My favorite would be the Claw of Jormag event while there's not many people, not only does it make the fight harder and more climactic, it also lessens the chances of running into someone who thinks this is actually the Elder Dragon Jormag itself. I absolutely love the music during this battle and how it's set up in general, with the whole crash landing, multiple stages and everything. A real shame that the Shatterer and the Sunless utterly fail in both of these aspects. I also love the event chain in Harathi Hinterlands where the Seraph capture camps and fight through hordes of centaurs until you face and slay the Ulgoth himself. It has a very big all out war feel to it and unlike the CoJ event, this one gets better the more people are present. Hordes of players against hordes of centaurs. Always makes me think of the grand battles in Lord of the Rings. The Ulgoth also has some very great lines of dialogue prior to his event and during its several stages. Whoevers voice this is, big props to you - outstanding job!
People represent the issue in various ways, but in the end, it's not a matter of right or wrong. It's a matter of balance.
People buy games for entertainment. There are various types of enjoyment that a game can bring and the one at issue here is that people gain a sense of satisfaction from working towards a goal and then reaching that goal.
A game that actually "hands you everything" would not aim satisfy this need at all. Such games are possible, but they aim towards satisfying a different goal. The worst punishment you could set for one who "wants to have everything handed out to him" would be just that - he would not gain any satisfaction at all from this type of game.
However, "wanting everything handed out to them" is not an accurate description. It is a slur that does not reflect what these people are calling for. Quite intellectually dishonest, actually, but that's the net for you.
Instead, it's a matter of "some work, yes, but how much?". Some want this work to be extremely excessive, while others want a moderate amount of work, and some want only low amount of work needed. Personally, I think the amount o work needed for the elite armors of GW1 was about right.
One issue however is this: Anet have made GW1, and showed a certain philosophy there. They also advertised this philosophy for the years during which we had been waiting for GW2. What we got, however, is arguably not exactly that philosophy in action. Instead of "no grind" we got "grind-lite, with option of heavy grind". Many feel betrayed by this discrepancy.
Rytlock was, essentially, on extended duty away from his warband when he ran into Logan and then Caithe. After that, he essentially got swept up in a series of events - the legions probably weren't willing to intervene with LA justice in order to pull him out, and once he joined Destiny's Edge they probably figured it was better to leave him out there slaying dragons and improving relationships with Lion's Arch, the norn and the asura than pulling him out of a successful guild, even one that had a human in it.
The key thing to note here is that the warband is essentially like a family - just like being away from your family, even for extended periods, doesn't make you an orphan, neither does being away from your warband make you a gladium - unless they disown you for dishonouring them in some way.
Man, mmo players these days are such spoiled brats. OP would never have survived in mmos 10 years ago...or any other mmo apparently, since GW2 is by FAR the least buggy launch in the history of the genre.
Stop blowing things out of proportion. I'm not raging or calling this game broken or even claiming that this game is horrible because of bugs. I'm simply stating that there are *game breaking* bugs that should be addressed, and that it wouldn't hurt to force a build in to reset the servers so that they reset.
And what the hell do you know about me and my MMO experience?
At the end of the game, he stays behind to hold off a swarming mass of Risen Abominations while everyone else escapes on the airship, because he feels he owes it to them for making that mistake years ago.
I'm more "Grrrr!" at the fun depositers. They run past me dragging enemies that then decide that since I'm already fighting some monsters that I must want more. Not sure if some people do it on purpose but it can be annoying.
So obviously, the OP didn't tell us everything that was going on. To save further trolling, I'll go ahead and close this. Not because I love Anet or how they moderate forums, but because, quite obviously, the OP has his own agenda.
I was basically needing a new MMO because I was over my previous one (a bug-filled mess that shouldn't even be named), and because LoL can be hardly considered as a game worth dedicating much time a day other than a few 2-3 matches.
I got what I wanted, a huge world, many classes, quests, exploration, professions and all that stuff.
Spent more than 180 hours so far, and I still have room for more. Unlike some ignorant peasants that mistook me for a whiner, I do enjoy this game but at the same time I'm aware that It's lacking some content, that the customer support seems to be trash, and that some of the features are not what I thought, and would have preferred something else instead (apparently I wasn't informed).
Anyway, great game overall... I just hope that I never have to appeal to support for anything.