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raspberry jam

Member Since 19 Jan 2010
Offline Last Active Yesterday, 03:13 PM

Posts I've Made

In Topic: Tera Rising & Guild Wars 2 - new classes

Yesterday, 03:13 PM

View PostTevesh, on 18 April 2014 - 12:19 PM, said:

Stealth is a forced and contrived gimmick which is illogical, toxic to game's health and the community. Obviously it has many fans, as every easy mode class, build or ability does. Oh, and most people, thankfully not usually present in gw2 community, enjoy stealth just for the ability to gank low level unaware noobs. Must be the kinds of people ganging up on women and elders in the backstreets at night.

But regardless of the stealth players and the community, it's obviously unimportant for gameplay and thus should be removed from the game completely. Visibility advantage full stealth provides is insurmountable by conventional tools without making other classes overpowered to compensate. Stealth offers little to no gameplay in itself and only forces people out of their preferred build to be competitive, while itself adding nothing to balance and diversity.

An example of stealth done right would be Planetside1, where being a stealth class limited your weapon choice to pistols and your inventory to 4 slots, compared to 16-24 slots other classes have. When translated to gw2 terms, it means reducing thief damage by 70-80%, removing utility skills altogether and slicing the health bar in half. Of course all of the stealth fan crybabies will instantly bail, since the only reason they are playing stealth is because it is inherently OP.
Stealthily standing right in front of someone in broad daylight in an open field is of course something that have no place in any good game. That's why it's in GW2.

In Topic: GW2 has a content, not a feature problem.

Yesterday, 03:10 PM

View PostMCBiohazard, on 17 April 2014 - 10:38 PM, said:

I can empathize with that position as it is fairly similar to my own. I guess I just feel less bitter about it because I don't feel any particularly deep attachment positive or negative to any one specific game anymore. I don't have the time and energy to devote myself that deeply to a video game ideal though I still play and enjoy them when I can.

But I am continually amazed by the amount of Tigger syndrome that exists in MMO playerbases and communities that I've noticed over the years that I've dabbled in them. It's a never ending stream of "I don't like this, it should be like that!" and when it's more like "that" they move onto "I don't like that, it should be more like this!" They bemoan every single change and complain about every single static status quo, it's uncanny.

View PostKymeric, on 18 April 2014 - 03:04 AM, said:

I wonder, though.  Is that due to the MMO players, or due to MMO developers trying to please everyone, all the time?

For the most part, I don't see individual players bouncing back and forth on forums asking for something only to turn around when they get it and ask for the opposite.  I do see part of the player base asking for more elite, difficult content, followed by casual players complaining about things that exclude them.  PvP players complain about PvE focus, and PvE players complain about their class getting balanced for PvP.

There are many choices that will naturally favor some part of the player base, and instead of deciding what kind of player they are making the game for, developers of many games seem to create a revolving schedule of which players they are going to throw a bone to, and which will get shafted, hoping that all of them will feel placated enough to stick around.
I think that it's because - and this will sound crude, but bear with me - no one actually wants to play an MMO. And by that I mean, the games that currently makes up the MMO genre. They are in many cases the textbook example of how to make a bad game, in any other genre. The standard complaints that appear on every MMO forum ever all point in the same direction: the parts of this game that are unique are fairly good, but the parts that are the same as every other MMO sucks ass. Yet those parts are what every MMO has in common.

It's difficult for players to realize that they are not tired of the unique parts, but of the generic parts, because while doing those generic parts they had fun. But they had fun not because of those generic parts but because while doing that, they were also socializing (actually socializing, that is interacting with other players, not just their characters), exploring, finding out about the unique parts of the game.

So since players can't realize that they are bored of the generic parts of MMOs, they complain about details, about how unfair it is not not be able to access content due to difficulty, and so on. Imagine that in some other genre. The majority of players is expected to never complete Dark Souls. Does that mean it's too difficult? IMO, no, and I think a lot of people agree.
But MMO players are bored, they stick with playing something that bores them, and that makes them annoyed at completely irrelevant things. Players that actually have fun don't complain.

How different the genre would be if MMOs actually were fun.

In Topic: GW2 has a content, not a feature problem.

17 April 2014 - 03:55 PM

View PostMCBiohazard, on 17 April 2014 - 03:17 PM, said:

Not going expansion based means you won't have to pay for another box to see any new stuff that you actually want to see.
I see it the other way around. Going expansion based means you can pay and actually get to keep content instead of it being deleted from your game.

In Topic: Wardrobe, Charges should only unlock.

16 April 2014 - 10:19 PM

View Postgwgchrisatzazzle, on 16 April 2014 - 09:27 PM, said:

1. Removing Charges From Wardrobe
2. Buy Expensive item for Unlimited Account Bound Charges (1500 gems or higher).
I like option 1 best, but option 2 would work as well IMO.

In Topic: Wardrobe, Charges should only unlock.

16 April 2014 - 09:10 PM

View PostHoney, on 16 April 2014 - 02:56 PM, said:

I wasnt necessarily saying for just Living Story, but for content in general or expansion. Have them focus on more things to the world of the game, then just gem store/skins. Im am sure they will have out new skins here & there, but please not make it their main focus. I would take the wardrobe as is & have them focus on permanent content/expansion/new characters (example).
I don't even think that one new skin per week would be a main focus for ANet as a whole. And yeah more permanent content would be the best of course. But I really don't think one precludes the other.