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Lunacy Polish

Member Since 05 Jul 2012
Offline Last Active Apr 03 2014 02:09 AM

#2311909 Say Goodbye to Armor Repair Costs and Hello to Free Trait Resets

Posted Save 4 Less on 27 March 2014 - 10:05 PM

I think Anet intended the Event and Champion Loot as a direct nerf to the Queensdale Champion Train. I mean they even put the Troll that spawns in Queensdale as a picture for that paragraph. It's a good thing too because the Queensdale Champion Train was giving the wrong impression of the game to New Players since most of them would most likely roll Human. I saw too many people not explore and say how boring the game was because all they did was the Queensdale Champion Train and ignored the rest of the game.

The Armor Repair Cost thing is huge in WvW. Now you can fight back against that giant zerg without having to fear of constantly repairing your armor.


#2296236 The Elder Scrolls: Online

Posted Gilles VI on 16 February 2014 - 09:40 AM

My final opinion:
Positive:
  • The music is awesome is most parts of the world and is on-par or even better than Skyrim/morrowind music.
  • The mounts are nice and something I'd like to see implemented in GW2, aslong as they stay modest and not over the top.
  • The graphics, art, armor and weapons all feel like they really belong in the TES universe.
  • In Cyrodill the WvW map is huge and castles feel like real castles instead of the small buildings we have in GW2 (except SM ofcourse)
Negative:
  • The quests are so absolutely boring, and long stretched to give you a sense of longevity while in reality alot of steps have nothing to do with the main story but are just there to fill time.
  • The imperial race being locked behind a pay-wall
  • Huge death timer in Cyrodill
  • Cyrodill being almost empty apart from the settlements
  • Quests not sharing resources with other players
  • The 3 factions at war means that again you can't visit other factions their lands untill you reach lvl50.
  • The gear treadmill
  • The combat feels like you constantly hit thin air, there is no feel of impact
  • The game is laughably easy, even the so called dungeons where the devs said you need multiple people to be able to manage enemies are so easy even to solo them.
  • No true PvP as there is in GW2, which is something I miss alot.
  • The graphics are decent but there are certain options (viewing distance being the most obvious) that are extremely lacking
  • The crafting isn't all that interesting
In summary, the game is nice if you're a tes fan and want to see the entire continent, but tbh it really isn't worth the $15 subfee, and I'm even having trouble to say the $60 boxprice is worth it.
All in all I'll certainly play it once more when it goes F2P (just to play the stuff I didn't have the chance to play in the closed beta) and imo it won't be long till it goes F2P.


#2296185 The Elder Scrolls: Online

Posted Mordakai on 16 February 2014 - 01:35 AM

So. My experience was another generic MMO with clunky combat and Skyrim style quest markers.

Oh and things to loot...  omg the things to loot!  If you feel the need open every canister in the game, this looks like it will suck a lot of time.

I never disliked opening jars so much in a game before.

While the scenery looks nice, the NPCs weren't very convincing.

Plus, it was like playing a single player player game with other people...  if that makes sense.


#2296170 The Elder Scrolls: Online

Posted xarallei on 15 February 2014 - 11:41 PM

View PostStargate, on 15 February 2014 - 04:21 PM, said:

Ah ok then my apologies. I have never played Guild Wars 2 the mist PvP. Ironic is that when I finally have enough good CPU and RAM my intel 4000 is BAD for Guild Wars 2 so have decided to not buy Guid Wars 2.

Any character with full Ascended will wreck the face of an up-leveled 80.

ESO runs pretty well. That's about all it has going for it. The combat is pretty damn awful compared to GW2, Tera....hell, I think Neverwinter's might even be better and I hated that game. It feels really, really sluggish. The animations are terrible. The character models could be better (the hair is so dull....it looks like they haven't washed it in 2 weeks). The newbie area is dull as dirt and will scare away a lot of newbie players with its boredom. Dark Anchors are a poor man's version of Rift's rifts (rifts are WAY better). Healing is odd. There are no spells to target at people with your reticule. It's all area AoE around the healer, targeted giant circle heals or smart heals that can be spammed and just heal up the people with the lowest health.

Now the skill lines are kind of interesting and the game does get a little better after you leave the newbie area. But the game is VERY linear/on the rails. There are some caves and things where you can find things, but for the most part it's standard MMO questing and the opposite of the sandbox style of Elder Scrolls games. The world doesn't feel alive to me when I run around it. Feels kind of empty. To keep your character feeling like a "hero" there is very heavy phasing in this game. Now whether that's a good thing or a bad thing is up to the individual.

The game is also very buggy. It's been months and the same bugs we've reported are still there. Hopefully they fix this by launch, but we shall see. All and all I just do not feel like this game is ready for an April release. It needs more time for polish. And god knows what the end game is like. They still haven't said what Adventure Zones are all about and I highly doubt we will get to beta elder game.

It's not a terrible game. But neither is it very good. I'll probably play it for the hell of it, but I doubt I'll play beyond the free month unless things change.


#2296053 The Elder Scrolls: Online

Posted Lurker14ownz on 15 February 2014 - 04:03 PM

View PostFoxBat, on 15 February 2014 - 03:53 PM, said:

Dunno, how many of these people respected NDA in the first place?

The IP is a double-edged sword. This MMO doesn't sound god-quality like the main ES series is, not to mention it's mechanically nothing like an ES game, so rather than moderate excitement about an average MMO there's just massive disappointment...

