DuskWolf, on 10 January 2013 - 07:35 PM, said:
Speak for yourself. Mapping a zone is quite frankly my favourite part of the whole game. I find the environments gorgeous, and the dynamic event system extremely flexible and relaxing to participate in.
Others may not. That's fine. Nobody's opinion is objective fact, and the types of content that different players enjoy and prioritise is so varied that presenting any opinion as such more than a little misleading.
I also disagree with most of your negatives about the combat system. Dodging is useful, though YMMV depending on how resilient your class/build is to damage, and it's very actiony and engaging. It's also pretty easy to pick up, and doesn't require huge amounts of time investment or extensive research to make sure you don't make your character 'wrong'. All of this is extremely casual-friendly. It's also kind of hilarious that you think other games don't have bot problems.
Here's the thing - that stuff you call grind is the stuff I find enjoyable about playing the game. Doing dynamic events is fun. The personal story is fun. Exploring a map is fun. If you don't enjoy any of these things, then I guess you might consider them a grind, but then why are you playing PvE in the first place if you don't actually like the gameplay?
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Really? Have you ever done a daily achievement? Depending on the map, it usually takes less than an hour for me. It's also not compulsory and often completed just going about your exploring and progression anyway. I often complete mine entirely by accident without going out of my way at all.
I'm not going to tell you not to feel negatively about the game. You're totally entitled to your opinion, and if you don't enjoy something, then you don't enjoy it. But, as I said, it's pretty misleading to present these things that you don't like as concrete evidence of casual-unfriendliness.
The definition of 'casual' varies. Here it's primarily a time limitation, and the OP hasn't come back (I don't think) to clarify what they like to get out of a game. But, as a casual player who plays in a guild with a lot of other casual players, here are some relatively common traits and where GW2 fits with them, from a much more objective standpoint:
- Short play session length:
- The good: Waypoints, logging in exactly where you log out, short-length hot-joinable PvP matches, the availability of boosts for increasing efficiency, the general ability to proceed at your own pace, and the lack of pressure from a monthly fee
- The bad: LFG functions are lacklustre, which can make getting a group together for group content time-consuming. Some areas of content, such as dungeons and significant contributions to WvW, require a solid couple of hours at once to complete.
- The good: Waypoints, logging in exactly where you log out, short-length hot-joinable PvP matches, the availability of boosts for increasing efficiency, the general ability to proceed at your own pace, and the lack of pressure from a monthly fee
- Slower progress/Fewer hours overall to sink into the game:
- The good: Pay-once-play-forever means no rush to complete content, insta-max-level for PvP means you can jump right in
- The bad: Serious long-term/grindy goals, like legendaries, may be mostly out of reach, and unlike GW1, it will take a while to get to max gear levels
- The good: Pay-once-play-forever means no rush to complete content, insta-max-level for PvP means you can jump right in
- Prefer non-repetitive content > gear treadmills/endless power creep:
- The good: Casual time restrictions will probably make the PvE campaign content last you a while, if you enjoy it and aren't inclined to rush through it.
- The bad: Due to the 'living world' aspect of GW2, some of the special event content so far has been quite time-restricted, and the initial suggestion of a power creep with ascended gear makes the prospect of a gear treadmill and content-gating worrisome
- The good: Casual time restrictions will probably make the PvE campaign content last you a while, if you enjoy it and aren't inclined to rush through it.
- Prefer cosmetics > Power:
- The good: Transmutation stones make aesthetics flexible, the gem store is available for extra non-time-required customisation or boosting your gold with RL money, and there's quite a lot of armour available
- The bad: Some skins are only available at the end of long content grinds, and town clothes are a pretty abysmal implementation of non-combat cosmetics. Also no further word yet on promised cosmetic features like housing.
- The good: Transmutation stones make aesthetics flexible, the gem store is available for extra non-time-required customisation or boosting your gold with RL money, and there's quite a lot of armour available
- Often play solo/with other casual players:
- The good: Tonnes of content does not require looking for a group, as the game is designed around easy, casual collaboration e.g. cooperating with other players in PvE maps, hot-join PvP, grouping/guilds not required for WvW
- The bad: There is still content that requires a group to play, such as dungeons. Higher level maps are very dense with mobs, with dynamic events designed for multiple players, so they can be extremely frustrating to play solo
- The good: Tonnes of content does not require looking for a group, as the game is designed around easy, casual collaboration e.g. cooperating with other players in PvE maps, hot-join PvP, grouping/guilds not required for WvW
GW2 has flaws, but for the amount of time you'd be playing the game, you'd be mostly hitting the great, polished content.

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