The loss of build flexibility doesn't disappoint me because, for me, flexibility was just a means to the purpose of finding that one perfect build that suits my playstyle. The lack of npc companions doesn't disappoint me because now there are actual people running around, spontaneously helping you wherever you look. The differences in PvP don't concern me because I never played PvP to begin with. The PvE difficulty has, as far as I'm concerned, kept its edge. I've struggled against enemies, but never hit a brick wall - just as it should be.
For me, this game is exactly the kind of game I want to play. They dropped the parts of GW1 that I didn't care for, and improved the parts I liked. Others won't agree, but if the game was perfect for *them*, then it would no longer be perfect for *me*. Someone somewhere is going to hate it, no matter what ANet does. I'm just happy I'm the one who enjoys it.

Find content
Not Telling







Posted


