- Viewing Profile: Likes: Brizna
Brizna
Member Since 29 Jun 2012Offline Last Active May 20 2013 12:16 AM
Community Stats
- Group Members
- Active Posts 69
- Profile Views 728
- Member Title Asuran Acolyte
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Contact Information
User Tools
Friends
Brizna hasn't added any friends yet.
Latest Visitors
#2198827 Where Guild Wars 2 has gone wrong
Posted
lmaonade
on 06 May 2013 - 05:50 AM
light: skirts
medium: buttcapes/overcoats
heavy: bulky legs/thighs
there are a few good sets per type and that's it. need moar pretty armor sets please!
#2191420 Most rewarding profession when played right?
Posted
Phadde
on 14 April 2013 - 01:24 PM
#2182207 State of the Dungeon Crowd - Good or Bad?
Posted
matsif
on 21 March 2013 - 08:49 PM
Anet drops a hammer on CoF (especially path 1), the tears are delicious, and then the mindless pugs wait a week and cry the whole time until they find the next fastest dungeon run for mindless pugs.
#2177183 How many folks are paused in personal story at the 5-man part?
Posted
FoxBat
on 10 March 2013 - 05:40 AM
#2178562 Locks and traps
Posted
matsif
on 13 March 2013 - 12:50 PM
What is proposed in the OP I don't think adds "flavor" or another play style or really anything other than a new skill that all classes would have to buy with SP that literally has no use other than in very specific situations, that would never be on your bar other than in that specific situation because otherwise it has no use. It would change absolutely nothing in the game other than "oh hey, there's that locked chest thing over there, lemme swap a skill real quick and go open it and get on with my life." Basically, it would add an annoyance that most people would probably end up skipping anyways unless the reward was significantly better than anything else in the instance/world.
#2178509 Locks and traps
Posted
AsgarZigel
on 13 March 2013 - 09:14 AM
Since you have to give every profession the opportunity to do it kind of defeats the purpose. It just becomes that pointless extra hoop you have to jump through to get decent loot and we probably have more than enough of those already.
I could maybe see this kind of thing as a gimmick in a dungeon or other kind of content (like one of the players gets a thief kit and the others have to protect him while picking locks / finding traps), but as an extra mechanic it doesn't add anything imo. If everyone can do it anyway, it doesn't even add much flavour to the professions, since it just becomes another generic thing everyone does.
#2164499 Ecto's, ecto's, ecto's....
Posted
Illein
on 15 February 2013 - 05:26 PM
Alex Dimitri, on 15 February 2013 - 04:05 PM, said:
For a item that doesn`t drop on it`s own (from mobs) it`s rather demanding thing to get hold of, and Anet really loves to spicy things up with figures that sometimes make your head spin !
QFT.
I still don't know what they were smoking when they decided on the prices for ascended backpieces and especially the upgrades.
"Ectos should be part of the deal as well"
"How many of them?"
"What do you mean? Why a STACK of course!"
It's like they don't have other measure units but stacks for some things which is just a bit ridiculous. It's especially bad because when confronted with it in one of the AMA's they have done when everyone was raging about ascended gear to begin with - they clearly said that that "might be a bit steep".
I don't know, maybe they should let everyone work off the most important stuff on their lists but then have like a 2 person team that just tackles the list from the rear end, because there a quite a few little stuff, that really kinda sour your gameplay experience for how dumb they are.
#2166150 Should the cap have been level 20?
Posted
Xsiriss
on 18 February 2013 - 08:24 PM
Serris, on 18 February 2013 - 11:21 AM, said:
i'm not quite sure i understand what you're saying. you mean there were as many dungeons in EotN as there are now, but that's a bad thing? EotN was the 3rd expansion, so it seems like it's a GOOD thing there are already quite so many dungeons in.
Yes you really don't. Dungeons were only a small part of EoTN and yet despite being the main 'end game'and instanced content in GW2 there's only a similar level of variety. Despite this they're also still just DPS checks.
My point is that this is real content, whilst the whole leveling aspect is purely forced. In GW1 you only just started at lvl20, and to be honest it's basically the same as hitting 80 just means you can start acquiring proper gear and make a proper build. Most lvl80's still have a whole lot to learn, and the whole process is just drawn out. Frankly it's a bit patronising and a middle finger to any competent gamer.
#2165931 Should the cap have been level 20?
Posted
raspberry jam
on 18 February 2013 - 01:35 PM
Lordkrall, on 18 February 2013 - 01:27 PM, said:
Levels are seen as a status symbol by some people.
It is also a rather good way to see if someone at least have some experience with their profession. Removing levels would mean people would make it more or less impossible to find pugs, since most people wouldn't want to risk doing a hard dungeon with someone that started playing 2 hours ago and don't have a clue about their profession.
Wait let me think about it for a while.
Ok, I've thought about it, and I came to the conclusion that you are wrong. Levels as an indicator of actual skill is completely meaningless. Only some sort of braindead *ing retard would consider levels a status symbol.
"Check it out, I'm level 80"
"Heeeeyy me too."
"Yeah but my levels are better than your levels"
#2165908 Should the cap have been level 20?
Posted
Resolve
on 18 February 2013 - 12:51 PM
Strawberry Nubcake, on 18 February 2013 - 09:47 AM, said:
Believe it or not, some of us don't live in Orr or camp dragons. There is actually a whole world to explore and Anet has been trying to make the loot more appealing.
I don't understand this at all. A level cap of 20 would have actually made it better for those people who don't "live in Orr or camp dragons" because all the other zones would have been properly adjusted for the new level cap. So the player can go to any zone without it being a complete breeze and get relevant rewards for playing.
#2165903 Should the cap have been level 20?
Posted
Ritualist
on 18 February 2013 - 12:37 PM
#2165894 Should the cap have been level 20?
Posted
Zan7
on 18 February 2013 - 12:14 PM
#2165850 Should the cap have been level 20?
Posted
Wordsworth
on 18 February 2013 - 10:34 AM
#2165839 Should the cap have been level 20?
Posted
Ritualist
on 18 February 2013 - 10:22 AM
But seriously, my fondest memories of GW2 were in areas where my character was down-levelled. Playing there allowed me to just focus on the game instead of constantly looking at the level of the foes - I was in locations that I wanted to be in for as long as I wanted to be in them, rather than being stuck in certain locations because some number prevented me from being able to move forward.
And it wouldn't be just levels - it would mean less gear to worry about, it would mean faster access to dungeons, it would mean faster access to WvW, ... it would completely open up the game. And with the lack of content in it - this is exactly what the game needs.
#2165831 Should the cap have been level 20?
Posted
chullster
on 18 February 2013 - 09:59 AM
Leveling has always been the most boring part of GW1 and 2 and still is. No matter what they do, they cannot change the fact I don't have all my attribute points or maximum stats available before 80, so there's no point planning any build, anything looks wise or buying/crafting nice armour until you're 80, thus it's a waste of time.
- Viewing Profile: Likes: Brizna
- Privacy Policy
- Forum Rules & Guidelines ·

Find content