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Member Since 05 Jul 2012
Offline Last Active Today, 03:37 AM

Posts I've Made

In Topic: GW2 has a content, not a feature problem.

Today, 03:38 AM

View PostHaggus, on 28 July 2014 - 03:24 PM, said:

Good quality isn't relative.  If you buy a pair of Wranglers at Wally World, and they wear out after 3-4 months, they are of bad quality.  If you get a pair of Levi's, and they last more than a year of regular wear, they are of good quality.

The same with MMOs.  If a financially supportive group is still logging in and playing after a few years, the game is of good quality.  If, after a year, no one is logging in, the game isn't of good quality.  If it were, more people would be on.

It is relative (since quality to the individual is based on opinion) but you're right as well.

I was just making it clear to the person I was responding to that not everyone finds the updates lacking in quality.

In Topic: Is anyone else sick of Sylvari?

26 July 2014 - 05:38 AM

View PostAlexei Hart, on 25 July 2014 - 09:54 PM, said:

Well for starters only the last 2 posts above yours were after that trailer was released...

My bad. Was on my phone at work and didn't have time to read the fine print.

On topic....

I never personally got the sense the Sylvari were overly prominent.

I just hate Trahearne, same as everyone. lol

In Topic: Is anyone else sick of Sylvari?

25 July 2014 - 08:11 PM

Its like nearly every single person in this thread didnt watch the end of the trailer for the next patch. O.0

In Topic: GW2 has a content, not a feature problem.

25 July 2014 - 06:28 PM

View PostMazingerZ, on 18 April 2014 - 05:51 PM, said:

The problem is that the content released during the course of the Living Story hasn't been up to snuff either compared to other games, so one has to wonder if they're just inept or cheap or doing poorly financially in the grand scheme...  They make money, but apparently they can't scale their operation to generate bigger profit by creating better quality.  That cost won't scale with return.

The point of GW2 wasn't just the fact that it was subscription free, the implication they made with their "expansion's worth of content" that they could produce the same quality as other games running on a subscription without one.  Which is why its generally hilarious to see people say they're operating on limited resources, because the entire point was that they'd apparently found "a better way" to compete... but apparently it was the Walmart-way... Lower quality for lower prices.

"Quality" is a relative term.

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

25 July 2014 - 06:23 PM

I think until Anet comes to up with some sort of "fix" for this, it's all really in the hands of the players.

While at this time zerking your foe down is the most efficient way to do it, it's not the ONLY way.

I wish I could remember who I was watching but it was a guy on youtube who said he and his guild mates decided to tackle a dungeon together but instead of just bum rushing each boss, they made a conscious effort to use teamwork and less effective, but more interesting build make-ups.

He said it resulted in a tougher fight, but a more fun fight.

I know I know. It shouldn't be our responsibility to adjust our play style to make the bosses more fun but the reality is that with the changes to traits and ease at which multiple gear types and runes can be acquired, you're not sacrificing much to change things up in the interest of having a good time with your friends.

Zerging is an addiction and the player base just needs to ween themselves off it. lol