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LemmingHerder

Member Since 24 Jun 2012
Offline Last Active Today, 04:15 AM

#2203247 How well do you think the GW2 story compares to the GW1 story?

Posted Captain Bulldozer on Yesterday, 01:28 AM

View PostLordkrall, on 17 May 2013 - 08:04 PM, said:

Actually it wasn't. It only looks that way because of nostalgia.

A very good example of this is WoW.
People are always talking about back in the good old days in Vanilla. But while the game actually was in Vanilla it was more or less a beta and people complained about more or less everything.

For some reason the "good old days" are always better when they are the "good old days" than when they actually happened.

Don't expect to get anyone to listen to or think about your comments when you trivialize the opinion of anyone who happens to disagree with you.  Intelligent people can reasonably disagree on this point, so you claiming that anyone who sees it differently than you do is just "nostalgia" is not only disrespectful, its plain factually incorrect.


#2203351 Video: Meet the Consortium

Posted Xunlai Agent on Yesterday, 11:28 AM

The Consortium is a thinly veiled reference to NCSOFT, their shareholders, and their enforces at ArenaNet - I have no doubt in my mind that this is a way for the writers to criticise these guys fearing for their jobs!


#2203228 Consortium is Nexon/NCSoft?

Posted lmaonade on Yesterday, 12:15 AM

View PostRitualist, on 17 May 2013 - 02:15 PM, said:


hah, I linked that page in a thread in november also, thread got locked, people called me a troll, but still relevant.

In fact, at the time I linked to it because I thought it was a funny piece and didn't really believe in what it said, but as of right now I definitely am believing it more and more

What I want to know is why is the Consortium (NCsoft) trying to kill the refugees (Anet) who got their home (philosophy) take away by the clutches of an evil organization the Flame Legion (Nexon), by turning the Southsun Cove (GW2) which is supposed to be a lush, vibrant, and natural environment (revolutionary game) into some kind of getaway resort for the rich (cash shop monger)?

why man why


#2203183 Consortium is Nexon/NCSoft?

Posted Sebrent_Tehroth on 17 May 2013 - 09:57 PM

View Postborovnica, on 17 May 2013 - 09:20 PM, said:

Please gor play Lineage, Everquest and other older mmo's to understand what is the definition of the term "grind". Also ascended gear is unneeded for 95% content of the game, only 10+ fractal levels require that gear, and it's quite easily obtained. Also GW was all about playing for a long time to get cool stuff. Obsidian armor in GW1 anyone?

You are quite correct, especially about Lineage 2. However, others being "more grindy" doesn't dismiss the grindy-ness of GW2.

Why run the same dungeon multiple times? Because you want those skins, the gift, or money (I.e. CoF p1)

Why kill dragons hundreds of times? Because you want a good drop (preferably a precursor)

Why follow the commanders in Cursed Shore to Zerg down PvE content? Because you want karma and other rewards

Why follow commanders in WvW to Zerg down stuff? Because that is the current meta in WvW and quick way to get rewards

Why do guild missions? For commendations

Why do daily tasks? For laurels

These things are not fun, they are repetitive and we only do them because we want that "next thing" in the game. Many are trivialized by zerging


#2202974 Consortium is Nexon/NCSoft?

Posted Coren on 17 May 2013 - 12:33 PM

If this is it... Lol ANet has some serious balls lol.


#2203216 Video: Meet the Consortium

Posted Eon Lilu on 17 May 2013 - 11:43 PM

I think there is something wrong with the audio on this video, I could of sworn I heard someone cough "Nexon / NcSoft" in the background every time he said "Consortium"....

Anyone else? :P :zip:


#2203152 I finally get why you can easily rep more than one Guild

Posted El Duderino on 17 May 2013 - 08:23 PM

I just dislike the whole "rep" thing more than I dislike multiple guilds. It creates problems with guilds wanting you to rep them all the time. I think someone else quoted this meme recently, but I'll bring it up too.

Posted Image


#2200952 How well do you think the GW2 story compares to the GW1 story?

Posted Traveller on 11 May 2013 - 12:49 PM

To be honest, I don't think the GW1 story wasn't that groundbreaking either, but it had some very memorable moments like the Searing, Mursaat, Bloodstones, Ascension ... if we compare the GW2 personal story and GW1 missions, GW1 wins by default. Everyone has some great memories of GW1 missions with tight spots, great triumphs and memorable setups. GW2 had ... well, Tybalt, and that's pretty much it. I honestly can't say what the missions were even about after I joined the order.


#2200713 How well do you think the GW2 story compares to the GW1 story?

Posted El Duderino on 10 May 2013 - 05:37 PM

View PostLordkrall, on 10 May 2013 - 04:47 AM, said:

And yet it was an end-game boss with a really silly thing.
Just pointing it out since you seemed to have forgotten that fact ;)

You do understand what an Easter Egg is in a game, right?


#2200716 How well do you think the GW2 story compares to the GW1 story?

Posted Mordakai on 10 May 2013 - 05:43 PM

I have no problem with Abaddon dancing...  I have a problem with Kormir...  and of course we are second fiddles in GW2 as well.


I know it's hard to be a unique snowflake in a MMO, but I thought the whole point of the Personal Story was to fix that.