After doing four betas I can tell you its not an average mmo, it falls below average as they are missing so many things that make mmo's interesting for many such as no numbers on hit or heal to measure your effectiveness and improve. Also the combat seemed slower than skyrim... They just sacrificed so much of elder scrolls to try and make it an mmo and in doing so missed so much on both sides. It may be good in the future if it is just development lag but in the betas it was bad.


#2297928 How do you feel about the Destruction of Lion's Arch?

Posted Beyond Freedom on 19 February 2014 - 07:06 PM

View PostKatsumi Kei, on 19 February 2014 - 06:59 PM, said:

Why would you need those gates? You can port to the mists/WuvWuv from any place in the world (outside instances).

It would be nice if that wasn't a one-way ticket.


#2296806 Why Being Efficient is the Only Thing Left

Posted gw2guruaccount on 17 February 2014 - 07:05 PM

View PostEpixors, on 17 February 2014 - 03:26 PM, said:

I always feel like taking a less efficient approach is like walking next to a perfectly fine bike on a cycling road during a group competition. I'm not trying my best, I'm being a hindrance just because I want to be a hindrance and as a result of that the group suffers. But I've learnt that a lot of people seem to disagree with me on this ._.
The reason people disagree with you is because you play the game as a form of calculation and they play the game as a form of expression. Neither is wrong. The most efficient means to do something isn't always the most fun way to do it though.


#2296647 Why Being Efficient is the Only Thing Left

Posted Ksielvin on 17 February 2014 - 01:21 PM

Optimizing for efficiency is fun because it requires understanding the subject comprehensively (and not just enough to get by). To me the fun is over when the learning is over, though, and the repetition really sets in. I have little motivation for shaving off minutes from clear times. Instead I'd rather focus on being able to do something at all.

I disagree with the thread's premise since efficiency in narrow PvE roles and situations doesn't occupy my gaming time. Making efficient character builds or gameplay tricks on the other hand is just the same as trying to be good at the game. If there's enough content variety that the character build needs to be efficient for then there is build variety as well.

View PostLunacy Polish, on 17 February 2014 - 06:44 AM, said:

The problem with MMOs in general is that the first approach carries over better.  People want phat lewt, they want to kill the most enemies possible, etc.  I also suspect most people's personalities are such that this is how they think.  The thing is, people who think like this work very well together because the basic impulse is the same.

The problem is that the multiplayer environment a lot of games offer doesn't really offer a space for the second approach.  I can't go into a dungeon on my magi geared staff elementalist who never uses the water attunement just to see if I can beat it that way, that will piss people off.  A lot.  That "self imposed challenge" aspect just can't work in a space where your election to challenge yourself hinders the progress of other people.
I agree that most people are looking to be as strong as possible rather than gimping themselves, and that there's a certain responsibility to not drag others down in group-size limited content. In any inclusive design (like the world content) your presence should be better than having 1 person less though. People still do "projects" like this, generally as a character that levels in a specific way or perhaps never wears armor. But also by intentionally picking unappreciated classes/builds. Being underleveled is fairly rare but being undergeared actually happens a lot in raid progression games - if new content is gated by having to extensively grind gear for it, the hardcore guilds getting server firsts are the ones that manage it with some of the worst gear.

More importantly, there's a whole new way of seeking this challenge in PvE multiplayer games: playing undermanned. Solo or duo completing group content, small grouping large scale content. PvE content has been designed to be beaten but you can change the context into something the designers didn't prepare for you. It's both similar to and different from selecting a higher difficulty game mode.


#2226372 Guild Wars 2 is Just Like Every Other Failed MMO

Posted Juanele on 14 August 2013 - 02:16 PM

What is a failed mmo?


#2226362 Guild Wars 2 is Just Like Every Other Failed MMO

Posted Bloggi on 14 August 2013 - 01:52 PM

And the point being...?

It's simple really. Like the game? Play it. Don't like it? Move along.

I don't know why both sides make such a big deal of it...why fanbois feel the need to prove that the game is thriving and why the naysayers feel the need to show otherwise. Frankly I don't care for either opinion.

As with anything in life, the principle is simple. Consider that time is limited. And then decide for yourself: is this *really* worth my time?

Turns out that writing this response is hardly even worth a minute of my time, so I'll just stop here and do something else.


#2208570 Less Than A Year Later.

Posted Trei on 02 June 2013 - 04:01 AM

Did you hang around the village to make sure it stayed protected after it was rescued?


#2208528 Less Than A Year Later.

Posted Darkobra on 01 June 2013 - 11:38 PM

You missed the reply button on one of the many other threads about this. By a lot.


#2208526 Less Than A Year Later.

Posted Strawberry Nubcake on 01 June 2013 - 11:29 PM

This thread is a refreshing change!  A lot of disgruntled players make threads to say that Anet lied about everything and the manifesto was bullcrap, but I commend you for doing something different.  ^_^


#2208525 Less Than A Year Later.

Posted Kinniku on 01 June 2013 - 11:26 PM

I think you meant to say one almost impossibly huge, massive, giant, enormous step away from L2.


#2207780 Improved Combat Log Functionality

Posted ylistra on 30 May 2013 - 01:19 AM

For a start it would be nice if it was at least comprehensive. Pets?  Condition damage?