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Reason on Cooldown

Member Since 04 Jul 2012
Offline Last Active Yesterday, 10:47 PM

#2174655 Chests+ Events swarmed by players causing lag

Posted mdapol on 04 March 2013 - 08:50 PM

View PostEl Duderino, on 04 March 2013 - 08:01 PM, said:

I'm not sure if it would help, but if the events were more dynamic in regards to their timing and not so plan-able, then it may decrease the amount of players and thereby decrease the lag. Of course, guilds would broadcast the event to their guildies, but it may be that by the time it takes to get there, the boss would be defeated. Basically, find a way to make it so we don't have hundred of players waiting in an area for 5-10 minutes because the boss is coming up next.

I do think that the next step from ANet is to make the boss' difficulty scale with the amount of players. So it may be that we have near invincible bosses in the near future if the same amount of people keep farming them daily.

I really wish I could "Like This" more than once.  If these events are going to be so popular they have to be re-made more epic feeling.  Long fights with multiple stages where it's not possible to just straight out dps the boss. Make the environmental weapons and defenses more of a required part of the fight, so if some people do not defend them the event fails.  Like in the initial example video of the Tequatl fight where that is the design intent.

In fact I think that's the source of the problem I have with these events, they have no designed failure-state.  It is completely possible for one player to pew pew on these bosses and slowly "win" even if it takes them hours.  That's not epic in my book.


#2174630 Chests+ Events swarmed by players causing lag

Posted El Duderino on 04 March 2013 - 08:01 PM

I'm not sure if it would help, but if the events were more dynamic in regards to their timing and not so plan-able, then it may decrease the amount of players and thereby decrease the lag. Of course, guilds would broadcast the event to their guildies, but it may be that by the time it takes to get there, the boss would be defeated. Basically, find a way to make it so we don't have hundred of players waiting in an area for 5-10 minutes because the boss is coming up next.

I do think that the next step from ANet is to make the boss' difficulty scale with the amount of players. So it may be that we have near invincible bosses in the near future if the same amount of people keep farming them daily.


#2171366 World Boss Event Chests - Bad idea?

Posted Inraged Twitch on 26 February 2013 - 09:59 PM

I would venture to say most people only fight them 1 time a day anyways and I would take the chance of getting better drops from a 1 time fight rather than fighting teq or jormag 2 or 3 times a day and only get 1-2 rares.... and bunch of junk blue items.


#2166205 Update on Loot/Drops Investigation

Posted sambombe on 18 February 2013 - 09:46 PM

Loot reward based in damage imput??? WTF Anet, what an epic fail. What about the support professions/build, that keep spamming boons for the party and does not sufficient damage??


#2155558 Ridiculous update content

Posted Nightblaze1 on 31 January 2013 - 10:00 PM

Stop your freaking complaining. Agh, you remind me of annoying little toddlers! I am thoroughly enjoying this new content. I love the idea of these achievements, it supports the casual players that don't want to run stupid fractals or dungeons all the time to get the best gear. This is why I purchase and play GW2 to begin with, because it is a CASUAL game and was advertised that way. Gosh, you all knew what you were getting into.


#2133543 Korean Analysts Predict GW2 Expansion in 2013 Based on NCSoft Report

Posted Kymeric on 02 January 2013 - 03:20 PM

Of course they're going to get an expansion out as soon as they can.


They know that the only thing that will make GW2 even better is to give us Kodan as a playable race. ;)


#2132832 Wasted 250g in the Mystic Forge so far..

Posted Lordkrall on 01 January 2013 - 01:56 PM

I wonder why people keep ignoring the fact that we already know that they ARE working on the Precursor issue and that they will add a more "definite" way to get them.

And running around shouting that ArenaNet is manipulating the drop rates in order for people to buy gems is just silly.
If they wanted to sell more gems they could easily add quite a few things to the gemstore that people would buy, and yet you think they would rather change the drop rates of things in game?


#2126497 Gold Wars 2 - Portrait of a campaign

Posted Gilles VI on 23 December 2012 - 12:33 PM

Is it surprising people want stuff from the gem-shop but don't want to buy gems with real cash, so they trade gold for gems??
Result is higher demand, which *gasps* makes the gem price rise!

Anet has nothing to do with it, or are you going to blame them for putting harmless skins and minipets in the gemshop..?


#2125795 Fractal Improvements

Posted Lordkrall on 22 December 2012 - 09:13 AM

A rather interesting thing here will be how they will handle Agony.