#2199410 How well do you think the GW2 story compares to the GW1 story?

Posted Slykin on 07 May 2013 - 05:36 PM

View PostCrook, on 07 May 2013 - 05:09 PM, said:

Let's be fair here though, what are we comparing it too exactly?

Prophecies? If we put all the fan love aside, the story wasn't really that great and got extremely tiring once you do it with one character.
Factions? I personally liked it, it was short and fun although I know that's not a popular opinion. I just liked the transition from the peaceful Shing Jea island into the corrupted cityscapes and finally into the Kurzick and Luxon lands.
Nightfall? Ok yeah GW2 sucked compared to this one. Nightfall had an intriguing storyline and got even more so interesting when you entered the shadow realm (or w/e it was called)
Eye of the North? I guess

Prophecies had one of the best stories imo. It felt like some grand quest. You were important as the character. In guild wars 2 you are just Traehearne's sidekick at best. GW2 does not outshine GW1 in the slightest. Guild wars 1 was superior in plot, characters, endgame, and social activity imo. Sorrow's Furnace was released not long after the initial release and it was a PERMANENT addition. I still play guild wars 2 and still enjoy it but it is lackluster in comparison to guild wars 1.


#2199312 How well do you think the GW2 story compares to the GW1 story?

Posted Ritualist on 07 May 2013 - 02:27 PM

What story?


Honestly, I only followed the story up to lvl 10 and then I simply got tired of having to constantly jump back and forth to follow it. Don't get me wrong, I quite disliked Factions' closed gates, but as Prophecies shows, there's a happy medium where you can give players the freedom to do their own thing, but still keep them engaged in the story.


#2199355 How well do you think the GW2 story compares to the GW1 story?

Posted rukia on 07 May 2013 - 03:44 PM

It's garbage, from cinematics to story. I think there was only one part in the entire game that had valid, decent lore and it was just an extremely short recap of the Guild Wars told by Trahearne around level 40, then the story goes back to being terrible. At that point I thought oh sick finally some interesting then ANet all like lol nah jk, here fight some dragon and his billions of minions that you don't give a shit about. I really hope they don't butcher palawa joko because he is my favorite character and that alone has the potential to redeem. Screw the dragons, give me interesting character development.


#2202992 Consortium is Nexon/NCSoft?

Posted ben911993 on 17 May 2013 - 01:29 PM

This idea came up several months ago with the release of Lost Shores. I can't remember all of the points made, but it was pretty convincing. Among the "evidence" behind the theory was the jumping puzzle named "Under New Management," a suspected reference to Nexon and Cristin Cox working their grubby claws into the game with purely profitable measures. As well, there was the suspicion of a symbolism between karka and the lionguard. It was theorized that the karka represented Nexon, coming into the Lionguard's (ANet's) territory, and tearing down the lion statue in LA, symbolic of Nexon stripping ANet of their former relatively non-greedy stance with a cash shop in GW1.

I'm normally not big on conspiracy theories, but I don't think it's any coincidence that in the interim between GW1 and GW2, Nexon purchased some 15% of the shares of NC Soft (or was it ANet themselves?), and ANet hired Cristin Cox to oversee the monetization of GW2, and now GW2 is a significantly more cash driven game than GW1. Cristin is already well known for having ruined Maplestory, and I wouldn't be too surprised if it were actually at NC Soft's "suggestion" that ANet hired her. Why would a company that had such a successful model with GW1, with a very limited cash shop, suddenly go overboard with it in GW2?

I have to agree with Duderino: it seems NC Soft forced GW2 out early in an attempt to rescue a sinking ship. And now they're taking the lifeboats with them. GW2 is only just in the past 2-3 months starting to head in the right direction with content and updates, but it's still far too gold/cash-centric than I care for.

I was in a thread in the videogame generals section of 4chan yesterday (no, /b/ does not comprise all of 4chan; there's more to it than that), and someone jokingly posted something along the lines of:
"Just $15 a month and you can be a premium GW2 member, receiving benefits such as:
--800 gems per month!
--early access to new content!
--free costumes/cosmetics from the Black Lion store!
--a monthly package of boosters and other consumables!"
And a few other benefits.

It's scary just how believable that post was. GW2 is being ruined by its cash driven stance. I much preferred the system of GW1 where I could just pay $7 and get the costume I want, no rng, no gambling, just me playing dress-up with my characters.


#2200684 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Draino on 10 May 2013 - 04:28 PM

View PostEl Duderino, on 10 May 2013 - 04:15 PM, said:

Creating a combat system where there are other interesting and effective choices to me made other than maxing damage and learn to dodge is the answer to this question.

It kind of burns to admit it, but early WoW had many fights that met this criterion. movement and placement (not huddling in a corner) were critical. Observation of the boss' state was critical. We really need fights that make us think, make us move, make us plan our use of skills - what we don't need is an escalated to-the-roof DPS battle between players and bosses, where the only other mechanic that matters is dodging. And, not that my opinion matters, but one-hitting is very lame. If I'm fighting poorly and losing, let me feel it. "oops I'm dead" is flat, emotionally. Make me suffer a bit if I'm being beaten by a boss...make me feel the pain. I'd rather lose sometimes to a superior opponent; losing to a nuclear blast is not a contest.