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Member Since 29 Jun 2012
Offline Last Active Apr 09 2013 08:52 PM

#2187827 The 5 man AoE cap

Posted Moorecore on 05 April 2013 - 07:19 AM

Anet is looking for ways to discourage zergs? But if i take 5 guys into 50 in the best scenario i can only hit 25 while the other 25 own us. Why does this AoE cap exist? It obviously is beneficial to larger groups much like culling. So, does it exist only for Anets benefit for less server stress?
To me this AoE cap is the most detrimental thing to skilled small teams which in other games could roll larger numbers. I would like to see it increased at least in WvW.
Please comment and discuss

#2179806 Tier 1 (GvG): EMP,TSYM ,HB ,VoTF

Posted Pathiss on 15 March 2013 - 11:26 PM

View PostMrZero, on 15 March 2013 - 06:22 PM, said:

simultaneously condoning disrespectful behavior from your server mates is kind of confusing.

I am not even sure what you are talking about to be honest. What disrespectful behavior have I condoned in my server mates?

View PostRawnoodles, on 15 March 2013 - 09:24 PM, said:

EMP is never GvGing with TW.

We thought we could schedule something but due to the high amount of trolling, inconsistency ,disrespect to all our members, and on top of that, false rumors, personal attacks and petty videos; we've decided they are not worth the time.

Any disrespect towards your guild was a direct result of your actions. I get it though, you don't want to lose. Thats fine, we will just keep farming you every night per usual.

#2162801 Why WvW will never become what we hoped it would

Posted Eclipses on 12 February 2013 - 02:44 PM

WARNING: LONG POST, skip to TL;DR for major points


1. Commander is an absolute mess
2. The roles/rewards/recognition of Guilds in a game called 'Guild Wars' is lacking
3. WvW has devolved into ZvZ (ZergvZerg)
4. The lack of Rewards/Progression/Depth/Consequence
5. The devs, their implementation of and lack of commitment to Wvw

Hey all,

I'd like to share with you some of the viewpoints I have with WvW, what it's become and why it will never reach (not in its current state and with the level of developer attention) what we (many of those who bought gw2 primarily for WvW) had hoped it would become during pre-release and the BWEs.

First of all, to establish my credentials (not bragging just establishing experience): I was the founder and GM of 'The Royal Guard', in its heyday a midsize (~60 members) T1 WvW guild and Titan Alliance member (for those of you who remember what THAT was). I've fought and led many, many battles; seen tips and tricks galore; been a part of and observer to scandals and drama; took part in server community building and all that good stuff.

Why WvW will never amount to what the Open World PvP Die-Hard fans wanted

1. Commander is an absolute mess

The implementation of the Commander mechanic is an absolute mess. So let's get this straight - players who grinded PvE or paid cash for gems > gold (as being an all out WvW participant wouldn't net you that type of wealth at all) pay 100g and get to lord over other players in WvW? This is ridiculous. I have seen commanders make the absolute shittiest calls only to get rebuffed when calling them out, because "they're Commanders."

Back in beta they were called on over and over again to change this mechanic: require badges instead, or kills, or tower captures - ANYTHING that was actually related to WvW and showed you had experience. We were rebuffed and instead we have a system that discourages the devs to create a guild raid system, encourages inexperienced individuals to lead WvW, encourages zerging and hobbles tactical play and engenders an attitude of petulance that simply because you have a blue icon - you know what's best.

The WvW devs should honestly be ashamed that Commander is in the game the way that it is right now.

2. The roles/rewards/recognition of Guilds in a game called 'Guild Wars' is lacking

Spare me the lore argument. The game is called guild wars and the guild component as it relates to WvW is undercooked. The buffs and the siege weapons you can get from the guild upgrades are great, truly they are, but that's where it stops.

If we take bay, garri, sm or what have you - does that do anything for our guild? So our banner is hanging from some paownts, what of it? Do you know whose banner that is? Are the NPCs named after us? Do we get influence or gold or karma over time for holding onto an objective? Does it announce in map chat that xxx guild has captured and claimed xxx objective? Do we have a system that allows us to form groups larger than 5 or at the very least see all guildies on the map? Is there any mechanic at all, other than an indistinguishable banner, that recognizes guild achievements in WvW? is there anything - at all - that truly benefits WvW guilds and significantly encourages guilds in this gameplay?

The answer to all of these questions are No. The guild buffs do not significantly encourage guild gameplay in WvW as they apply to pugs as well. They're a 'set-it-and-forget-it' mechanic. No one knows which guild just gave them 5 different types of buffs neither do you need to be in that guild to get them. I'm not advocating that you should - but it just goes to show that guilds really lack scope and purpose in WvW.

3. WvW has devolved into ZvZ (ZergvZerg)

When I first started playing WvW in the BWE's and the weeks and months after launch, zergs were a valid tactic, a tool to be used, but could be tactically outplayed using coordination. More often than not, at launch the guilds in TA were outnumbered vs the guilds from other alliances, notably Ascension Alliance, due to HoD bandwagoners and queues. What this usually meant was, while our maps were packed, Alliance members made up only a handful of that total and due to Ascension's  server moves, they were able to usually field a greater ratio of their alliance than we were (at least on my assigned map).

I remember going against devastating, brutal zergs; even when you beat them they'd come back again and again knocking on your door over and over and over like a battering ram. Like a heavyweight boxing match they'd just keep bashing you again and again until you felt like you couldn't take anymore. As soon as you finished the last of a zerg, regrouped and got your bearings - they were on your doorstep again. It was awesome.

Once when our homeworld garrison was occupied by Ascension, my guild and 2 other TA guilds were assigned to take it back. Due to queues, our combined numbers were like 1/3rd of Ascension's on the map. Using about 5 guys to attack Bay and draw swords, the rest of our motley crew hit garrison for all we were worth. We got wiped, over and over. But the thing was, they were responding to the 5 guys at Bay AND the crew hitting garrison with their ENTIRE 40 man zerg. Eventually they were too slow getting back to garri and we ninja'd it from them. It was a great feeling.

I told this long story because the WvW pop has consistently dwindled now to where ZvZ is the *only* way to play. Sure, you can try to play tactical with a small group and ninja an obj. A zerg can take it faster though. Sure, you can try and defend your only remaining objective on the map with the handful of people you have. A zerg will just ram right through you and your defenses though. Due to culling and the way the maps are designed, a zerg will get to a location just as fast and stealthily as a small tactical group (and maybe even more so).

Zergs even have the advantage in fights vs smaller groups, due to the AoE limitation. The AoE limitation is so utterly idiotic I cannot wrap my head around it. Zergs are a valid tatic - they shouldn't just be the ONLY tactic. AoE limit needs to be lifted/increased and some other mechanics need to go into place to dull the power of zergs and ecourage more tactical play.

4. The lack of Rewards/Progression/Depth/Consequence

This is probably the biggest reason why my once thriving, very competitive WvW guild is dead. WvW has no rewards, progression, depth or consequence. During the span of Titan Alliance, we had 31 straight wins. What did we get for it? We got burnt out, member attrition, guilds dropping the game after one month and a whole bunch of other stuff. Now I know you might say, 'Well that's your fault, you should have played more casually'. No, that's wrong. Any great online game caters to both the hardcore and the casual and those in between. You can not blame the participants who competed in a competitive event and say they tried too hard.

The progression is WvW is nonexistent, though they are attempting to fix that with the WvW only abilities. That still doesn't address the lack of depth and consequence in WvW. At the end of our run in WvW, we looked at our wins and thought, 'What now?' What do we get for winning? Surely we must get SOMETHING, since those in sPvP get something for winning and those in PvE get something for their efforts (and for our's). We got nothing, there was no difference between winner or loser; they got the WvW bonuses too, even if only a few % less than us. WvW had nothing to mark that you and your guild were there and that you fought for the glory of your server. In the end, WvW simply doesn't matter.

Furthermore, the game simply does not reward those in WvW *ANYWHERE NEAR* the same that they do those in PvE. and even the rewards in PvE suck. Check it:

- BoH award you a total of 1 variety of gear set, out of how many in the game?
- BOH drop  incredibly sparingly, the drop rate on these need to increase dramatically. When you need to play for hours and kill dozens of players to get the same # of BOH you get from opening a jumping puzzle chest, your rewards are *ed
- For many of those who truly bought this game for WvW, WvW is a massive money sink and not at all as gold positive as PvE. Adding a WP in WvW costs 1.5g. Fortifying walls is 2g. Buying a cannon upgrade is 40s. Repairing is 11.5s. You only get about 1.5s from taking/defending an objective and 98 copper for taking a sentry. You do the math.
- Dolyak XP/gold was temporarily removed at launch due to being too lucrative, but never balanced and re-added back to the game.
- Spikes
- Barbs

I could go on and on.

