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Arfuriz

Member Since 16 Jun 2012
Offline Last Active May 20 2013 12:05 AM

Posts I've Made

In Topic: Colin Johanson on the Living World

05 May 2013 - 08:59 PM

View PostDesild, on 05 May 2013 - 07:30 PM, said:

Well what did you know. That was exactly what we were using the achievements points as base comparison in this thread. As a gage to determine activity and "how many hours you've put into the game and how efficiently you've done so." as you exactly stated.

Frankly, I'm just not going to bother dissecting the rest of your post. As I said, my input is obviously undervalued here, and as quickly dismissed as "just my opinion". It is just as childish to think that "just an opinion" is a valid argument as it is futile to prove you otherwise how valid it is.

I won this game before with Blizzard. I intend on winning it again with ArenaNet. I am a patient man after all and I got my money's worth from Guild Wars 2. It's for "whom the bells toll" that you all should worry about, because if I'm right, many will follow me, and they will surely be missed by both you and ArenaNet. And I seriously am hoping of being wrong here, because boy would I be glad if that were the case.

You can say I'm bitter, for seeing a game being betrayed by its own creators, and everyone else just being naive about everything being fine. Oh well...

I'm even afraid to ask but I don't spend a lot of a time on forums or websites to know exactly what are the complaints that make GW2 apparently so bad. Maybe I'm just one of the naive people.

What I don't get is why people get so emotional about a game. By your response I assume you've played WOW, I've also played it and still do from time to time but I'm pretty much done with it, however I know why I don't play like I used to, because I got bored, I've done almost everything that is to do and moved on. Now I'm not bitter about it because I think WOW is still a fantastic game but I've changed and it's like been there done that, GW2 looks much more exciting with better combat, there's no gear advantage in PVP, it's all about the experience and it's fun to play, you can even say it's casual but that's where I am nowadays.

I like to login do some PVP, dailies, experience the latest content, maybe do a dungeon or two maybe some WvW and that's it maybe I'm missing something that breaks the game but I haven't found it yet.

View PostNerfHerder, on 05 May 2013 - 07:50 PM, said:

I would much rather discuss ways the living story can be improved, citing specific examples, than fighting a generic statement like, "it sucks".

Agreed.

In Topic: Colin Johanson on the Living World

05 May 2013 - 06:24 PM

View PostEl Duderino, on 05 May 2013 - 04:37 PM, said:

So basically, it's ok for people to tell me I'm wrong, but not for me to tell others they're wrong. I should just sit and take whatever made up arguments people say as fact without trying to counter them?

Absolutely not, you should speak, but do so with rational logic and common sense to be taken serious. Just saying that the "numbers", wherever these are, clearly show that players are stop playing is ridiculous, in my opinion anyway.

How does the leaderboards that, and correct if I'm wrong on this one, don't show all players, and the number of achievement points show how many players are playing? There are so many factors like frequency of playing and hours put into the game and if doing activities or just chating in gchat that to claim that is crazy to me.



View PostDesild, on 05 May 2013 - 04:56 PM, said:

Just give it up El Duderino. They are so hanged up trying to prove that achievement points don't mean anything.

They do mean something. It means how many hours you've put into the game and how efficiently you've done so. Pure and simple. Trying to see anything other than that is a desperate attempt at finding validation for your own disillusion with the game.



View PostDesild, on 05 May 2013 - 04:56 PM, said:

1) This Living Story deal is sub-par;

2) That Colin Johanson is full of it and is unaware of the game's issues;

3) That those 3 million accounts, while ensuring the game has payed for itself and still be considered a astonishing success, don't expiate the fact that the game's direction has gone sour and most of those accounts might not even be playing actively, as you tried to prove in this thread time and time again, using the leader-boards as factual evidence;

4) That this game has been driven towards the Cash Shop revenue, as opposed of selling us additional content in increments like the original game, and that has decreased the overall quality of the game as they don't feel compelled to make good content anymore;

5) That I'm having more fun doing the Eye of the North campaign today that I ever did doing the Personal/Living Story;

Our inputs are clearly undervalued here El Duderino. But I for one will have the last laugh, when their eyes have finally opened and I have moved on a long time ago to greener pastures. Maybe ArenaNet will caught up with this before they pull a Cataclysm. I can only hope so, because I am really trying to like this game.

In the mean time, I get to practice my lovely prose. Probably wrote this in two minutes.

