmanand I really miss the old party window as it was clean, had visual clues and provided a way to see who was ready and who was not. I don't even care that Guild halls are not included, but to miss some of the very basic needs of an MMO is insulting,  heck, i dont even care that 99% of the music is recycled from GW1.  At least make an effort to make playing in a party functional.

What are some of the issues you have come across in GW2 that you think are missing, not included, or were implemented so backwards that they cant be used?