To be honest I think the game offers more than 60 dollars worth. Of course WoW or Rift or what have you, have more to do. They cost roughly 180 dollars a year to play depending which you play and if you pay monthly, buy a year upfront, etc and that's in addition to the cost of the game and expansions themselves. Guild Wars 2 was meant to be a more casual game, not an investment and time sink like those. It's a game you have fun with, walk away from for a while when something fun comes out or you get bored, come back to because you can, and generally speaking, quite a different audience. They didn't aim for WoW or anything and miss it, they hit the target they intended dead on.
Trying to compare the two types of games doesn't even begin to make sense, and instantly makes any argument invalid as far as content goes. Even after expansions and stuff are released for GW2, many people (unless they bought CE's) won't even be approaching how much some other games cost to play for ONE year. Not even close. So of course they don't offer the same thing.
Some people make valid points against GW2, it's not perfect and it does have many bugs, issues, need for more content, etc. But many exaggerate to the point they look like bumbling fools and make comparisons that are absolute and utter nonsense.
I was gonna do a 15 quote reply and start a new war till I came to this post. I cannot help but agree with statement 943843942835239420348^100029130129419230%. Well you get the idea.
I am not going to compare GW2 to a single game.
A lot of players compared it GW1.
What Anet did was stripped it down and gave a sub-par GW1 experience. Skills, difficulty, worlds whatever they complain about, for me I didn't even play GW1, it was boring as hell.
Many players expected a tiered progression ala WoW.
Anet stripped it down and gave another sub-par experience.
I expected a deep, rich and meaningful combat experience which tied into the story some how but instead got a instanced FPS pvp experience.
Another sub-par experience.
Adding all these they created another casual MMO(FPS type) genre, the sub-par experience model, which does not require you to stay with the game for a consistent amount of time. One can simply reach and get end game content in say 50 to 60 hours like a single player game, and they're done. Whatever you do next has got no persistence and is completely optional, like dungeons or some random jumping puzzle and PvP.
It does not matter if you are in tier 1 or 2 or 3 or 10. That is simply some kind of title or identification to boast about. Hell you can transfer to that server and say I'm from a tier 1 server. But the experience generally remains the same. Zerg around and capture more points. Please don't start telling me there is any semblance to skilled combat and shit. 1 treb + 2 ballistas and 2 arrow carts can bring down any amount of turtle stacking nub tactic. All you need to do is disperse the turtlers and the tactic is broken. How you do it is a different issue altogether.
sPvP/tPvP is most detracted as well as it does not offer any character progression, which basically is true, you can be rank 2 and rank 20 or 30 in their scenarios based ranks.
What Anet has done is created 3 different modes, and stiched it together and called it a new type MMO. Which is what it is. A new genre which is a all rounder but does not excel at any.
the idea is that, you play something for a few min/hours, you get your fun take a break for a couple of days/months come back and try it again without any commitment. You don't really feel attached to your character.
Me, I really do miss my Black Orc and Sith Warrior. I can relate to how I leveled up and killed so much shit to get to a point where I remember the experience. GW2 however just simplifies and dumbs down the whole progression and experience.
To give a general example, I still remember going 2 days without sleep to hit Altdorf.
Like wise I bet people can still remember the time and effort to go on their first WoW 20 man raid or something(I didnt play WoW).
Eventually these people aren't really bothered with the end game loot, although by design it matters, but the work required to do it is memorable. That defines progression.
I sure had hoped GW2 had something like that. Say a 25 man raid which leads to something huge. You don't really need to give out beefed out stats, some unique skins or materials or recipes.
Though I am more of a PvP person, I just don't find the drive to PvP in Gw2. It feels pointless. Whereas when I resubbed to WAR and SWTOR I just ran open world PvP, the combat and war feels so much better. Ganking in the lakes was so much more satisfying. And killing random Jedis farming stuff in Ilum for their dailies was hilarious.
I almost stopped playing now lol. I log in to see some frinds, run stuff with them, and mostly log out, sad though. I didn't really expect a FPS experience from a MMO.