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NumberOneEU

Member Since 19 Jun 2012
Offline Last Active Dec 19 2012 01:20 PM

Posts I've Made

In Topic: Does German version support cases?

12 November 2012 - 08:30 PM

Dont understand the question, sorry. Maybe too difficult english, i dont know :S

In Topic: What Anet didnt tell us about the dungeon changes, and how do we work around...

20 September 2012 - 04:05 PM

View PostStallarius, on 20 September 2012 - 03:55 PM, said:

Here's an idea...

Instead of coming here to the unofficial forums to bitch, whine, moan, and complain about Arena.Net increasing the difficulty on what was clearly the most cake-walk dungeon in the game, how about you go to the official Guild Wars 2 forums and state your concerns about what exactly you feel makes the dungeon "too difficult" now.

Believe it or not, it's quite possible that Arena.Net may have unintentionally overtuned the dungeon and now need to go back in and tweak it some, but they're not going to know your concerns if you spend all your time complaining about it here.

Now if you're looking to discuss strategies on how best to overcome what might now be an out-of-balance dungeon, as your subject title suggests, then fine...  but that clearly isn't the direction this thread (or the 18 other similar complaint threads) has taken.



It doesnt go to that direction because of people who answer are too eager to say "its not too hard, you do it wrong, stop whining" instead of enlighting us all what strategies to take. I would say this whole thread so far is off topic.

In Topic: What Anet didnt tell us about the dungeon changes, and how do we work around...

20 September 2012 - 11:59 AM

View PostGeikamir, on 20 September 2012 - 04:03 AM, said:

The CM dungeon already had all the things you think they added. Most of the stuff you are mentioning is the Seraph path, which doesn't seem to have changed at all.

The only thing that they seemed to actually have changed was added in extra seals on the 1&3 paths to make them on par with every other dungeon path. So if anything, they made it easier.



The thing that sucks the most about the dungeons is the seal reduction from completing the same path on the same day. That is the most backwards way to set up such grindy rewards.

This is storymode version not explorable, i maybe should make that more clear in the first post.

In Topic: What Anet didnt tell us about the dungeon changes, and how do we work around...

20 September 2012 - 12:53 AM

View PostShadowrose, on 20 September 2012 - 12:42 AM, said:

I've done CoE sub path and TA upper path today... completely doable.

CoE it was my first time ever, so I wouldn't know if they raised the difficulty (not likely)

TA exp upper was still as easy as always, I guess they will nerf it soon.

edit: added "today"

They only did changes to 3 dungeons i believe, CM, COF and one other that i cant remember, so the ones you did, should be doable like always which is good.

In Topic: What Anet didnt tell us about the dungeon changes, and how do we work around...

19 September 2012 - 09:29 PM

What you, red_falcon, mentioned is what has gone wrong in the new changes.