Jump to content

  • Curse Sites
Help

Reason on Cooldown

Member Since 04 Jul 2012
Offline Last Active Oct 13 2014 03:13 AM

Topics I've Started

AW + RR: Condi Viable?

23 March 2014 - 02:15 AM

I fully expect the answer to be a resounding "no."  But I'd like to hear the opinions and thought processes behind whether traiting Amplified Wrath and Radiant Retaliation make for a viable Guardian condition build.  If it were just AW, certainly not, but converting retaliation into a "condition" that does not suffer from the inherent issues with other conditions makes me wonder.

I've seen retaliation do quite a bit of damage, especially with AOE and channeled damage.  Of course that limits the types of enemies that it is most effective against.  As most PvE enemies hit rather slow.  And it requires taking damage to deal it.  Plus it takes quite a bit of skill to keep retaliation up optimally.

I feel I'm answering my own question here.......

Lore: Guild Wars vs Warcraft

20 December 2013 - 05:37 PM

I'm curious for those versed in the lore of both the Guild Wars and Warcraft universes on what they think about them with respect to their depth versus each other.  I played WoW (through WotLK) without any prior WC experience or knowledge; likewise, I took up GW2 with no knowledge of GW1.

And while I love GW2, even though I've not touched WoW in 4-5 years, I still find the Warcraft lore deeper, more engaging, and enticing.  And leaving me wanting to learn more.  Tons of factions wither their own stories and complex relations and interactions, and lots of good stories to be told.  Lots of great characters to love.

But I don't feel quite the same with GW.  MOST of the characters I have any interest and knowledge in whatsoever are the members of Destiny's Edge.  And they only make scant appearances through the early personal story quests, then mostly disappear and have little impact on the open world in general.  The dragons and their minions are often mindless, monstrous threats.  Things to be killed, not characters to follow a story on.

Do others have similar opinions, or different insights?  Would it help to have done GW1, read the novels?  Is ANet not introducing enough story in game?  I mean the most in depth lore surrounding the despised Scarlett was in a short story blog post on the GW2 web site.  Heck, ANet just posted a lengthy blog on the evolution of Ho Ho Tron..........it wasn't until I read that that I even realized it was a recurring character.  Am I just that obtuse (possibly), or did they not do a good enough job highlighting the character, that apparently they are quite proud of?  I DO have a habit of not retaining character knowledge without repetitive introduction.  Especially when not questing with them like Rox or Bro-ham (lol).

Thoughts?  Opinions?  Should I just shut up and stop babbling? :)

Interim Magic Find Idea

29 May 2013 - 10:58 PM

With the recent ANet admission that the current MF system needs to be fixed, I came up with something, that at the very least, could constitute an easy to implement temporary solution.  If it's good enough, maybe a permanent solution.

Give every character a count up timer.  After X amount of time, your character would gain one stack of MF (say 5% or 10%).  This MF buff would continue to stack up to some cap.  These stacks would be removed, and the timer reset, under certain circumstances:

1) Death - naturally.

2) Entering a major city - in fact, the timer would stop in the city, so you can't AFK in Lions Arch to get up your MF.

3) Waypointing - WHAT?!  Hear me out.  I think this fits in perfectly with ANet's philosophy of encouraging exploring.  Now you are rewarded for running around the map, instead of just waypointing from event to event, or would boss to world boss.  Sure some people would say "not worth it" and continue jumping around the map.  And that's fine.  It's a cost/benefit thing.  I don't know if traveling between maps should reset the counter or not.  Probably not, or it will counter some of the exploring benefit.

PROS: Take MF off gear, encourages exploring.
CONS: Perhaps too simplistic, harder to keep high MF stacked, perhaps a bit too punishing to lvl 80s who don't want to run from Fire Elemental to Shatterer.

Ascended Help - Why Can't Knights Ascend?

16 February 2013 - 02:07 AM

I am nearing enough laurels to be able to afford my first piece of Ascended gear...and I am totally stumped what to get.  I am currently running with a Emerald Knight's amulet and ring, and a Ruby Zerker ring.  With the corresponding exquisite jewels, it gives me +234 Power, +225 Precision, +187 Toughness, and +6% Crit Damage.

Apparently there is no Ascended Knights gear, so I don't know what to replace my exotics with.  I have a defensive/support build, so I want to preserve my toughness.  I don't really need more toughness, but want to maintain what I have, and stack power/precision on top of that.  I think the only way to maintain this toughness level is to pick at least one Ascended item that prioritizes toughness, however then I think I am going to lose a lot of precision, as the only items that pair toughness and precision include condition damage, which is more or less worthless in my build.

What is the best way to more or less maintain my toughness, while maintaining, and preferably building my power and precision?  Am I missing some money combination, or am I out of luck?

Change "Retreat!"

04 November 2012 - 10:22 PM

This is a cosmetic issue, not a problem with the Retreat shout mechanic.  Does anyone else find Retreat a bit un-Guardian-like?  I feel rather silly in the middle of battle shouting "Retreat!" :P

I understand the concept.  Swiftness to run away, and Aegis to cover your backs.

I suggest changing the shout to "Charge!"  Now you're running headlong INTO battle, and using Aegis to absorb the first salvo.  Far less cowardly.  And who wouldn't feel empowered hearing your Guardian shouting "Charge!" mid battle? :cool:

Same mechanic.  Entirely different meaning.

I am a Guardian, and I approve this message.