my only real problem is how empty the rest of the world has become due to the loot tables. after level 10 fractals, there is no reason to play anything else in the game as nothing else is profitable to that scale.
I have to wonder - who actually enjoys open world PvE in this game?
View that question in the following context - in GW1 I spend thousands of hours repeating the storyline content. I didn't like farming dungeons, so I did the content I enjoyed. Sure, it was insanely less profitable, but I'd rather play the content that I enjoy than gain shit-tons of virtual gold by doing something I hate.
In GW2, I get insanely bored of the majority of open world content and the content that is interesting, is pretty much dead (aka Group DEs).
So, with people that care about loot being in instances, do we actually have people that enjoy open-world content enough to give up loot for it? Is open world content fun enough to keep people playing for thousands of hours?
Declaring that punishment up to and including account termination will follow a violation that you refuse to define is not a consumer friendly decision for a service provider, especially when the so-called violations include normal game mechanics used in a fashion that was unintended. Fix the unintended mechanic; don't punish the player for playing your game in a manner that you did not intend or anticipate, especially if you don't warn in advance that a specific method of play is not allowed or intended.