5. The devs, their implementation of and lack of commitment to Wvw

I don't want this post to be removed, so I will be very choice with this part, despite my massive disappointment with Mike Ferguson and his WvW team. Honestly, you guys have to know that WvW is so far from their priority right now that it's kind of sad. And if it is a group's priority, they're not doing a good job. Let's review the course of events :

- They always (even 6 months post launch) use the excuse that they had no idea how popular WvW would be. This is hogwash, Wvw was one of the most popular, talked about content pre-launch. The vast majority of the guilds pre-launch were WvW guilds
- It took them MONTHS to remove free transfers, ruining countless server communities in the interim
- Culling has gotten worse since launch. Yes, I know they're working on it, that doesn't make it better nore does it make it any less suck during the meantime. The fact that it is like it is in the 1st place is absolutely embarassing
- They have removed rewards from Dolyaks
- They removed the orbs rather than switching the outmanned and orb buffs
- In March, it will be approx 4mo since the introduction of Ascended gear and it's ability to be earned in WvW
- They are looking to tone down AoE's, thereby increasing the effectiveness of zergs even more

Mike Ferguson is on record as saying they cannot create larger maps, that the maps we have are the largest they're technically able to create. And this is the crux of the issue and has root causes in all the others.  Not the map size, but the scope of the gametype itself. WvW is a mini-game. A sideshow, a thing you do when you want to knock some heads together for a couple hours then go back to playing the 'real game' (pve) or log off. WvW is completely cut off from the rest of the game and while I can understand +WHY+ they did that, you other diehard Open World PvP'ers must understand that because it is cut off, all these other problems exist. Because WvW is a mini-game, they were ok with creating a shitty Commander system, with guilds being unnecessary, with zerging and casual non-competitive play taking over to the exclusion of all others and also ultimately why it's ok our rewards suck, there's no lack of depth or any consequences.

Near launch, Colin Johanson was quoted as saying that the scope of their content releases were going to be 'impressive'. Let's be honest here guys, from the past several months this game has been  out - are ANY of you impressed with the quality of attention the WvW community has seen? Anyone? There is a reason WvW and sPvP are limping along as it is and the reason for that is that it does not cost $15 to log on. If it did, if you're honest to yourself, you know that this game would be on its way to a plane of fail rivaling TorTanic proportions.

#2170961 IGN shuts down Gamespy and 1UP

Posted Coren on 26 February 2013 - 03:27 PM

IGN simply became so absorbed into mainstream it basically became a stream... Down mainstreat... Ok that was awful.

Bottom line, I always loved gamespy, ever since I installed gamespy arcade to play Quake 2... And get the legendary voice saying *let's get on with the killing*. Chills boys and girls :)

#2138039 End of year GOTY Awards...agree or disagree....

Posted Gilles VI on 08 January 2013 - 04:53 PM

View Postkidawk, on 08 January 2013 - 04:45 PM, said:

Well in the world DE, the boss would just retreat into their lair/base/headquarters and that is where you would fight them. Similar to confronting the Lich King in WoW.

That sounds pretty good tbh.

#2137989 End of year GOTY Awards...agree or disagree....

Posted Soki on 08 January 2013 - 04:16 PM

View Postkidawk, on 08 January 2013 - 03:54 PM, said:

Well, I and other players are not just pushing this change with Zhaitan but all future big story element content as well. Fighting Jormag after defeating the 'Claw of Jormag' in a 5man instance just doesn't make a lot of sense...

One could also say the same for Tequatl and the story mode dragon.

They are on the right path with agony resistance imo. I just hope they pursue it further.

