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raspberry jam

Member Since 19 Jan 2010
Offline Last Active Yesterday, 07:38 PM

#2317564 GW2 has a content, not a feature problem.

Posted Feathermoore on Yesterday, 01:15 PM

View PostBaron von Scrufflebutt, on 17 April 2014 - 07:42 AM, said:

The PvP changes are atrocious, but since A.Net seems hell-bent on making GW2 into a PvE game, even that shit makes sense. It's not good, but it makes sense.

GW2 is a PvE game. They don't have to do anything to make it that. But I understand the sentiment.


I agree to an extent, but I am a strong proponent of filling in holes in game systems or adding things that support future updates. One of the "side effects" (really design reasons) for the megaserver is that it allows ANet to be more aggressive with adding zones. Colin explicitly stated this in our interview as one of the goals of the system.

So while it is lacking content, this patch specifically does patch (heh) a few holes that will actually allow for more aggressive expansion of content in the future. Think of it as a foundation for a new wing or something. Hopefully the new season starts off with a bang, taking full advantage of the changes.


#2317498 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on Yesterday, 08:35 AM

View Postdavadude, on 17 April 2014 - 07:49 AM, said:

They just spent more than one year exclusively developing features in the form of the Living Story and holiday updates.  If you like them or not, don't care, but it was content-focused.  They do one feature patch that aims at improving the QOL and making it easier for them to add new content (megaserver system makes it much simpler to add zones), and the complaints begin about too much time being put into feature-only patches, even though this is the first one.

As I said, I very much like this patch and I can not imagine the game without it. In a perfect world, we would be getting content and features updates with features and content being perfect. The world isn't perfect though, thus A.Net is stuck with limited resources, which means they need to choose what said resources will be wasted on. So, the question is: should they waste their resources on something that they already excel at or should they waste their resources on something that they are quite weak at? Both options will ultimately improve the game, but which one makes more sense?

What I am arguing is that due to how weak GW2 is in the content-area, and given how amazing it is in the feature-area, A.Net should prioritize content. And if that means that they need to divert the feature-resources to this cause, sadly, so be it.



As for LS: LS is part of the problem. It's an amazing FEATURE, but the CONTENT it delivers is shit. Either by being poorly done, or by being temporary: which means that those that missed out on it do not get the see the benefit of all of A.Net's hard work.


#2317492 GW2 has a content, not a feature problem.

Posted konsta_hoptrop on Yesterday, 07:58 AM

dude other MMO games that are almost 2 years old, added half a dozen new instances and dungeons at least(permanent) . new class, new skills. The Baron is right, content wise GW2 is behind other MMOs and online games. I know that diablo 3 isnt in the same genre but its nearly same age as GW2 and already has full content expansion....  
And please dont advertise that LS patches.. they are joke. Temporary content that takes max 2-3 hours to complete and most of them are based on gem store items and promotions. Game with name Guild wars 2 still doesnt has gvg battles and guild halls? WTF Anet. The reality is that the game was far away from finished when they released it and they still can't catch up , they still cant build the main game and its content and features, thats why i doubt we ll see real new content soon :S


#2317486 GW2 has a content, not a feature problem.

Posted Soki on Yesterday, 07:47 AM

Quite true.
GW2 suffers from a major PvE polish problem that I don't think will ever be addressed - and the dungeons they have worked on after launch were temporary aside from Fractals.
That's stupid.


#2317485 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on Yesterday, 07:42 AM

I like the Feature patch. The PvP changes are atrocious, but since A.Net seems hell-bent on making GW2 into a PvE game, even that shit makes sense. It's not good, but it makes sense. Looking past that, as I said, I think there's a lot in this patch that one can like: A.Net is certainly continuing to push the envelope when it comes to making an MMO as accessible as possible. I've always considered GW2 to be the best MMO on the market when it comes to features and accessibility and this just further cements that position and leave the competition behind. GW2 set the bar and this is what I now expect to see from other MMOs. And sadly, those other MMOs are not achieving that bar.

The problem though, is that GW2's content isn't of the same quality as its features: while GW2 leads the MMO pack when it comes to features, when it comes to content, GW2, at best, manages to catch up, and at worst, trails way behind the competition. GW2 fails at incorporating those amazing features into a game worth playing: a superb dye system loses a lot of its shine, when the loot, that it's being used on, is utterly boring. Or the fact that you get to play with your friends from all over the EU (without being forced into servers), matters little when everything can be C+SPACE'd. We have an amazing foundation, now we need a game on top of that.

Once again, I like the changes and I can't imagine the game without them: but neither I, nor my friends, are playing the game. We see the game grow and it's amazing, but nobody wants to play it, because playing it isn't as amazing. And the reason why it's not amazing is because the game has a content, not a feature problem: thus, A.Net spending its limited resources on features is a mistake.


#2317336 Tera Rising & Guild Wars 2 - new classes

Posted Mordakai on 16 April 2014 - 08:25 PM

View PostBeyond Freedom, on 16 April 2014 - 08:19 PM, said:



Bard


Minstrel!  That would be quite ironic.

http://m.youtube.com...h?v=ILcBuUjmsJI



#2316841 I just miss Guild Wars

Posted OleManWinter on 15 April 2014 - 08:10 PM

GW2 did nothing for me.

And now, I've gone and spent a fortune on Elder Scrolls Online.

And yet here I am after typing "I miss guild wars 1" into google.

You can't go home again :-(

If I were rich I would buy the rights to Guild Wars 1 and just release more content expansions - forever.

Same system, same graphics...just moar.


#2317240 What happened to town clothes?

Posted Mordakai on 16 April 2014 - 04:02 PM

Can you get more town clothes tonics if you delete these?

And I do hate the tonics....  I hope eventually they get moved in to Outfits ( even discontinued ones like the witches hat and Anet t-shirt.)


#2317231 What happened to town clothes?

Posted MazingerZ on 16 April 2014 - 03:27 PM

View PostMordakai, on 16 April 2014 - 02:17 PM, said:

LOL, it's really not the space that bothers me (after all, Anet just cleared tons of storage space by allowing me to delete armor skins I have stored).

ArenaNet did this because they realized that they weren't catering to the untapped market of altoholics, who had by now convinced themselves that buying a skin for a character they might not be 'into' next week was a waste of money.

They still want you to buy extra storage.


#2317171 Feature Patch Update Notes

Posted Wonsavage on 16 April 2014 - 02:15 PM

View PostKrazzar, on 16 April 2014 - 02:09 PM, said:

I thought the MegaServer system was supposed to sort people by langauge, or are there simply not enough people using the same langauge?

None of the sorting they mentioned has been working.  Servers were heavily split up, guild members were not paired together, and people were clumped together regardless of language barriers.  If the issue was that there were too many people logged in at once to sort, then that points to a severe flaw in the megaserver system itself.

And for the record, yes Megaservers have been implemented on several maps, contrary to what ArenaNet has said about their rollout plan, including some of the main cities (Black Citadel for example).


#2316976 Feature Patch Update Notes

Posted Shayne Hawke on 16 April 2014 - 03:18 AM

Let me share with you something that was not in the patch notes.

In the small amount of time that Sanctum Sprint was around after the patch, I was able to get in and notice they made a change to it.  Many racers will be familiar with the shortcut near the finish where you pick up the jump power-up and hit the finish line from behind.  ANet decided to put a rock in the way of that shortcut, and I decided to show them why that won't work.




#2317102 Wardrobe, Charges should only unlock.

Posted complexpassions on 16 April 2014 - 12:24 PM

Yeah, it's pretty underwhelming as is. Feels more like a virtual dressing room than a true wardrobe. I absolutely despise any kind of 'pay per use' mechanic. I like complete ownership of my stuff, free to use whenever I choose. Seriously, how can you sell someone a skin for real money and then charge them everytime they want to use it?

I do like how it makes previewing a lot easier (rather than copy-pasting codes into the chat box), but it doesn't really give incentives to change your look at all, as it still costs quite a bit to do so. I'm also one of the knuckleheads who burned through an entire stack of transmutation stones before this patch while playing my lower levelled alts, because I didn't foresee any use for them. Kind of a bummer.

Im still holding out hope for a high-priced gem item that allows us to access pages or tabs or some other form of saving multiple looks, and switching between them for free. Some of the new changes are cool, but ANet seem to have misunderstood the most fundamental purpose of a wardrobe system - Saving and swapping a character's looks.


#2317080 Eliminate Wardrobe Charges and Improve BLC's

Posted gwgchrisatzazzle on 16 April 2014 - 10:21 AM

Why do people here want to be charged more than once for the same skin?


#2317078 Eliminate Wardrobe Charges and Improve BLC's

Posted Baron von Scrufflebutt on 16 April 2014 - 10:21 AM

It's not bad.
But the fact of the matter is that RoS gave us the Mystic and compared to that system, GW2 fails to measure up. GW2's competition is doing it better.


#2317069 Eliminate Wardrobe Charges and Improve BLC's

Posted gwgchrisatzazzle on 16 April 2014 - 09:56 AM

View PostBrandon the Don, on 16 April 2014 - 09:39 AM, said:

Why should you not if you do not want to pay?
Because the charges are very bad for the health of the game.  It's will not work as intended.
*Too many players will just farm for them.
*Players will only use charges on their main because the price to transmute is 3X what it was for 1-79 players.
*does not save the bag space Anet said it would.
*limits new gem store skin sales because of players having little bag space.
*SPvP players are already hate the charges

A Free to transmute wardrobe would:
*Save bag/bank space
*Adds new player base to the game "more roleplayers and players who want to play dress up" that spend real money.
*convince with no restrictions