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Member Since 01 Jul 2012
Offline Last Active Feb 17 2013 03:24 PM

#2163111 Show Us Your Ranger!

Posted Sword Hammer Axe on 12 February 2013 - 10:58 PM

My little Norn Ranger.

Front view:
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Hind view:
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Hat view:
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Admiring her longbow:
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Admiring her greatsword:
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The armor pieces are:
- Pirate Hat.
- Noble Coat.
- Karma reward Leggings.
- Whisper's shoulder, gloves, and boots.

#2156095 Beastmastery Math Breakdownn

Posted Sebrent_Tehroth on 01 February 2013 - 04:44 PM

For every 5pts in Beast Mastery, your pet gets ...
+50 Power = +2.35% damage
+50 Precision = +2.38% crit chance
+50 Vitality = +500 health
+50 Toughness = +2.35% damage mitigation

DPS-wise, this translates differently due to the different base crit chances for Pigs (9%), Cats & Birds (59%), and Every Other Pet (26%)
+3.67% DPS per 5 Beastmastery for Pigs
+4.26% DPS per 5 Beastmastery for Cats & Birds
+3.87% DPS per 5 Beastmastery for Every Other Pet

These could be even more if you took the +30% pet crit damage trait.

Math Details for everything:

#2085979 Ranger Patch Notes.. What does it really equate to?

Posted Helistin on 18 November 2012 - 03:03 PM

#2083031 Coming ranger update

Posted Trei on 16 November 2012 - 12:25 PM

View PostEenskolde, on 16 November 2012 - 11:32 AM, said:

I just dont think this is it. They said 15 bullet points. These are 14 and i refuse to belive that all these are considered "bullet points".
The Kübler-Ross model
  • Denial     <-------------------------You are Here.
  • Anger
  • Bargaining
  • Depression
  • Acceptance

#2082939 Fractal of the Mists: Stuck Giant

Posted Orual Fox on 16 November 2012 - 10:52 AM

So under the Explorer Tab of the Hero Panel, they added a whole bunch of new achievements.  One is the "Take a Bow" achievement which is described as:  (SPOILER)

"You and the captured colossus of the Cliffside fractal share a moment of respect."

So, it's a colossus.  Either that's it's name, or it's just a reference to the size of it.

#2081813 Coming ranger update

Posted LIVESTRONGG on 15 November 2012 - 11:08 PM

*Improved the effect chance on ranger spirits to 35% base and 50% when traited.
  • Beastmastery minor traits now use the correct icon.
  • Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
  • Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
  • Protecting Screech: This skill now states the correct duration of 4 seconds.
  • Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
  • Throw Torch: The speed of the projectile has been increased.
  • Maul: This skill’s damage has been increased by 40%.
  • Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
  • Whirling Defense: This skill was updated so that it interacts better with combo fields.
  • Splinter Shot: This skill is now a small projectile combo finisher.
  • Coral Shot: This skill is now a projectile combo finisher.
  • Feeding Frenzy: This skill is now a projectile combo finisher.
  • Mercy Shot: This skill is now a projectile combo finisher.

....How the fuk does this make rangers any better?

Someone explain it to me. How is this our big update?

#2078605 GS Tank Pet Build

Posted Enillion on 14 November 2012 - 09:11 AM

First solid ranger GS (pve/spvp) build I've seen on this forum.
Since you're meele oriented, I would keep LB in my inventory for this few encounters that force you to stay away. Instead would go with GS/sword+warhorn with Sigil of Superior Hydromancy on both swords, and swap signet of the wild with frost trap. That way you'll be supporting your group with WH 5 and be able to control battlefield, freezing and chilling enemies, as well as give your teammates ice combo field + ofc makes it easier for your pet to wreak havoc. All this with expense of signet which isnt worth 120s cooldown.

Now lets see what 15th Nov update bring...