There are also already some raid like DEs; for example, the Temple of Dwyana in Malchor's Leap. That event takes about 3+ groups to complete and requires a little more coordination than just random AoE with MF gear on.
I would much rather have a 10-player instance dedicated to fighting a dragon; which is tightly-tuned and has good encounter design; and pushes players to be in gear that compliments their role, with Magic Find gear disallowed (or obliterated from the game entirely) - rather than a no-challenge world event with 50 people spamming 1 in a haze of particle effects and random-seeming down-states due to the horrible processor optimization GW2 has.

But that's just me - a player craving PvE challenge who was sorely disappointed by ANet's slapdash casual-catering job.

#2129376 End of year GOTY Awards...agree or disagree....

Posted Gilles VI on 27 December 2012 - 07:34 PM

That's what a vocal minority accomplishes.

People think the game is very bad, but in reality it's just a couple of people whining about a small part of the game.
Result is everybody forgets the good parts of the game.

But people that can remain objective and keep a distance from forums like this can give their opinion, and apparently some of these people think GW2 is GOTY. :)

#2128140 When will GW2 get real PvP?

Posted Lordkrall on 25 December 2012 - 11:33 PM

View Postdeluxe, on 25 December 2012 - 11:29 PM, said:

I haven't played for about 2 months now, and wondering: will GW2 ever have real PvP?
The capture point sPvP does not count to me as real PvP, and WvW is just casual PvE/PvP garbage.

I am hoping for some actual GvG and something like Tombs, even random arenas was more fun than capture point PvP..

Is there any hope left for GW2 PvP wise?

There are more things coming. This is been confirmed several times.

#2134140 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted turbo234 on 03 January 2013 - 10:33 AM

Seriously? If it breaks the game don't do it. It's really not that hard of a concept to grasp people.

#2130287 What do you want in the January update / future expansions and patches?

Posted iLag on 28 December 2012 - 09:52 PM

Personally hoping for :
  • Dungeon finder.
  • Bigger group sizes for WvW.
  • Removal or improvement of magic find.
  • More legendaries/less good legendaries redesigned.
  • One or two more maps
  • One or two more dungeons.
  • At least one more jumping puzzle.
  • Many crafting improvements.
    more guild things

#2096575 Incoming Firegrab nerf

Posted AetherMcLoud on 26 November 2012 - 12:09 PM

I can already see this happening:

Some random clueless dude posts a video of him doing 25k damage in 3 seconds against an afk opponent. And the forum already goes nuts about how this proves that glasscannon eles are just as good as glasscannon thieves and warriors and should be nerfed.


How dumb can people be?

#2099985 Elementalist...I just can't do it anymore...is it me?

Posted Zodiacrat22 on 28 November 2012 - 06:02 PM

Ok, I tried really, really hard to like my Elementalist. I tried every different spec that was suggested on the forums. I tried all the different weapon options, Dagger/dagger, Scepter/dagger, Scepter/focus, Staff (my least anoying choice), etc..
I tried teaming as much as possible and running dynamic events hoping the faster leveling would help; not terribly fast by-the-way.

I just can't stand constantly trying to damage things even though my damage output is pretty bad.
Constantly trying to absorb damage even though most anything will 2-shot me.
Constantly trying to kite everything because honestly, that is the only way this character has a chance to live through anything; but you better have a LOT of room room to run around.

I think I've just exhausted all my options and just can't do it anymore. I hate having to watch my screen like an eagle just incase I make a wrong move ONCE and it kills me. I also hate having to change attunment 15 times in every fight to have a snowballs chance in hell of winning; (exageration I know). :)

I decided to put my Elementalist on the shelf for now and forget about her, but I feel bad that I wasted so much time and effort to explore the map, find dyes, collect gear, etc.. just to abandon her. She's level 52 if you were wondering. I level pretty slow because I just can't play all the time and I've had her for about 2 1/2 months now, so that shows how slow I level.

I decided to give the Guardian a try. I liked this idea from the start, but because of my awkward playstyle (keyboard movement!...shocker, I know!), I thought it would be better to get used to the game with a ranged caster instead. Thinking I would have the power to kill most things at maximum range before they reached me and limit the kiting to just the tough fights; boy was I wrong!

So far I'm really enjoying the Guardian a lot more. Seems a more solid class all around. I can take a few hits, heal a lot better, and I can provided things to a group with healing, buffs, shields, etc.. I actually feel like once I get the movements down, I can contribute something to other people!

