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Member Since 05 Jul 2012
Offline Last Active Sep 10 2014 03:26 PM

Posts I've Made

In Topic: How Would You Change "X" World Boss?

07 September 2014 - 03:15 PM

View Postilr, on 04 September 2014 - 12:07 AM, said:

Revert Tequatl.

It's not a "skill check" ... it's a "beat the clock" gimmick with 6 people spamming the same button sequence on a static turret. It's also a gear check  (everyone wear Soldier's and be a warrior thief ele mes, or GTFO  ... no necs engi or ranger pets allowed)

Utterly AND completely wrong

In Topic: How Would You Change "X" World Boss?

07 September 2014 - 01:54 PM

View PostKeepy, on 04 September 2014 - 05:18 PM, said:

The only change i would do is on Jormag you know Goliath the champion? well is a champion so hard to kill and so annoying and it gives no loot. I would add a champion loot box thats all.

I forgot to say in the event "The battle of Wychmine Swamp" (before Jungle worm) you kill 3 champions again no champion boxes.

The guaranteed to spawn champs during jormag dont drop loot on purpose so as to prevent farming and thus taking away from the fight.

The 3 champs that spawn prior to the great jungle wurm DO drop boxes, though not every time. Sometimes youll get an heirloom seed pouch.

In Topic: Thoughts on the September Feature Pack?

02 September 2014 - 12:56 AM

View PostPhineas Poe, on 01 September 2014 - 10:12 PM, said:

This is so bullshit.

They developed LS1 content on very strict time frames of 2-3 months, starting with Guild Missions in the early months of 2013. From that point onward we got Edge of the Mists, Molten Facility, Southsun Cove, Labyrinthine Cliffs, Super Adventure Box World 1 and 2, the Aetherblade Retreat, Marionette, Scarlet, Wurm, Tequatl 2.0, the Thaumanova Fractal, and Twilight Arbor Aetherpath. That was all released in the span of roughly one year. Nobody complained about the quantity of this content; most criticism was that it was temporary, or that what was spread out between these events were largely fluff.

I cannot establish this enough: I played this game for 4000 hours over the past 2 years in large part because of this stuff. But the LS2 has me sitting on my hands wondering how I'm going to keep my guild interested in this game. We had to start coming up with new events to do together as a guild, but GW2 isn't a sandbox. It doesn't really facilitate player-driven content, and reward for this stuff were coming out of our own pockets.

Just for some perspective: Scarlet Briar died in March. We haven't seen shit from ArenaNet since except for Dry Top. I cannot stress enough how slow the past six months have been from a guild management perspective. With the megaserver there is very little incentive to do open world content as a guild, and we haven't seen a new fractal or dungeon in quite some time.

Is it really "unreasonable" to ask that they dedicate six months of their FULL resources and come out with a few new dungeons or some fights equal to Marionette? I mean seriously. If 20 people can put together Wurm in 2-3 months, if what the LS1 teams did was only a mere fraction of the staff, then it's hardly unreasonable to think that they could be doing more. A lot more.

To position it differently, Guild Wars 2 was a completely different game between the start of 2013 and the start of 2014. Ascended gear, the megaservers, Wurm, Lion's Arch blown up, etc. etc.

Now think about the start of 2014 and what can be reasonably done within the span of the next 3 months. Do you think the start of 2014 and the start of 2015 will be all that different, at least remotely distant as 2014 was to 2013? Because I don't see it. Since March we've gotten one new map and some personal story instances. It's all right, but it's not enough. And when is the next feature patch that will actually have the stuff we care about like precursor crafting? Another six months at least!

You're the type to whom I would advise leave the game until there's content you find substantial enough to warrant returning.

Also, you disagreeing with my opinion doesn't make it bullshit. Sorry.

To highlight that point, I left during everything you mentioned (having exited just after the queen's jubilee) and then returned for The Dragon's Reach Part 2 because THAT was content I was interested in.

As for how long you believe it should to take to develop content, I must once again reiterate the fact that we are incredibly ignorant when it comes to the specifics of the development of GW2.

You mention everything that came out during LS1 and how substantial that was but may I remind you of a couple things;

1. The beginning of flame and frost started just as slow if not slower than the start of the current season. Complaints back then were the same as the complaints you have about the beginning of season 2. Namely that it's slow. I said then the same things i'm saying now which is that people should wait and see and voila! People such as yourself are now touting achievements such as Marionette or SAB so I wouldn't complain about only getting Dry Top so far.

The beginning of Season 1 didn't even have a new map.

2. You DO NOT know how long the content in season 1 was actually in development for prior to being released. It could very well have been ready or at least fully conceptualized LONG before we even heard a rumor of it.

You can't compare the rate at which content was shipped in season one with the rate at which content is being shipped during season 2 without knowing the development process which brings me back to my main point.

We don't.

The more that you want could very well be in development. Demanding it now doesn't make it happen any faster. Of course, people would at least like a clue but the forum community tends to shoot themselves in the foot by turning a "plan" into a "promise."

So like I said.......wait and see.

In Topic: Thoughts on the September Feature Pack?

01 September 2014 - 06:41 PM

View PostHaggus, on 01 September 2014 - 03:16 PM, said:

Wait-and-see is fine at release.  After two years, for me, I'm done with wait-and-see.  I'm at the "they need to s%$t or get off the pot" phase.  The China release, and all the tech mods that are bound to hit here, are the only thing keeping me around a few months.  Who knows?  The China release might be why we got what we did, so far, in LS2. As for high standards, if people didn't hold them to high standards, or they didn't hold themselves to such, how crappy a game do you think this would be?

Also, remember this: people don't complain about games they don't care about, or don't want to succeed.  The Navy has a saying: a happy sailor is a bitching sailor.  It's when the bitching stops that you have to worry.  That's when they just don't care.

Sometimes new content and features don't happen when you want them to. In the case of GW2, the wait and see approach is the best option to take. Especially when you consider the fact that during that wait, you're not paying a sub.

Now, I'm not saying don't b---- at all. Obviously that's how concerns are heard and addressed.

What I'm saying is that there are productive ways to voice your opinion towards the game and Anet without sounding like a know-it all armchair developer who thinks magic should happen over night (not saying you or anyone else in the thread did) because that kind of crap gets ignored, rightfully so.  

As I said, our ignorance towards how exactly things are developed and what exactly IS being developed obligates us to be respectful of that process.

And yes, every company should be held to high standards but there's a difference between holding a company to high standards and being an unreasonable prick about a process you know nothing about (again, not pointing fingers. Just stating).

Demanding something doesn't make it happen faster (nor should you want it to happen too fast lest the end product turn out to be Aliens: Colonial Marines for example lol).

Anet knows we're hungry and i'm confident they'll deliver either all at once or piecemeal via large updates over the LS (the latter being the most likely). I believe this simply because the ramifications of not doing it means certain death and while I see some claim the game is slowly dying already, without hard evidence of it that's NOT anecdotal i'm obligated to assume it's all simply hearsay fueled by boredom and pessimism.

Waiting and seeing is the best choice.

In Topic: Wool, Silk, Cotton, Linen scraps

01 September 2014 - 06:59 AM

as far as silk is concerned, make a mystic salvage kit, do the world boss rodeo and salvage everything.

If I kept all the silk I'd gathered in the last week or so i'd likely have two stacks if not more.