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Member Since 14 Jun 2012
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#2094907 Hey Ascended Haters, What's Your First Ascended Item?

Posted TGIFrisbie on 24 November 2012 - 11:30 PM

Torchlight 2.

#2086585 So who got a precurser from the final Karka event?

Posted Arkham Creed on 18 November 2012 - 11:29 PM

Not going to rage but I will say that I am pretty bummed out by this news. It seems this is the first time Arena Net actually considered giving worthwhile loot from an event, and it is also the first time I made the conscious choice not to bother participating because of just how poorly handled and at times unplayable the preceding events were.

Over the last several years in GW1, the GW2 BWEs, and the recent Halloween I’ve fought to make the time to attend and participate in every event, but these recent issues and Arena Net’s blatant refusal to even acknowledge what most consider an acceptable, simple, and even at times necessary fix to the problem have left me burned out and disinterested in the game in general. It’s a real shame too; this time last year if you had told me that Arena Net’s unfaltering dedication to bringing large scale, open world, dynamic, free content at a rapid pace would be the thing that virtually kills the game for me I’d have laughed at you. But then quality counts for more than quantity to me, and I’d much prefer Arena Net stop giving us an event a month in favor of one event every few months that actually works.

#2080681 Forget about Ascended gear, Has Anet been honest about anything?

Posted bcbully1 on 15 November 2012 - 01:15 PM

Repost of a repost - OP was lost in the shuffle. I apologize.

This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

=== Snip ===
*1. “The game will be released when it’s done”. Yet at release date several of the things that were promised and were sometimes even indicated as being ‘top priority’, weren’t “done” (and several of those still aren’t available):*

• account security measures (these were only implemented after launch, when the damage was already done)

Eric Flannum
security is a big, big priority for us.

Martin Kerstein
We are taking account security very serious and there will definitely be ways to protect your account.

• measures against botting (still being implemented)

Eric Flannum
Discouraging the use of third party programs that exploit the game and negatively impact the experience of others is a top priority for us.

• no guesting (still not available)… which is becoming more and more of a concern now that world transfers are limited to once a week:

Martin Kerstein
When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature.

• no rollback functionality for accounts (still not available)

And I won’t even mention spectator mode or ladders for pvp, as ArenaNet has been evasive about when those would be made available from the very start (and I’m not much of a pvp person anyway).

*2. Dyes are character bound, not account bound.*
In short: a lot more grinding is required (or cash shop purchases) to get all the dyes you want on all characters.

Eric Flannum
And what we do is, as you find sets of dye, you unlock them for your account. So as you unlock dyes for your account, your characters just have them available for them.

Kristen Perry
Once you unlock the color, it will be available across your entire account, not just the individual character.

3. No dedicated healers, every profession was supposed to be equally viable in all roles, and every profession would be equally welcome in a party.

Yet (for example) the guardian (with most of its stills being support/healing based) is so close to a healer that he is always welcome in a party, 90% of his skills are support oriented, whereas a thief or ranger (with much less support options) are often refused from parties and are much harder to spec for support (with far less options). In short: ArenaNet’s implementation of professions failed to make them all truely equal.

*4. No need for “LFG” for hours to get into a group.* Yet the cities and the lower level zones are filled with people just looking for a group who wants them so that they can play through a dungeon in explorable mode. This is actually a follow-up to the previous point… if all professions would be equally effective at all roles, then nobody would have a reason to refuse people from their party because they are a ranger and not a guardian.

Also, there isn’t enough motivation to play through story mode dungeons with lower level players. A level 35 player wanting to do Ascalonian Catacombs will have to spend a long time looking for a group, because very few groups actually want a level 35 stranger in their party when they do dungeons. There isn’t any kind of reward for the party for playing with lower level players.

*5. Ever branching story:* with only 1 ending and several knots where branches come together again, these story branches are extremely disappointing.
I would at least have expected different endings if you choose The Vigil, the Durmand Priory or the Order of Whispers.

Colin Johanson
Every race has three branching dynamic stories right off the bat where they can pick from. So, for example, the humans you can pick to be from the city streets, the city nobility, or a commoner, and based on that choice you get a completely different personal story than somebody else. And then within that story, there are more branches that you can make decisions that further branch the story in other directions. So, I can be from the commoner class and you can be from the commoner class and we might experience a different story because of that. And then if you take that and say, all those options are available just for humans, then the other four races all have all these other completely different branching stories you can do as well.

This is just plain misleading. Very few of the branches are only available to one race, most of the branches actually are identical and not race dependent at all.
It’s not a branching story, it’s a ‘merging’ storyline… it starts off with a couple of different branches per race, but it quickly merges into one main storyline, with a few very small branches (paths) along the way that quickly merge back into the main story. After the first few levels, what race you took and what options you chose at character creation quickly become irrelevant, and you are all merged back into the one story thread.