So is it just my imagination that the Elementalist just.....umm... sucks or have other people come to the same conclusion?

Constructive and useful criticism please. I don't need rabid fanboys getting all crazy-town here. :)

#2096396 The Current State of GW2 and its Future

Posted Goldenrice on 26 November 2012 - 08:53 AM

So I have over 1k hours on one toon and on the verge of finishing my 2nd and 3rd legendaries

Posted Image
Posted Image

I wanna know what people think about where GW2 is at and where its headed.

I came into this game thinking I'd spend the majority of my time between WvW and SPvP.

This is how I feel about the state of PvE(where I spent majority of my time).

This will be the tl;dr edition cause I need to sleep

- Fractals is big improvement in dungeons.  
  • Scaling difficulty, different environments, different mechanics, all good
  • Never stay in one area to long so it doesn't grow dull as quickly as other dungeons
- Stop QQ'ing about RNG pink rings.
  • A month from now, noone gonna be crying about not having rings.  You can easily farm T2, T3, T4  daily chests for rings.  I've gotten to 30 with just 5 agony resistance
- Backpiece and infusion upgrades are questionable.  
  • I have 900+ gold, all legit, mostly farmed and buying/selling low/high on TP and I think 100 t6 + etc to make a small upgrade infusion is meh.  Especially since there are no other ways to get upgrade infusions atm(unless difficulty: 40+ or daily chests drop them)
  • 250e per backpiece upgraded is also meh.  I really hope this is Anet hinting at possible ecto price drop in the future(hopefully near)
- Make all old dungeons like fractals.
  • We run fractals cause we want loot, and supposedly get better loot the farther we go in.  Why not make the content inside the dungeons as valuable as the tokens and token merchant gear?
  • the recent update was meh.  needs more
-PvE zones suck. Thats why they're empty all the time.
  • What happened to those end of the beta events? Why not make a big zone wide event that only starts after XXXX amount of events are done within a zone. Then give everyone free loot and shit at the end of this big event.
  • PvE loot in general is complete trash. World boss chests give trash.  Jumping puzzle chests give trash. greens and blues not enough to keep people inside a specific zone.
-Spending money is the BEST way to make money
  • this is a huge problem for me. i can make more money sitting the the TP for an hour spending 400g and waiting 24 hours for it to turn into 450g or 500g than farming cursed shore for X days straight
  • why is it you cannot farm for amazing shit to sell on the TP??!?!?!?
  • MAKE ZONE-SPECIFIC EXOTIC SKINS...after you make pve zones stop sucking with crap loot drop rates
i will be back sometime or someday to edit this and add stuff. good night.

EDIT: regurgitating old anet posts =/=  GW2 current state of the game

I'm neither disgusted or excited about the state of the game currently.  

I just want to kno what people think about this game in its current state tbh.  This is the wrong thread to white knight for anet or quote old anet dev posts.

#2086150 Worth coming back, or is the game still bad?

Posted KryTiKaL on 18 November 2012 - 06:31 PM

The game was never bad, it is just a matter of preference. If you're used to the WoW method of a gear treadmill then this is likely not for you since a lot of the drive behind getting gear is for cosmetic purposes. There is however exploration to do, dungeons to complete, achievements to fill out, WvW or sPvP, or RP if you're into it.

Its a social game so if you're playing -alone- then you're doing it wrong xD

#2078136 Stormbluff Isle welcomes Euro and ASEAN players

Posted Norseman on 14 November 2012 - 02:06 AM

View Postkidawk, on 14 November 2012 - 01:57 AM, said:

Jade Quarry was made by the reddit.com zerg? Really? I was never aware of that as somoene who has played on JQ since day 1. My understanding is that it was the server of choice for DAoC / Warhammer vets. That does not seem to be the case either. JQ seems filled with noob zerg guilds lately.

Most of Reddit did not start on JQ, and who knows where they are today. JQ was the place for WAR and DAoC vets. However most of them jumped ship when we got the zerglets and bandwagonders from the HoD and TA breakup. Our community went to hell in days. The old timers hated it and left JQ, that simple. Some of us are still there but honestly, we keep to ourselves now.

So yeah the OP got that wrong.

Not sure why SBI is advertising for oceanic coverage when that is the time they are strongest already. /shrug