Jump to content

  • Curse Sites

raspberry jam

Member Since 19 Jan 2010
Offline Last Active Jul 12 2015 10:59 PM

Posts I've Made

In Topic: Will you play again?

02 June 2015 - 03:44 PM

View PostMiragee, on 01 June 2015 - 04:22 PM, said:

Maybe that's your problem. GW1 has amazing lore and a lot of it is in quest logs. If you only read 5 of them sure you wouldn't know... The thing about GW is: You have to go out and explore/read to find the lore. It doesn't just pop up wherever you go. GW2 has the problem that a lot of lore/dialouge is put into events or timed voice-overs. It's pretty annoying to catch it even if you try to. That's one reason why I'm not a fan of voice-overs for this kind of stuff. Text is great.
Another problem is probably that a lot of people do things differently in MMOs than they would in RPGs. In single player games you explore anyways because that's what the game is about and you have nobody around to pressure you. In MMOs however people are driven by success. They want to keep up with everyone else so they feel that they have to go out of their way to explore if they could instead grind dungeons, speed level etc.
That's what's so beautiful about GW1, though. When you are on a mission or just wandering around in the world outside the towns, it's just you (and whoever you bring with you), so there is really no pressure. You have much more time to calmly explore or do whatever else you would like to do.

In GW2, exploration is based around going to the locations that ANet think you should go to. You have them on your map and they get filled in when you visit them. Now, sure, there are other things to see, things that are not on the map. But since there are things on the map, the rest gets kind of lost in the noise.

In Topic: Will you play again?

19 May 2015 - 06:33 PM

View PostArkham Creed, on 15 May 2015 - 10:26 PM, said:

Actually based on much more reliable sources than some random slub on the internet Casey Hudson wouldn't not have had free hands with the ending, and would have been forced to take that bullet for EA. In fact the only person, ever, who seems to be saying otherwise is you. And as we just established; your argument is irrelevant.
And those more reliable sources are? Casey Hudson himself? Apparently not since he agrees with me.

Again gg

In Topic: Don't Fear The Reaper

15 May 2015 - 10:09 PM

It's a good song, at least...

[quote]Once the reaper has enough life force, they can transform into a devastating avatar of destruction that leaves enemies frozen in terror.[/quote]I know that this is standard fare in GW2, but what on earth led them to believe that this was a good idea to begin with?

In Topic: Will you play again?

15 May 2015 - 10:07 PM

View PostArkham Creed, on 14 May 2015 - 10:43 PM, said:

Such is the nature of the internet. And such is my point. In all honesty do you honestly believe your argument SHOULD be given any extra weight whatsoever because you've "worked for an EA owned company" when you admit yourself that there is no way for you to validate that? Your claims of employment, however genuine, are completely irrelevant. And thus all you're doing by bringing them up is wasting everyone's time. Including your own. Because of this saying "it works like this, I know because I work there" will never be anything other than laughable, and that argument is by its very nature invalid.
So why not just disregard that part? The fact of the matter is still that Casey Hudson had free hands with the Mass Effect 3 ending. All you did was go on for several posts trying to hide the fact that you were wrong by discussing something which you yourself claim to be irrelevant.


In Topic: Crowfall

14 May 2015 - 10:02 PM

The explanation in the video is quite hamfisted, but the idea of a finite time world is very fresh and exciting to me. I don't find the graphic style attractive at all, but this game seems to be full of really cool ideas that I think could work.