Those specs are below the recommended requirements. The game might "run", but very, very poorly. Unless you can get some better hardware, I wouldn't suggest you spend the money on the game.
There's no easy upgrade to those components that would help either. You basically need a whole new computer.
1) What's up with the six human gods now?
2) What became of the realm of torment after Kormir's ascension?
3) What's going on in Cantha?
4) Whatever became of Razah?
5) What's the story with Livia and the Scepter of Orr?
6) What caused the dragons to wake up? What caused them to sleep in the first place?
7) Why didn't Zaitan raise the sunken temple of Abbadon like he rose the others? Was that intentional for some reason?
8) How are the dwarves faring against primordius? Will any of them survive the transformation, as they seem to have have previously?
9) What's the story with other Sylvari trees? Allegedly the place that the Pale Tree's seed came from stored many other such seeds...
10) In what way, if any, are the other Dragons affected by the demise of Zhaitan?
Pretty much the stuff that was not addressed in GW1. This includes:
Who or what was the "mysterious enemy" above the Giant's Basin?
Where are the gargoyles and what is their true purpose?
Who built Rata Sum?
Where are the remaining Mursaat and White Mantle?
Who was Bahltek?
Who is the wizard of the Wizard's Tower?
I can't remember the others. I believe there was a strange veil of darkness above the Ullen River as well.
Now I'm not saying that instanced was better than persistent but, you know, it was.
Actually, the only point where persistent holds the advantage over instanced is immersion. Funnily enough, I found striving alone through the crystal desert to be way more immersive than seeing hopping blingblings with giant swords and fiery shoulders everywhere.
The dailies are only one thing where persistent world lacks options to implement them right. And it's one of the less important things. Imho, the dailies in GW2 has way to much emphasis on them. Even implemented right, dailies are just a tedious way of simulating content by asking the player to repeat content they have actually done before for a little reward. In GW2 they even include tasks you wouldn't do even one time (like Baron mentioned). To me, this is horrible game design and just made for a time sink to keep people busy/guided.
I don't really see the GW2 skins having any prestige to them. They are time sinks and not really a showing of anything other than that. GW1 skins didn't really have prestige, though they did allow players to show investment in a specific profession in PvP. Thinking of monks here mostly as we were typically the most showy/invested the most time in a single profession. Front liners and mid liners often had a few professions while we monks pretty much just had the one. FoW, Tormented, Voltaic, headscarves etc weren't really prestigious in of themselves. But when you plop them on a character in PvP, you were able to show that this was your character, you were willing to spend hundreds of game hours to invest in this specific character so it meant something and could be seen as a sign of "this is what I do, hear me roar." It wasn't a show of skill per se, I could just be a PvE player hopping in on my main for the first time but an experienced PvP monk in full kitted out weapon sets and armor did have a sense of gravitas about them. Other professions could do the same sure, but monks really did it the most. I think that says something about the ego of the typical monk.
This doesn't really exist in GW2. Your skins don't really mean anything. Especially since you unlock account wide. It doesn't actually show character investment, just time in game. An impressive dye job on an armor set, or a really unique and pleasing mix of skins shows a sort of "care" for a specific character, but the nature of the system reduces the actual prestige. TSW has this same system where the skins don't show anything truly impressive but you can put together varied outfits or stand out with older cash shop or beta items. I wear my beta T-shirt for example. Sure it doesn't actually mean anything, but it has more of a meaning than most other items.
TSW's story is better. What makes it better is really the extreme level of focus though. GW2 is fractured with tons of NPC factions and war fronts all over the place while TSW just has this one single looming influence that has fingers in everything. There is just one story (three) and every side quest develops that. That, combined with a world that is easier to immerse in (real world) creates a more gripping story environment.
I have recently started up a site - www.todyeforguildwars2.com - where players can post up pictures of their characters with dye combinations. The submission of dyes is done through a simple form - with no sign up necessary. You can also view and filter the submissions by dye color, armor type,race, gender and profession - this is visible after you click on View Dye Combos.
I started out the site as primarily for viewing dye combinations as there were already great sites detailing armor fashion but not for specifically viewing certain dye types. However after feedback from Reddit - I decided to incorporate other filterable/searchable elements. I will need to update the submissions submitted prior to the change which I will do sometime this week.
I'd also love feedback / suggestions for the site.
I have a links section too - so if you'd like to link your GW2 Fashion or General GW2 site, let me know.
Then again I thought that the old system was horrible, as well as the one before that, as well as the idea of daily quests at all.
GW1 Zaishen quests were fairly well done, sometimes.
In my opinion, GW1 ZQuests felt better because they were about forcing players to do content, whereas a number of GW2 dailies is about forcing players to do non-content: you end up having to do content that the game otherwise doesn't care if you are doing, or even worse, doesn't even want you to be doing (ambient creatures being the perfect example: there is a reason why they have no HP and give no rewards upon death).
But to implement such a system, one first needs to have content that one can tie them to and that's exactly what GW2 lacks.
Yeah, cus your way of playing the game is more valid then my way? Because...? It's your way? Right. Makes sense. Thanks for clearing that up. Great logic mate, your way is the only right way and everyone else should get shit for their efforts.
Today I spent 4.5 hours in game. I did a lvl 49 fractals, did the fire elemental as well as the golem mark II, and a ori/ancient node run on my main.
After all that I'm 3/5 and now I have to go finish 2 more daily's because the game has decided I didn't do what is the "proper" things to be doing.
The problem is that the daily system is now very restrictive. Due to the amount of possible daily's being reduced you have less chance of finishing it by sticking to one category within the daily (PvE/WvW/PvP).
If you are the type of player who likes both PvE and either PvP/WvW(or maybe even all three?) then it is very likely that you will finish the daily without really trying, this is simply because all of a sudden you have more potential daily's to complete, the odds are therefor greater that you'll accidentally do one that is on the list whether you intended to finish the daily or not.
Edit: Reading FoxBat's reply I understand this might be what Anets intention was, in my mind this is only a negative thing however since its catering to a very specific portion of the playerbase rather then designing a system that works well for everyone simply to try to force people through grindy and boring checklists to partake in other parts of the game.
If you are the type of player who only likes PvE, WvW or sPVP(and/or tPvP) and never indulges in any of the other 2 modes then you have essentially locked yourself out of multiple potential daily's. This is a problem only because the limited amount of daily's that now exist, if there were another 3-4 choices it'd be less of a problem, but as it stands either you'll have to go out of your way to get that ambient/ascalonian/krytan/orr/maguuma/shiverpeaks killer(seriously who the ♥♥♥♥s enjoy's killing these things?) or make your way over to WvW and kill some people/cap some camps wether you think that's fun or not.
And that's the problem in a nutshell, some players - because they don't like the same things you do - have to choose between either not doing the daily or doing something they dislike just to finish it.
If it is true what you said foxbat then I feel like it was a stupid design goal to begin with and would explain why I suddenly can't get my daily's done anymore without having to spend 30min grinding boring ass daily events I hate doing.
I have a huge ass problem with it. Before I'd get my daily done just by playing the game. I'd do some dungeons, do some gathering, maybe champ farm a bit and do a world boss and bam it'd be done, didn't need to think about it- just do what's fun.
Now I have to go out of my way to get it completed, I have to interupt my normal gameplay to actually get it done. Which is kind of counter to what they were trying to make the daily be isn't it? They wanted it to be "play whatever YOU like". And now I can't, gg.
Sad thing is no matter how much we talk about it, we'll keep getting temporary LS crap shoved down our throats and forced to zerg our way through the content for 3 weeks then go on another 3 month break while they come up with another shitty story written by a 6th grader. Maybe if we're lucky a 3-way lesbian kiss this time!
The multiplayer aspect. + some JP's, and hidden places actually require some thinking contrary to portal.
Not so sure man: I always have the feeling that GW2's jumping puzzles are done so that you fail because the screen is too dark, or the camera gets in the way or ... whereas with Portal I fail the puzzles because I can't figure out exactly what to do. In Portal you fail because you are stupid, whereas in GW2, you fail because the game treats you like you are stupid.