#2076754 GS Tank Pet Build

Posted Daisy Rogers on 13 November 2012 - 03:10 PM

A friend of mine asked me to post my build in light of all the negative forum posts on rangers. I haven't had to much issue with most content.

Link to my Build: http://gw2skills.net...G5NrNGbc2YDybDA

Premise of the build is to laugh as your pet chews the face off of everything around you. Your primary job is to keep the pet up, and if the enemy is kiting too much, lock it down. Since you are wading into battle melee style anyways, your enemies won't be moving as much either.

With as many points as you have in Beast Master and the constant regen from runes, signets, and springs (huge regen up time through traits and runes), it takes a huge hit or complete dog pile to take a pet out before you get the chance to switch (which you can do fairly often if you have to; that said, I rarely have too, usually only on champ fights). Another boost is it takes just as long to take you out with your free evades, high endurance regen for dodges, stun, and block/knock back.

Great Sword: great all around fun weapon, when they buff soon, the only thing I hope they change are numbers, if they touch the skill bar itself I will freak. It is by far my favorite weapon (save the swoop for when you lay down healing spring for extra healing). Primarily have sigil of water for extra heals for all allies around to keep everyone up, my builds primary purpose.

Sword and Horn: yeah it has a root but it keeps you in melee range with some great attacks and further buffs pet with might on sword auto. Also the horn has already been praised as an all around epic weapon, spread the fun buffs around. Using rampage as one, Horn #4 and auto attack you can quickly buff your pets with 25 stacks of might. The sword also has the sigil of water for extra heals to pop for allies. I attached to the Horn Sigil of Hydromancy for better CC to benefit pet. For more tricks with 1h sword and actually using the #1 skill to best effect I suggest this post here: https://forum-en.gui...irst#post877910

Long Bow: Rarely take it out, Sits in the inventory most times. its there for those few fights that melee absolutely gets ground into the dirt in or for its utility. Attached is the sigil of speed because typically when I have it out I am kiting like hell anyways.

Armor: Soldier's, super tanky with some base dps with vitality tough and power. Jewelry is Clerics to buff healing up and make it even more tanky while boosting base dps. Runes of Dwayna to boost healing even more.

Possible Alterations Suggested:
A: Switch up Sigil of Water on GS for Sigil of Hydromancy if you want to alter the build for more CC support. Also swap up one of your utilities for the ice trap. Even more CC and since you are in melee anyways, you can use it to maximum effect without even having to trait into it (as far as positional precision anyways). ~ Courtesy of Enillion
B: On Dungeons runs, with all your healing you might also want to consider rocking the Ultra Spirit. This will switch your play to even more to support, which is fine... because again, your pet is rocking all your damage anyway as you keep all the silly glassy kitties alive.~ courtesy of Eenskolde
B2.0: With same Ultra Spirit you can actually lay this down to prep for when you get downed and to take advantage of the rez functionality of it. This is makes for an awesome get out of jail free card when played right. With its long cooldown be sure you time it right. ~ courtesy of Safhy Chama

1) This build doesn't ignore the pet and hate on the pet as our profession mechanic. Instead it utilizes it and fairly well. It does require paying attention to the pet and calling it back when it gets too hot to fast if you need to wait for swap.
2) Pet rarely gets one shotted except to uber leet bosses, those instances I should have either waited for back up and swapped to a ranged pet (we have 20 pets, bring the one that fits the job, it is okay to switch).
3) You rarely get one shotted with all the armor, healing, and regen...  except facing those gimicky builds that one shot anything, nothing will survive those if you don't prep to evade.
3) huge party support, you are the only class that can rez all the silly glass cannons AND do dps all at the same time via your super buffed up pet. Also all your healing doesn't hurt either.
4) feel like yoda as you swoop from victim to victim in your spinning whirl of doom/evasion.

