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Lunacy Polish

Member Since 05 Jul 2012
Offline Last Active Apr 03 2014 02:09 AM

Posts I've Made

In Topic: are engineer's worth leveling

21 March 2014 - 11:09 PM

I can't speak for the PvE aspect of this beyond I found my engi to not be as straightforward to level as some of my other characters, but I made mine for WvW.  Tottally worth it, I have a blast playing the engineer.

They are a bit hard to "grok" and have something of a learning curve, but once you figure out what you are doing with your engineer it's all sorts of fun.  ZCKS said the rest.

In Topic: Master Dissertation on MMORPG’s - Need 20 more, please help

21 March 2014 - 11:07 PM

I know these are always a pain in the butt to get some data for, so there you go!

In Topic: The Trinity, Roles, GW2, and You

19 March 2014 - 08:19 PM

View PostBeyond Freedom, on 19 March 2014 - 08:09 PM, said:

It's not really surprising that you don't need group roles in single player games.

Au contraire mon ami, non MMO =/= single player game.

What are the character classes in Counter Strike, or Minecraft?

In Topic: The Trinity, Roles, GW2, and You

19 March 2014 - 06:54 PM

I’ll put it this way: I’ve played “Trinity” based games and had fun with them.  I do get that there’s a certain satisfaction with having your niche.  I get that it’s more enjoyable to have a defined role sometimes, because it spotlights the fact you can do it well.  If you’re supposed to tank and suck at it, it will be obvious, etc.

That is one thing about GW2 that’s a little tricky sometimes, is telling who is really contributing.  Also, this isn’t a game that rewards you for contributing.  The player who auto attacks everything gets the same or better reward as the one who tries to use all his skills in a strategic manner, set up combo fields, revives or supports other players, etc.   The player vs. player modes are somewhat less forgiving of the “1” spammers of course but not as much as you’d expect.

So I’m saying I get it, sort of.  The trinity lets you suss out less advanced players more easily.

It's a little weird to me though that people constantly wish this particular game was different in this way, but I think I understand why.  f I had to venture a guess, I think part of the phenomenon with people wishing for a trinity in a game that wasn’t meant to have one is there’s not really a good trinity game out there right now that isn’t trying to be WoW, which everyone seems to tired of by now, so people want existing games to change so they can have a fresh IP/game system that’s not WoW but still has a trinity.

But being an old fart now with limited time for MMOs, one of my problems with the trinity system is I have to trudge around for an hour or longer scrounging up the necessary components of the group, then finding out the first ones I got sucked, then replacing them… and maybe in three hours of time I can finally get something going.  Granted, it may be a deeper and more satisfying experience once it is up and going, but as the modern Socrates has said, ain’t nobody got time for that.

I usually wind up playing 2/3 of the trinity anyway, whether I start on tank or damage I usually wind up with my toes in both pools.  Whack a mole bores me so I usually don’t have a serious healer, plus then you’re wholly dependent on other people to kill anything at all which bugs me.  So why not just have a game where I’m my own tank and damage and sort of a healer… what’s this thing called again?  Guild Wars 2?

Shrug.

I’m not going to pretend I can’t nerd rage about this game for dozens of pages, I am just saying I feel like the person the game was meant for: a crowd of people who are interested in playing an MMO again but can’t commit to something more intensive like WoW, where you have to coordinate 90 people for 6 hours with an optimal character mix just to get a chance to /roll on a level 78 shisha kabob warmer.

I also really like the idea of PvP where anyone has reasonable potential to kill anyone regardless of character profession without some old hat rock scissors paper getup pre-deciding every battle.  Not saying GW2 has that, but it’s a lot closer than others.  Even the “bottom of the meta” professions have good builds and you can make them work in some capacity.  This is one of the few games I've played where my win/loss ratio is pretty similar vs. any opponent on any character.

In general, I’ve noted that outside the MMO genre, many of my favorite games have no “role” or “trinity” at all and are tremendously popular, and no one complains about a complete lack of differentiation.  Clearly it’s not the lack of a trinity system that’s the problem, it’s the expectations of players who have been conditioned and other design issues not making the game as good as it could be, so people immediately look to reassert the familiar.

In Topic: [Reddit] Ongoing riots in Chinese GW2 community

15 March 2014 - 04:05 AM

From a purely educational perspective, that is, seeing the cultural issues at play here, this is actually very interesting.  I'd always heard that Chinese, Russian, Korean, and Indian subcontinent localizations for various games were radically different to the point it's nearly unrecognizable.