How terrible, game designers making games that people like. The horror.
Ah it's so easy to sweep the point he was making under the rug with a sarcastic comment, eh?
How do you make a game for people that both like and hate a gear treadmill?
Ask GW2, because that is one of many completely opposite camps they are trying to develop for. The end result? A craptastic mixture of terrible mechanics that don't really make either side happy. That is the problem with trying to make everyone happy - not everyone agrees on everything and you end up with a product that is much worse than if you just stick to a set of principles in your game regardless of whether you piss some people off.