1) Sub-par compared to what? An expansion? A content patch? A single-player game? I agree though that it took a long time to present the whole thing.

2) Doubtful, different priorities maybe, on what should be fixed or worked on first.

3) Your opinion not the same opinion of every one of those 3 million obviously.

4) First they need to make the cash shop appealing and be their focus as well if the game is to survive, I'm ok with this if it's not P2W, which it isn't, it's all cosmetic or utility. As for the content, the game doesn't even have a year and we saw new content every month apart from the last 4 months where content has been stretched out. I didn't play GW1 so I don't know how it was.

5) You know what? I'm having a lot fun playing Far Cry 3 Blood Dragon, apparently there are other games out there. Also it seems like you're comparing an mmo to a single-player/co-op, not the same thing. I enjoyed far more Kotor story than I did any of the mmo's story apart from swtor, despite of its flaws that game has some great story.




It's becoming more obvious to me that the ones dissatisfied with GW2 are GW1 players which makes sense. Two different games/genre which causes disappointment with the fact that the supposed sequel is radically different than the predecessor and the emotional attachment to the latter that makes them bitter and resentful of that fact. I can emphatise with that though but it's two different games and GW2 is also very different from typical MMO's which in return makes even more people also resentful that is not more like WOW.

In Topic: Colin Johanson on the Living World

05 May 2013 - 02:20 PM

View PostEl Duderino, on 05 May 2013 - 01:44 PM, said:

Only becuase people say I am in the vocal minority and that GW2 is a resounding success. If they never brought them up to make a point, then I wouldn't need to discount it. I am not trying to provide a point other than to prove that other people are incorrect when they say that GW2 is some great successful game or that people who have problems with the game are in the minority.

Reading the thread would help understand this.

But that's my point, why do you have to prove to others who enjoy the game that you think that they're wrong? You're not just saying I don't like it or I'm disappointed with the game because of A or B, you're going to great lenghts to try and prove that you're not in a minority and that the ones enjoying playing are some sort of blind fanboys that need to be converted to your truth.

Can you just accept that:


1) There's no way to tell if the majority of people who bought GW2 are still playing or if not will still return or even that have stopped playing for other reasons other than "the game sucks".


2) There are a lot of people who like and enjoy playing GW2 no matter what your perception is or how many others have stated the opposite.


3) The game is not for everyone, it's ok if don't like it, that is your opinion. You're free to post your opinion but trying to prove it as fact using none and making a huge effort to make the point that X game is a failure is just sad.


4) The game isn't bad, it's just not for you, time to move on.

In Topic: Colin Johanson on the Living World

05 May 2013 - 01:21 PM

View PostEl Duderino, on 05 May 2013 - 12:16 PM, said:

You don't have to play the game for achievement points, they naturally come just by playing. And, yes, they come easily enough in PvP and WvW.

Considering most games sold around launch, it is VERY telling that 50% of players haven't even got to 1k point yet. Also, keep in mind that the difference between 1k and 2k is another 25%.

Its hard to believe that these people have been playing often and still have under 2k achievement points, regardless of what you see in your guild which is a small sample or people.

Why are you so hang up on achievement points? And why do you care so much if the majority, the minority or whatever number of players is still playing?

About achievement points: You can earn them just by playing, however someone playing for 5hrs will probably earn more achievement points than someone who played for 1h yes?

Different people play for different amounts of time, will do different things and take small, long or no breaks at all from the game. All these factors and more will determine someones achievement points.

I mean it's not hard to understand this right? Achievement points tells nothing about how many people are playing or have stop playing. It's true that many have stop playing, I don't think anyone would deny that, but that's the case with every game.

Seriously why the obsession with the number of players or the level of success of GW2?

In Topic: Colin Johanson on the Living World

04 May 2013 - 11:29 PM

View PostEl Duderino, on 04 May 2013 - 08:35 PM, said:

You seem to like to think that the majority of people who bought GW2 like the game. Yet, the numbers all point to the majority of the players not playing the game. That is a pretty good indicator that the majority are disappointed like me and others - and not the vocal minority as you like to put it.

I'm curious, and how exactly do you know that the majority of players don't like the game? What "numbers" show that?

Also, there have been periods that I haven't played, sometimes weeks and I think one time a month, and in the future I can possibly go without playing for months and even farther I may stop altogether because nothing lasts forever, yet I like the game, it has its flaws obvious but no game is perfect.