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Member Since 06 Jul 2012
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#2055518 Kinda bored of the game already

Posted omar316 on 01 November 2012 - 05:02 AM

View PostAmorphous83, on 30 October 2012 - 08:06 PM, said:

That's a good point. Guild Wars Prophecies was not nearly as good as GW1 as a "whole" was by the time Nightfall came/as it is today. Once GW2 has been out and had as many expansions as GW1 did, then and only then can people compare the two fairly. Comparing a game that's only a few months old to a game that is several years old, with several expansions and countless patches, is like comparing apples and oranges and doesn't make a lot of sense. If GW2 was just an "updated" GW1 it might, but they purposefully and intentionally made it very different and were never secretive about that. It was the goal the entire time. The game will have expansions and much more to offer over months and years to come I am sure.

To be honest I think the game offers more than 60 dollars worth. Of course WoW or Rift or what have you, have more to do. They cost roughly 180 dollars a year to play depending which you play and if you pay monthly, buy a year upfront, etc and that's in addition to the cost of the game and expansions themselves. Guild Wars 2 was meant to be a more casual game, not an investment and time sink like those. It's a game you have fun with, walk away from for a while when something fun comes out or you get bored, come back to because you can, and generally speaking, quite a different audience. They didn't aim for WoW or anything and miss it, they hit the target they intended dead on.

Trying to compare the two types of games doesn't even begin to make sense, and instantly makes any argument invalid as far as content goes. Even after expansions and stuff are released for GW2, many people (unless they bought CE's) won't even be approaching how much some other games cost to play for ONE year. Not even close. So of course they don't offer the same thing.

Some people make valid points against GW2, it's not perfect and it does have many bugs, issues, need for more content, etc. But many exaggerate to the point they look like bumbling fools and make comparisons that are absolute and utter nonsense.

I was gonna do a 15 quote reply and start a new war till I came to this post. I cannot help but agree with statement 943843942835239420348^100029130129419230%. Well you get the idea.

I am not going to compare GW2 to a single game.

A lot of players compared it GW1.
What Anet did was stripped it down and gave a sub-par GW1 experience. Skills, difficulty, worlds whatever they complain about, for me I didn't even play GW1, it was boring as hell.

Many players expected a tiered progression ala WoW.
Anet stripped it down and gave another sub-par experience.

I expected a deep, rich and meaningful combat experience which tied into the story some how but instead got a instanced FPS pvp experience.
Another sub-par experience.

Adding all these they created another casual MMO(FPS type) genre, the sub-par experience model, which does not require you to stay with the game for a consistent amount of time. One can simply reach and get end game content in say 50 to 60 hours like a single player game, and they're done. Whatever you do next has got no persistence and is completely optional, like dungeons or some random jumping puzzle and PvP.

It does not matter if you are in tier 1 or 2 or 3 or 10. That is simply some kind of title or identification to boast about. Hell you can transfer to that server and say I'm from a tier 1 server. But the experience generally remains the same. Zerg around and capture more points. Please don't start telling me there is any semblance to skilled combat and shit. 1 treb + 2 ballistas and 2 arrow carts can bring down any amount of turtle stacking nub tactic. All you need to do is disperse the turtlers and the tactic is broken. How you do it is a different issue altogether.

sPvP/tPvP is most detracted as well as it does not offer any character progression, which basically is true, you can be rank 2 and rank 20 or 30 in their scenarios based ranks.

What Anet has done is created 3 different modes, and stiched it together and called it a new type MMO. Which is what it is. A new genre which is a all rounder but does not excel at any.

the idea is that, you play something for a few min/hours, you get your fun take a break for a couple of days/months come back and try it again without any commitment. You don't really feel attached to your character.

Me, I really do miss my Black Orc and Sith Warrior. I can relate to how I leveled up and killed so much shit to get to a point where I remember the experience. GW2 however just simplifies and dumbs down the whole progression and experience.

To give a general example, I still remember going 2 days without sleep to hit Altdorf.
Like wise I bet people can still remember the time and effort to go on their first WoW 20 man raid or something(I didnt play WoW).
Eventually these people aren't really bothered with the end game loot, although by design it matters, but the work required to do it is memorable. That defines progression.  

I sure had hoped GW2 had something like that. Say a 25 man raid which leads to something huge. You don't really need to give out beefed out stats, some unique skins or materials or recipes.

Though I am more of a PvP person, I just don't find the drive to PvP in Gw2. It feels pointless. Whereas when I resubbed to WAR and SWTOR I just ran open world PvP, the combat and war feels so much better. Ganking in the lakes was so much more satisfying. And killing random Jedis farming stuff in Ilum for their dailies was hilarious.

I almost stopped playing now lol. I log in to see some frinds, run stuff with them, and mostly log out, sad though. I didn't really expect a FPS experience from a MMO.

#2046384 Lunatic Inquisition - fun minigame guide

Posted HermitLolxe on 27 October 2012 - 01:16 PM

View PostPassive Aggressive, on 27 October 2012 - 11:59 AM, said:

By FAR the best thing about Guild Wars 2 to date.  They should keep it in the game year round.

ETA:  Should mention a few things.  

The game starts with I believe 20 villagers.  One of them is chosen at the start of the match to be the first ghost/lunatic.  

Each villager they catch becomes a lunatic and starts again at the center of the map.

The gathering quests are very strong.  The NPC's first summon a banquet table that heals and gives you a speed buff, the second prize is a group of monsters (imps, skeletons, oozes, spiders) that patrol each quadrant and attack and lunatics that come near, the third summons a large elite which is obviously stronger.  These summons can make all the difference in the world between the villagers and the lunatics winning the match.  As a villager you score points for each turn in.

One strat that helped us tonight was for the villagers to stick together and fight the ghosts.  Pick up the found weapons to attack,, stun, blind, and imobilize the ghosts. A group working together with help from the NPC mobs has a better chance than one alone.  The torch is especially powerful.  But be warned.  If you kill a ghost they return to life in that exact same spot just a few seconds later.  So kill and RUN!

The game continues until all the villagers are caught or the timer runs out.  Winners get 5 personalized treat bags, losers get three.  Villagers win if any remain at the end.  Lunatics win if they catch them all.

Last villager left alive gets a powerful chainsaw sword!  (I know it is powerful because it two shot me!)

If you want to leave the match hit the arrow button above your mini map.
Do you mean that the last survivor gets a Chainsaw Greatsword? The one that's worth 40g?

#2043502 Hallowen events completed achievement?

Posted sipos on 26 October 2012 - 02:23 AM

View PostShayne Hawke, on 24 October 2012 - 11:04 PM, said:

Q&A forums exist for a reason.

It's bugged.  It's supposed to count how many of those Halloween achievement tracks you've maxed.  Kegmaster has the same problem, and Legendary Survivor likely has a related issue.

This is a different achievement. It is called 'