I've read a number of posts on these forums; the ascended gear drama, the endless and completely unproductive GW2 versus other games discussions and the more productive what can we do to fix GW2 posts but they all are based on the same failed assumption about MMO endgames.
I understand we all want an endgame. I think primarily because you make good friends playing MMOs and you'd like to keep playing with them so you'd like the game to justify your continued involvement but every attempt I've seen at never ending content has boiled down to repeating the same content over and over and over again usually with some sort of gear scaling reward system attached. I played Anarchy Online and that endgame came down to endlessly killing mobs called hecklers at the edges of the high level zones. It was aweful but AO had some geat sandbox elements to it and I was in a really fun guild so I stuck it for a couple years. Subsequently I played EQ, SWG, City of Heros, LOTRO, Age of Conan, SW:TOR and WoW and they were all a lot a fun a first and got a lot less fun as you went along. WoW I'll give the most credit to as it stayed fun longer and had better expansions. However in the end there was no real "endgame". Now it's dead regardless of the millions of people in denial.
Is an endgame even a reasonable expectation? GW2 took 5 years to create with a well funded and experienced development team. There are players that blow through that 5 years of content in one month. Unless somebody invents a new coding language that makes it easier to create graphics, voice overs and unique mechanics this is a formula that never works out. GW2 cost $60 and the standard for the industry is 1 hour of playable content per dollar. Even the people I know that bought GW2 and then went back to WoW got their 60 hours out of it (all of whom have now quit WoW btw).
In this context I understand the Ascended gear drama. It made no sense; it's only a couple gear slots the gear differnce between ascended and exotic gear is small. Most importantly it's not gated content. You can experience the whole game without the gear. However, when people saw it they reacted based on the gear grinds they experienced in other games. I have to agree been there done it don't want to do it again.
So what is the solution? My proposal is a change in attitude. There are improvements that can be made to GW2 I think with a little work WvWvW could be improved change the mechanics of attacking keeps/castles made ot be less door versus player and more pvp (scaling ladders?), improve the drop rate of badges and add some additional gear options. However iit will become boring eventually. As an alternative just expect that there is a best before date with all heavily structured MMOs. Go play something else, come back when they release new content that interests you and wait till an expansion comes out.
What you should stop doing is complaining that there is nothing to do because the dev team just might listen and put in the same tired solution as the MMOs before it endlessly repeating content.
I realize there is another solution building a game where all the content is player based (aka Eve online) so there is more potential for endless play but GW2 is not that game.
I have 4 different accounts. Three of them do not have a level 80 character, like I said and I sent these boxes to my main account where, logically, my main character is.
AKGeo, on 09 December 2012 - 09:31 PM, said:
Getting a bit personal now, aren't we? Is that your anger forming your words? Sure looks like it. While that whole compensation thing seems to be very true for you it doesn't automatically mean it is for others. Why do you think did I not bother posting screenshots up until someone actually called me a liar? You can doubt me all you want, it won't change anything. It's also not the first time I "admitted" to exploit the game and its certainly not the first time I exploited it either. Whoever said I was interested in one of those legendary weapons? Hmm, not me. You must have misunderstood something, too. I am known for not playing fair and abiding rules, not dishonesty. Our entire guild exploits just like countless other guilds do too. It's more common than you'd think. Just because they don't talk about exploiting doesn't mean they don't do it. Now, explain to me how guildmates of mine who long since quit could've sent me these weapons? Would prove to be rather difficult considering none of them had one.
It depends on whether or not the commander is retarded or not. If they're a good one then fine I'll fight alongside them and when they go down I'm sure to rez them and say "Not today commander!" it makes me feel like a squadmate from Mass Effect.
I'm 25 and generally pleased in most games I played.
Some games just weren't for me and I abandoned them; for instance WoW was too easy / too child-oriented for me so I quit - but I did not hang out in the forums to troll or cry or anything.
As for SP games I try them before I buy them so it's safe to say I never wasted a cent.
I believe a lot of people found complaining to be their new MMO.
Log on this forum, cry about this, cry about that, flame this guy, troll that guy, get super mad at that other guy, cooldown, log off.
It's their playing session.
Game world: the forum
Servers: the forum sections
Character: their nickname
Classes: moany teenager / the guy with bad grammar / the elitist / the jerk / etc
In beta weekends I found this charge to severly handicap my ability to solo areas beyond starting areas. They have reduced the cost for both of these at earlier levels so, at launch, I was willing to give it a chance to grow on me. But now that I am lvl 80 it is again too much. And before you WoW players chime in and say how much more it costs in that game for these two usless expenses, I have never played any MMO but Guildwars... and I expect there is a reason for that.
I work for 8 hrs per day so I can have a house and feed my wife and kids. I love my family and enjoy my house. In a fantasy world I would pay my mortgage, put food on the table and then have the rest of my money to use for hobbies, go on vacation, drugs, hookers... whatever I decide to spend it on. But in reality I have to pay taxes, pay for gas to and from work and pay insurance on my car and my house. I also have to pay a monthly charge on natural gas and electricity in addition to what I use (I live in Canada so I can't just cut it off and not use any).
The point is I get far to much reality in real life. I have yet to find a person that says they enjoy these extra burdens placed on us players. Sure there are those that say they are use to it and have learned to manage their funds but as I play this game more, this involuntary spending of my cash is going to be what drives me back to GW1.
I have my share of usless drops and lagged events but I can easily get past those. I Don't understand how other ex-Guildwars players don't rip Anet a new one for putting so much effort into taking the best aspects of all games on the market but failing to bring along one of the greatest things about their own game and, in fact, draging such a negative function into this game simply because all the other games do it.
Paying for travel and repairing armor sucks. If it wasn't for this I would love this game. I hope people don't reply to this with ways around these chagres like the travel to Lion's Arch through the mists trick or easy places to farm where you don't die. I am against ANY charge for travel and armor repair. It really hurts those of us that like to choose what we spend our money on.
For some reason everytime I open this forums, there's about 90% whine and moan and doom threads. I'm gonna be the ugly ducking here.
Don't care what enyone else things. Fractals is imo the best dungeon experience I've had ever - also one of my best gaming experiences. Maybe I'm just not into the loot or something, the dungeon design and the mood it created was awesome!
This is just an appreciation thread. Feel free to post what you feel about the fractals dungeons.