*6. No grinding dungeons for tokens. Earlier on in the development, PC Gamer spoke to Eric Flannum, and he confirmed:*

Eric Flannum
“It’s more of a badge system, so this is something that we did in Guild Wars 1 as well. Our basic philosophy is that you should never complete a piece of content and get something you don’t want. So it’s going to be the case where you go through and are guaranteed to get a piece of gear that you didn’t have before, and that you’re going to want.” So, you’re guaranteed to get a piece of gear every time you do a dungeon? “Yes.” Sweet.

By now we all know how much grinding is required to get the dungeon pieces.
In fact, there wasn’t supposed to be any need for grinding at all.
On top of that, there is a severe lack of personal goals once your have reached max level and you have explored all the zones. There aren’t any long-term goals worth going for, other than the dungeon gear (or the legendary gear). So if you don’t want to pvp, all that’s left to do at max level, is the repetitive grind.

Colin Johanson
Most MMOs these days make you grind and do really repetitive, boring content over and over again. There are moments of fun, but then you’re back swinging your sword over and over again, chasing around a moth or an ogre that’s standing around in the world doing nothing. That’s the part of the genre we think players are done with. We want to make something that’s better than that.

Eric Flannum
I think MMOs have two primary stigmas attached to them that non-MMO gamers hear and drives them away. The first one is the ‘grind’, the idea that you’re going to have to do a repetitive task over and over again… we wanted to eliminate that.

We don’t want the player to ever have to grind and do something they don’t want to do to progress in the game.

Isaiah Cartwright
We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance.

*7. No gear treadmill...* yet after we reached max stat gear (exotics), ArenaNet first introduced Legendary weapons, now Ascended armor, and in the future Legendary armor… all with better stats. The rare gear (legendaries) was supposed to differ only in skin, not in stats:

Colin Johanson
The rarest items in the game are not more powerful than other items, so you don’t need them to be the best. The rarest items have unique looks to help your character feel that sense of accomplishment, but it’s not required to play the game. We don’t need to make mandatory gear treadmills, we make all of it optional, so those who find it fun to chase this prestigious gear can do so, but those who don’t are just as powerful and get to have fun too.

Mike O’Brien
Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games – we leave the grind to other MMOs.

*8. Zones remaining “relevant”:* although the level scaling is a great idea, as it is right now, the game encourages grinding in only 1 zone: Orr. If you’re playing in Orr, you can easily make 6+ gold per hour and you can work on gathering resources that can be used to craft legendary gear. If you’re playing in any other zone in the game, then you can count yourself lucky if your “scaled up” rewards net you 2 gold per day, and you can forget about those legendaries.

Which is the main reason why Orr is still full, and most of the other zones are almost empty. There is nothing in those zones to entice players to keep coming back and do the events there again. Meaning that in many zones (even on full servers), a player playing through those zones will never be able to do the group events or take on the champions… because there’s simply no one else around to help out.
So please up the rewards in all other zones in the game and give every single zone something unique and worthwhile, to make it more interesting for max level players to return to every single zone and replay them over and over again.

On top of that, the scaling still doesn’t work too well, making lower level content far too easy if you’re scaled down from level 80 in full gear… even more so if you’re in a group. It doesn’t “remain challenging” as was the intention.

Right now, instead of addressing this problem of replayability, ArenaNet is spending most of its time into making new and higher level content to give players something new to grind for… and if that works, then Orr could soon see a significant drop in population as well.

*9. No crafting of throwaway items.* As it is, the tradingpost is a joke. Some higher level items are in huge This thread has been deleted from the official forums without any reason. Banns have been issued to the people posting. Please spread this information.
I did not get banned, i am merely reporting this to the various gaming press outlets. I know friends in game that have been banned for as little as quoting an ANet developer.

Eric Flannum
Our goal with our crafting philosophically is that you’ll never make an item that is a throwaway item. You’ll always be making something that is going to be valuable to someone. Whether it’s for yourself, whether it’s to put on the auction house, whether it’s a consumable that people want, there’s never a time when you’re just making something to increase your skill and then you’re just going to vendor it or chuck it or whatever else you’d do with it afterwards.

And finally, a few more of my concerns:
• The rates on the trading post and the currency exchange (gems) are ridiculous (15%/36%). Have a look at the rates on auction sites like ebay, as they are much more reasonable.

• Inflation on gem prices is ridiculous. On release date you could buy 100 gems for around 25 silver. Right now you’ll need closer to 90 silver for those same 100 gems. And still very few people actually consider it worthwhile to pay real money for gems to transfer them to gold.

so who want to level up their crafting skills are forced to make a fair amount of throwaway items.

