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Member Since 19 Jun 2012
Offline Last Active Aug 20 2013 09:05 PM

Posts I've Made

In Topic: Sword/Sword // Longbow - Condition build?

07 August 2013 - 11:08 PM

Rampager vs Rabid, although this is a stretch, is like the condi comparison of Berserker vs Knight. It is the more defensive of the two options. You want to run as offensively as you can without being uncomfortable with your defensive capabilities.

As far as the stats, Power and Condition Damage (CD) both scale linearly. So, there won't really be a point where an investment in Power or CD will net you more than in another circumstance.

My suggestion would be to go with as many Rampager pieces (0 toughness) as you feel comfortable with. You'll do a little less damage on your bleeds and burns but your direct damage will be significantly higher, and because of that, you'll get better use out of your 30 points in Discipline as well as Attack of Opportunity.  

For bursts, I haven't seen any good math since the sword changes on auto-attack vs burst. Since you aren't obsessed with efficiency, I would say use them. You are bringing Furious so that you can build up adrenaline; you may as well get put it to good use.

In Topic: Better Explanation of Condition Damage

23 January 2013 - 09:37 PM

View PostAsha2012, on 23 January 2013 - 08:31 PM, said:

Well for not understanding what I was asking you did an excellent job of clarifying things for me.  Looking at this from percentage of Condition Damage score + the base damage does make it easy. The wording on Wiki is odd (to me at least).

Had it said "Damage from a Condition Damage Score of 100" Instead of "Damage from 100 Condition Damage" , I don't think I would have been as confused.  Semantics I know but I tend to over think things.

Your explanation makes it much easier to predetermine what score with what condition should produce what kind of damage.  I just created an Excel table that you can plug in whatever Condition Dmg score you want to see the results across all conditions.


Haha. I was just throwing spaghetti at the wall. Glad something stuck. =) Happy hunting!

In Topic: Better Explanation of Condition Damage

23 January 2013 - 07:47 PM

I don't understand what you're asking. I see a bunch of little questions but nothing pertaining to your initial statement of,

"Okay.  I have been to Guild Wars 2 Wiki and looked at the condition damage stack calculations but I'm still not really getting how to maximize it."

The only way to increase condition damage is through condition damage or duration.

The tool tips reflect how much damage your conditions will do according to build. However, sometimes they don't adjust appropriately when you add in traits, sigils, or runes so you'll have to test your own dps or take ANet's word for it that everything is functioning properly.


2.5 + (0.5 * Level) + (0.05 * Condition Damage) per stack per second
2.5   +  (0.5    *   80   )  +   (0.05   *    100 ) per stack per second
2.5   +  (   40 )  +   (   5   )  per stack per second

Base bleed @80     = 42.5 which rounds up to 43 damage per stack per second
Base bleed @80 + 100 condition damage = 47.5 which rounds up to 48 damage per stack per second

Easiest way to think about this stuff,

Base damage of specific condition +:

5% of condition dmg for bleeding - stacks in intensity
10% of condition dmg for poison - stacks in duration but reduces heal 33%
15% of condition dmg for confusion - stacks in intensity
25% of condition dmg for burning - stacks in duration

In Topic: Help in finding armor.

23 January 2013 - 02:10 AM

Did you ever find the Rubric Gloves? What is the set name?

In Topic: Defender's Flame

22 August 2012 - 02:12 PM

View PostLegendde, on 22 August 2012 - 08:02 AM, said:

Tried this out yesterday and was sorely disappointed. I do not know if one of the following is the case:

- DF (Defender's Flame) has an internal cooldown
- procs only on some blocks
- does not stack on opponents
- provides a 1 sec burn only

It works somewhat with Shelter (reason I tried this out) but it did not provide a burn condition as far as I could see when the attacker used ranged attacks. Also, it did not provide a burn condition when blocking an attack with Aegis and Shield of Wrath, but again this could have been because those attacks were ranged.

So all in all, I was quite underwhelmed by this trait. Anyone else notice this?

It seemed to be working okay for me. Did you submit it as a bug?