1) requires you to focus on two health bars to stay optimal, with pet buffed up as is he won't hurt as much when hit but you WILL suffer if you let your pet go down (even more so if it happens twice before the pet down penalty expires)
2) You will not see crazy numbers! but... ranger never sees those numbers anyways, so what the hell do you care for. Pet sees some nice ones though.
3) lack of stun break, countered best by saving your block to counter it and knowing your enemies. Your free evade is also awesome at randomly dodging the bullet from time to time. You will also with all the vigor and base endurance regen be able to dodge roll more anyway over your standard build. It is more pre-emptive thinking (can be more free with dodges since you get them back alot) versus re-active.

Fun Tips I've picked up While Playing this Build:
1) one of the big complaints is that pets get chewed up by AoE and Bosses, and that they should have a doge. The pet does have a dodge, or at least as close as we can get. Companions defense is 2 secs of protection 33% damage mitigation. Time your rolls both to save your kitten as well as your pet's. Traiting in this line already grants you boosted endurance regen. Use it to your advantage. Helps pets last a little longer if you are waiting on swap.
2) When you drop healing spring you gain vigor on every pulse. You can more or less semi permanently keep protection up on yourself and the pet for the duration. Great if you find yourself swamped with mobs. Your pet becomes a beastly tank for the duration combined with three sources of regen that will be going on. The key is to space out your dodge rolls, and use maul and GS auto inbetween to continue thinning while your pet picks off targets one by one.
3) As mentioned earlier you can quickly rack up 25 stacks of might on your pet with RaO, horn 4, and 1hSword auto. At 25 (roughly end of bird assault) engage sick'em for (boosted another 30% damage), swap to GS #5 and your pets attack in its Super Sayan status will do another 50% damage boost on top of that. Best if used after commanding a pets f2 (my wolves lack here) but drakes will hit like a truck as will ravens jags etc. (pets f2 are easiest to control, the hilt bash only works on pets next attack, why using it while pet is channeling works best).

#2059892 Guard!

Posted Dahk on 03 November 2012 - 05:25 PM

They needed some skills to be better than others....so they came out with bad skills like this?

#1938953 Ranger PvE Videos - POST HERE

Posted Belzebu on 17 September 2012 - 03:38 AM

I'm posting the full Arah story mode as a trapper ranger PoV, I'll edit when I finish to upload the videos.

<videos removed>

#2032225 to aliviate the hurt on SB

Posted Aetou on 20 October 2012 - 11:04 PM

View Postskooterodin, on 19 October 2012 - 02:50 PM, said:

or even shapshift to a beastform with new abilities. I know they can do it becasue I rember the lev 3 heart from sylvary starting area transforming you into a wolf.

You should have made a Norn...

#2029688 Strange Occurrence in Divinity's Reach Graveyard

Posted Sans on 19 October 2012 - 03:28 PM

Well, I saw her again, and this time I was able to try and interact with her....

If you look closely right before she disappears, it looks like she has a blindfold on.

There is no blindfold, just my terrible video card.

#1887394 Most famous ranger player

Posted Samanar on 05 September 2012 - 10:30 PM

Most famous ranger? That would be me I guess. Not streaming though - 2busy gathering Copper Ore in Queensdale. See you online! :]

#1982219 Grenth (Lore) [Spoilers]

Posted Icdan on 30 September 2012 - 08:27 PM


He overtook Dhuum where his father had fallen within Orr with the help of the seven reapers. However, Dhuum couldn't be destroyed so Grenth forced Dhuum into a state of dormancy and locked him behind the enchanted doors of the Hall of Judgement; he also shattered Dhuum's tower in the Underworld, creating the Chaos Plains.

Straight from http://wiki.guildwars2.com/wiki/Grenth

Also, in GW1 you fight Dhuum in the Underworld and lock him back up.


Messed up with the quote. Don't know how to fix... O_O

#1970036 Good looking weapons for the Guardian

Posted Essa on 26 September 2012 - 07:14 AM

I used the Ebon vanguard skin for my hammer. T1 cost ~10k karma and can be bought in Ebonhawke. It looks massive, and something that would hurt if you got hit by.

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