#2077317 Manifesto In Flames - What Can Be Done?

Posted Knuckledust13 on 13 November 2012 - 06:35 PM

View PostLordkrall, on 13 November 2012 - 06:26 PM, said:

What if you are guaranteed a piece for each of the special bosses defeated?

just like ArenaNet said we would get one gear piece every dungeon run, right?

Don't be delusional

#2072059 Refunding items

Posted Lordkrall on 10 November 2012 - 10:44 PM

View PostUssjTrunks, on 10 November 2012 - 10:41 PM, said:

People need to stop blindly defending Anet.

How hard would it be to have a simple refund option in the game?

How hard would it be to pay attention to what you buy in the game?

#2057087 Something will likely get permanently destroyed.

Posted Darkobra on 02 November 2012 - 03:01 AM

Nuke Fort Trinity. Aim for Trahearne.

#1998463 GW 2 Bot Valley

Posted dawdler on 06 October 2012 - 09:58 PM

IMO Anet should introduce a new mechanic into the game instead.

Dont ban botters!

Instead, whenever a botter has been identified, move their characters to the arena in the Black Citadel with no way out. Just place them there, permanently. The only respawn point they have access to is in the middle of the arena. And they would all be PvP flagged against each other.

Entertainment for the people!

#1998021 GW 2 Bot Valley

Posted GrrBabble on 06 October 2012 - 06:38 PM

Maybe the next update will have "bot spot" achievements to go with Vistas...

#1981096 Things you miss about Guild Wars...

Posted Edge on 30 September 2012 - 07:43 AM

In the instance at Fort Trinity after defeating Zhaitan I was expecting an exotic armor merchant.

#1962522 How to build a Guardian properly.

Posted Red_Falcon on 24 September 2012 - 04:09 AM

I've seen many Guardians around PvE with bad builds, very poor trait choices and therefore terrible performance.
There is plenty of choice while building a Guardian (we'll see that later) but also some, well, "requirements to not suck and make your team angry".
So I decided to release a little guide on how to get your Guardian in shape without avoiding terrible mistakes; remember the Guardian is the heart of a team, the eyes are on you, you must perform well and lead your team to success.

To be a respectable Guardian you need to have some required traits.
Creativity starts after you have the mandatory stuff (and this applies to most classes).

The following are pretty much mandatory for any decent PvE Guardian, and also happen to be our best traits.
1) You'll always want at least 10 points in Virtues.
Minor is great, and T1 is needed because you can use it to either reduce CDs on Cons (which you'll use in all dungeons) and 50% longer-lasting spirit weapons (bow of truth AoE heal is huge).
2) 15 points in Radiance for signet CDs and especially Renewed justice (very important for dungeon DPS of your team, gives tons of might combined with Virtues minor) and Justice is Blind.
3) 5 points in Valor to get Aegis @ 50% health. A real wipe/life saver.
4) 10 points in Honor for shout CDs. You'll use shouts a lot in dungeons and solo; while consecrations are situational and don't work against all mobs and bosses, shouts are reliable in any situations.
Note that you also get 1s vigor on crit, this makes you much less likely to die and is very important.

> If you're lacking the above, you're a gimped Guardian.
You can neglect on one of these fundamental pillars only if the outcome is really worth it.

The last 30 points depend on your desired spec, playstyle and personal preference.
- If you use 2handers often, you'll want the 2h mastery in honor.
- If you want further condition removal, you'll want Absolute resolve in Virtues.
- If you are shield user, go deep into defense to get the CD reduction and AHealing.
- If you are a shout lover, go with 30 honor for Pure of Voice (converting is fun, vulnerability becomes... protection!).
- If you want to give a more offensive support or more damage solo, go with 30 honor and pick Empowered.
- If you want to focus on buff upkeep and virtue spamming get 30 virtues, but I can't recommend a T3 traits becuase honestly, they are all too situational / equally meh. I would end up getting Elite Focus, but get whatever you feel should fit the situation better.
- If you want to maximize damage on conditioned foes consider Fiery Wrath (10 zeal)+Radiant Power (25 Radiance).
- If you want to focus on one-handers, go deep into Radiance for RHStrength
- Meditation healing is not good for anything outside PvP; we get much better healing and protection from other specs (for instance, a protection uptime build negates a ton more damage while healing in similar amounts). Also this is completely useless to any team.

I think I covered pretty much every possible efficient build for PvE and hopefully all playstyles.

Do a favor to yourself and your friends: don't be a mediocre Guardian.
Be a successful Guardian.

#1883267 How did you come to a conclusion on your profession choice?

Posted Moress on 05 September 2012 - 10:09 AM

Going to school to be an engineer, so I wanted to see what life was like after I graduate. :D