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Mockingjay74
Member Since 05 Jul 2012Online Last Active Today, 06:07 AM
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- Birthday June 18
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Location
Wisconsin
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Profession
Ranger
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Jade Quarry
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#2211482 The Gem Store Survey In Five Seconds - The Statistical Conclusion
Posted
Swoopeh
on 14 June 2013 - 08:09 PM
#2210084 The Next Living Story.
Posted
Konig Des Todes
on 08 June 2013 - 12:45 PM
draxynnic, on 01 June 2013 - 01:20 AM, said:
#2208056 The soundtrack as a lore source?
Posted
Konig Des Todes
on 30 May 2013 - 09:32 PM
It's sung from the perspective of the Pale Tree, by the Pale Tree's voice actress, but I don't think there was ever mention that the Pale Tree herself is singing it in lore.
#2207788 Eight years later...
Posted
Dark
on 30 May 2013 - 02:03 AM
#2203123 Sclerite! (Speculations?)
Posted
Saul Spotter
on 17 May 2013 - 07:17 PM
#2202735 Zhaitan: The Body Found
Posted
Captain Bulldozer
on 16 May 2013 - 09:39 PM
#2202212 Introduction Thread and Thread of No Topic 2
Posted
draxynnic
on 15 May 2013 - 01:38 PM
#2191533 Why does XP suck unless you do Hearts or DE's?
Posted
Dervo
on 14 April 2013 - 07:08 PM
Dasviidonja, on 14 April 2013 - 05:59 PM, said:
Because then they can go to higher level areas in order to farm them for money with less hassle.
Anyway, as for why mobs don't give great xp, trash mobs are the easiest thing to kill, with the least amount of thought to doing so... and there are areas of the game (some de's for instance have tons of mobs spawn at once, and more so when they scale up) where mobs are thick so aoe farming makes it so you kill a LOT in a small amount of time. If mobs gave a lot of xp people would avoid de's with champs and difficult areas where you don't want to aggro everything at once.
Yes, there are areas people farm now, and other areas they avoid... but that can be solved by adding more des and decreasing their activation times (which I'm fully for) not by making mob farming more effective. I'd rather not have the preferred way of leveling be to sit in one spot and kill things as they respawn for several levels and then move on to a new area. This is also why most games have quests which give players several times more xp than they could get in the same amount of time by farming mobs. DE's are the replacement of quests, so it would stand to reason that they'll give much better xp.
As for hearts, eh I don't really like them. If mapping every zone was like mapping orr I'd enjoy doing it a lot more. I wish they could figure out a better way of implementing those. Though the issues with those are much less pronounced in DE heavy areas where said DE's help fill hearts. So maybe if they increased the density/recharge of DEs I'd no longer have issues with them at all.
#2185917 T1 WvW: The Big Three Olympians
Posted
Vihar
on 31 March 2013 - 12:09 AM

Answer: More than this....lol. Never took it.
#2185711 The Unseen Ones: A Factual And Speculative Study Of The Mursaat
Posted
draxynnic
on 30 March 2013 - 03:17 AM
The mursaat during War in Kryta likely didn't have access to the RoF bloodstone. After Hell's Precipice, the volcano exploded - the bloodstone could now be buried in magma or hardened lava, thrown to some other location, or otherwise completely inaccessible.
It's also possible, if the ether towers truly do use pieces of bloodstone, that the mursaat were aware of the location of that bloodstone as well and shipping pieces to where they want to build towers. Another possibility is to consider that before being broken into pieces, the purpose of the original proto-bloodstone was to absorb the world's magic - the 'gift of magic' essentially came from Abaddon figuring out a way to switch the bloodstone from 'suck' to 'blow'. The hypothesised bloodstone component of the towers might be using a property shared by all bloodstone material - the mursaat figured out a way to revert a shard of the bloodstone into 'suck' mode to drain the magic out of its local environment and feed it back into any mursaat and/or ether seals in the area. Considering the history between the mursaat and the seers, it's quite likely that the mursaat had developed enough familiarity with seer magics in order to manipulate it in such fashion.
#2185716 T1 WvW: The Big Three Olympians
Posted
Tyrantscreed
on 30 March 2013 - 03:56 AM
JQ vs. BG vs. SoR
The big three!

Kneel!
#2178353 New Gem Store Items!
Posted
FoxBat
on 12 March 2013 - 09:49 PM
Khalija, on 12 March 2013 - 06:39 PM, said:
- Riding Boots: 150

- Riding Gloves: 150

- Riding Pants: 200

More evidence of mounts!..... somehow
#2178301 New Gem Store Items!
Posted
Sword Hammer Axe
on 12 March 2013 - 08:04 PM
#2177806 Guesting needs to be disabled and my idea below put in...
Posted
Tyrantscreed
on 11 March 2013 - 07:13 PM
Jetjordan, on 11 March 2013 - 05:28 PM, said:
...It's already one event chest per toon per day.
If you finish Jormag in one server and guest to another server to do Jormag again on the SAME char, you will not get chest reward.
#2177346 Guesting needs to be disabled and my idea below put in...
Posted
Norseman
on 10 March 2013 - 06:58 PM
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