A lvl 1 Fractal  player have most likely 0 Agony Resistance, but if he joins a lvl 20 Fractal he will face rather strong Agony.

View PostFeminist Terrorist, on 22 December 2012 - 06:38 AM, said:

Why do we have to wait until the end of January for this fix? If it's working now, why can't we have it now?

Who said it was working now?
Better to test it a few weeks before than launch it now with some dangerous bug that resets peoples progress or something like that.

Quite fun how people complain about them putting in untested stuff, and when they do test stuff people complain that they don't release it now.


#2108877 What would you get if you salvaged a Legendary?

Posted Kurosov on 05 December 2012 - 11:29 PM

the realisation that arena net never bothered to create a salvage loot table for legendary weapons and as such you get nothing.


#2096012 GW2 and the Trinity

Posted Juanele on 26 November 2012 - 12:15 AM

What they really need to is emphasize the use of combos. It should be used to create teamwork so that it is important to use whether with a group or outside of one.

Don't put back the trinity. If they ever did that it would put the nail in the coffin of the game as far as I'm concerned.


#2095782 GW2 and the Trinity

Posted Eliirae on 25 November 2012 - 09:05 PM

The problem with leaving the system in is that people go to what is familiar to them.  If GW2 made the game so that you didn't need tank/heal/dps but still could tank/heal/dps then either the game would be too hard for a pure tank/heal/dps or too easy for tank/heal/DPS.  That, and have you seen how many people are here complaining that they want endgame?  Those are WoW players.  Do you know what WoW does?  Tank/heal/DPS.  If tank/heal/dps was in this game in ANY WAY WHATSOEVER the freedom to do whatever you want would be gone in an instant.

You would never see "lfm CoF".  Instead, you would see "lf1m healer CoF!" and if you asked if you could go and weren't a healer?  Well, you're a noob and should go die in a fire and gtfo my game.  It wouldn't matter that "but the game was designed so that we don't need the trinity!" because it's there, and that's all the game needs to become just like every other vertical progression MMO out there.


The complete and utter removal of the holy trinity is the only reason why guild wars 2 is able to do what it does.  Unfortunately, people are so hardwired to think that if they aren't a tank or a healer or a DPS then they must be useless and not needed, so this is why we have these threads that say, "Well what if we did have an option?": It's because people are still struggling to figure out how to deal with themselves now that people can't see their name and go, "OMG it's X!  he/she is that uber tank/heal/dps!  We NEED that person!"

So no, I don't miss it one bit.  I can now hybridize a little bit, allowing me to support the group when needed.  In WoW or other games, I couldn't do that: I was pigeonholed into tanking or healing or DPSing.  If I wanted to have DPS with some support I was laughed at and thrown out of everything because if you were DPS you had to be THE BEST DPS and #2 was not good enough.  If you were a healer you had to be THE BEST HEALER and #2 was not good enough.

Now when you group with people you judge them based on how they react to the situation.  If they sit behind the boss and only DPS all day despite everyone around them dying then you know not to bring that person any more, because they aren't helping the group out in any way aside from trying to get the highest numbers.


#2082036 Ascended items appear to require an insane grind...

Posted Valkaire on 16 November 2012 - 12:00 AM

This whole thing seems like people overreacting. We don't know how the rewards work, we don't know how much exactly we'll be getting per run, if they've added tokens to drop from bosses/chests, etc. How about you doomsayers just see how it pans out?


#1906795 Too many Small Things missing

Posted Ketill on 09 September 2012 - 04:59 PM

Inspect might be more confusing than useful due to transmutation. Half the people wearing "cool" armor are probably wearing just the skin on a different base stat model so inspect wouldn't necessarily reveal what you're looking for.


#1888125 Things that bother me about this game

Posted baka125 on 06 September 2012 - 01:50 AM

View PostReason on Cooldown, on 06 September 2012 - 01:43 AM, said:

There seems to be a lo in your post about feeling powerful and important.  But why should YOU feel more important than other players?  GW2 puts everyone on a level playing field.  We all want to feel awesome.  Find other ways to do it.  I walked someone throug h ajumping puzzle this weekend after I solved it.  And it felt pretty good. :)

My recent similar experience: a random player and me taking down a champion mob. After an epic fight involving awesome teamwork with combo fields, mutual rezz  and jumping all over the place we finally killed it. Also, great to know that there are such good players around  — that other guy was really excellent at his gameplay, we could efficiently coordinate on spot without a prior plan. Would love to have more fights like these!

P.S. Level downscaling is what makes such things possible in the first place.