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Reason on Cooldown

Member Since 04 Jul 2012
Offline Last Active Apr 19 2014 04:25 PM

Posts I've Made

In Topic: Black Lion Tickets

12 April 2014 - 07:00 PM

So basically the plan is to flat out reduce ANet's income?  Where is the incentive for Anet to do this?  The plan should be to maintain ANet's income stream, but make it more player friendly.  For example, raising the price of BL keys, but making ticket scraps a guaranteed drop, and complete tickets a substitute rare drop.  One of the biggest problems with BL chests is there is a high probability of not getting anything worthwhile.  That's probably the biggest problem with their RNG nature.

However, you don't have to spend a dime on it if you convert gold to gems.  I suspect one day, if I play long enough, I won't have anything significant to spend gold on, and will transfer some to gems every so often.

In Topic: "Infinite Transmuter" Wardrobe Item

30 March 2014 - 07:08 PM

Obviously it would be a welcome item, but would ANet find it cutting off their income stream a bit too much?  Most of those infinite items listed only remove gold sinks from the system, not gem store purchases.  But I guess they can weigh the avg amount of future Xmute purchases and set a gem price at or above that amount to offset the loss.

In Topic: Wanting to transfer (PvE)

23 March 2014 - 02:01 AM

I was floored when I realized we had made it to 9.  What a story for IoJ.  May the success continue.  Beat FA!

In Topic: which free world should I transfer to?

23 March 2014 - 01:56 AM

For the Isle!!!!!!

In Topic: "[ArenaNet] trying to make the game easier to learn."

07 March 2014 - 02:35 AM

True, combo fields can be a mystery.  And even with the rather large alert text, even when I'm looking for it, I often miss exactly what combo triggered (if there are potentially multiple fields around).

What I think a more frustrating learning issue is the ENDLESS "boons" and "conditions."  I don't mean the traditional yellow and red ones we all know and love, but the highly unique ones, especially ones introduced only with new content, and usually in a battle on a timer that precludes having time to fully read the tooltip, assuming you can leave your mouse cursor over it long enough, and as long as it's not bouncing around for other boons/conditions being applied and removed endlessly.  Meanwhile you have half a dozen people screaming you need to learn to read and to read a wiki before even bothering to play new content because you're ruining it for the server.

I still think Anet would have been smart to introduce bosses with the mechanics of the Marionette Wardens within story instances, and require completion of those before being allowed to access Marionette (force fields blocking the lanes for example).