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raspberry jam

Member Since 19 Jan 2010
Offline Last Active Yesterday, 01:58 PM

Posts I've Made

In Topic: Is GW2 dead now or is it just the forums?

Yesterday, 09:27 AM

View PostPhineas Poe, on 19 December 2014 - 07:40 AM, said:

To be fair, all PvE content in every game ever pretty much operates in this fashion. Every boss requires a set procedure--an algorithm--to defeat it. This was the case for even the hardest of boss fights in FFXI and WoW, where one simple trick or strategy was integral to completing it. I was on Remora and helped the linkshells that banded together to kill Absolute Virtue for a handful of mercery when he was intended to be unkillable and was a vanilla raider in T3 when TBC launched if that means anything these days. Learning that content was pretty tough, but once you figured it out it was pretty easy to put on farm status.

So someone beats it, they post on ZAM/Reddit or whatever how to do it, and everyone follows suit.
Well, it doesn't have to be like that. Ideally, a boss should have an AI capable of forcing the players to be both reactive and proactive (or at least make it take a lot more time if they are only reactive (or only proactive, but uhh)), and dynamically adapt to what the boss is doing - not based on an algorithm but based on their knowledge of game mechanics.


Guild Wars 2 failed to live up to the hype not because it failed to be unique, but because it's a glorious base engine and development platform with no substantial end-game content to go with it, even two years later. They had a great opportunity to craft a beautiful world full of epic bosses with a RvR gametype that had substance and a PvP gametype with clinical precision.
Nope, they were always unable to build good PvP because of how skills and similar things work. The best they could have done would be something similar to WoW's arena. Also the pacing and scale of the game, as well as the lack of good in-party communication tools, is not appropriate for "RvR with substance".

In Topic: Guilds and Solo Play

18 December 2014 - 09:27 AM

There are guilds that demand that you are very active, but other guilds don't care about that. In a game of this size you can always find people who just want to play with whomever is online.

Only you can know if joining a guild is right for you. If you are bored of solo play then I'd say go for it. There is nothing that stops you from playing on your own even though you are a member of a guild.

In Topic: Introducing the New Daily Achievement System

17 December 2014 - 01:29 PM

View PostBaron von Scrufflebutt, on 17 December 2014 - 12:23 PM, said:

I have to wonder if that's actually the case. Now, I am not disputing that it's done in a way that does not benefit the game, but I wonder if GW2's playerbase even cares. GW2 is seemingly in a position where its core players are either forced to suck it up or give up on the MMO genre. And as the declining profits show, there are people that are giving up, but as the profits themselves show, there seems to be a lot of people that aren't willing to give it up. (Heck, we probably wouldn't be discussing it here if we weren't still attached to it. ;))
You have a point. They are doing it badly, but it doesn't matter because it represents an investment great enough for players to not switch to some other game - so they really have nowhere to go (except giving up).
I wonder what effect a game in the same genre as GW1, but released 2015 or so, would have on the market.

In Topic: Introducing the New Daily Achievement System

17 December 2014 - 09:57 AM

View PostKamatsu, on 17 December 2014 - 03:20 AM, said:

Personally I'll say this - I'm now less inclined to bother with Dailies, as I don't enjoy map & character hopping. Nor does this encourage me to log in and do different things. If I wasn't enjoying mapping and playing different characters... I'd not bother to log in till the next LS update (I'm not a huge fan of the events either).
I think that a lot of players think exactly like this. Which is kind of even more sad. It's one thing that ANet is attempting to make players log in by dangling carrots in front of them, but it's another thing entirely that they do so badly.

In Topic: Introducing the New Daily Achievement System

16 December 2014 - 06:29 PM

View PostSatenia, on 16 December 2014 - 03:02 PM, said:

What you describe translates into getting a pm from a gold-seller while playing. I wouldn't go as far as calling that an added value.
PM from gold sellers, viagra spam, free cookies, rewards for logging in - why do you not appreciate the bounty of this world? Are you not content with being a potato that not only gets free rewards for pressing buttons, but also, with this new update, a potato that gets free rewards for not pressing them? Do you actually want to earn your rewards? Such an idea is pure madness!!!

All hail S:t B.F. :angel: