Guild Wars 2 Column: Changing What It Means to Create & Play an MMO
MMORPG has held an interview with Colin Johanson and Mike Z. regarding the upcoming content patch, its development, and the new boss mechanics. Check it out on their website!
“The Jungle Wurm encounter is sort of on par with the level of coordination, gameplay and skill that Tecoatl required. It's kind of our next giant, open-world mega-encounter where hundreds of people come together and try to overcome. Because of that difficulty, it's got some pretty awesome and unique rewards on it [like] unique minis you can only get from the Jungle Wurm. There's a new sub-set of weapon skins, and there's a lot of really awesome rewards that come off of him compared to other bosses in the world. The Marionette encounter is much more casual, more approachable. It's a ton of players coming together to battle, but the amount of skill and coordination is much lower. We want people to go there, have fun, experience the story more than anything, and a lot of the rewards you get from the Marionette actually help you progress the story.”