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Member Since 24 Jun 2012
Offline Last Active Dec 10 2014 06:37 PM

Posts I've Made

In Topic: Introducing the New Daily Achievement System

10 December 2014 - 06:41 PM

Daily Chores redux.
Is this what ANet has? Is the Dev team really that small now?
What a sad sequal to GW.

In Topic: Is GW2 dead now or is it just the forums?

29 November 2014 - 05:33 PM

View PostArewn, on 29 November 2014 - 06:56 AM, said:

GW2 isn't dead, the game still has plenty of players, it's still being frequently updated, I see it mentioned in positive light even on the other game forums/games I frequent/play, the official forums and subreddit are still active, woodenpotatoes viewer count on GW2 vids is holding steady, and though it's not doing as well as hoped in china, earning reports are still favorable overall.
The guru forums on the other hand certainly seem to be their last leg.
I was very active here on guru pre and post GW2 launch, but eventually left because of certain cancerous elements on the site spoiling my posting experience. I liked guru enough that I even sent a friendly messege to a mod explaining my problem before leaving, in the hopes that I could one day return to a better experience.
Today I happened to think of guru and decided to check in, a year or so after my last visit to the site, to see how things are going.  Remembering my password was actually a bit of a struggle lol
But lo and behold, it's just about dead, and I see some familiar faces are amonsgt the few who still post here. [hello there :) ]
It's kind of depressing to see actually :/ Like going to visit a park you went to as a child, and finding out houses were built on that plot of land.
Shilling to the end.

In Topic: Is GW2 dead now or is it just the forums?

29 November 2014 - 04:29 AM

View PostShayne Hawke, on 28 November 2014 - 06:58 PM, said:

It's not hard because the content is hard to execute on or because the different stages are hard to beat.  It's hard because the people you are playing with are stupid.  Hence why...

All that's changed is that enough decent players took the method they used to complete this content and beat it into and shouted it at every noob that came their way.  Wurm and Tequatl get taken down by what are effectively bands of monkeys, only having learned what to do by watching the monkeys before them do it, and it's so easy that any new monkey can walk in and do what all the other monkeys are doing and win.  They're all still stupid, as would be evident by the introduction of any new content of the same style as this.  It would spark the same outcome of everyone tripping over themselves for the first few days, some smart people figuring out how to get things done, lots of noob harassment to make the winning strategies clear to everyone, and then the takeover and farming of the content by monkeys who only need to be smart enough to watch and imitate others.

The content is still just as hard or easy as it was by its latest revision because of how static it is, but everyone can do it now using no more intelligence than a monkey.  That's because the content isn't actually hard, and the people element that makes it feel that way has been dealt with.
WoW has the same monkeys, but most guilds aren't able to do what the better ones can.
See the problem? GW2 is way too simple.
So depressing.

In Topic: Is GW2 dead now or is it just the forums?

28 November 2014 - 06:02 PM

View PostSoki, on 28 November 2014 - 02:30 PM, said:

It has significantly less players than I think ANet projected it would after the second 'season' of Living Story started.
Sure hope the expansion makes the game playable and interesting again.
These forums really are dead. The threads I've responded to have had 0 replies for a solid 4 hours.

In Topic: Tera Rising & Guild Wars 2 - new classes

28 November 2014 - 02:33 PM

View PostMordakai, on 01 May 2014 - 03:24 PM, said:

Meh, combat was boring to me.  Left click spam.  Can't attack and move.

Quests are an absolute bore, with no flavor. Kill x of y.  Over and over.

The new class is Elin only (!), so there you go.
Old post--But damn. It's almost like you don't play any games aside from GW2.
Being unable to move for a certain period of time for some skills is part of a risk/reward economy in combat. You know Dark Souls? Think about how fun that game would be if you could move around during every action.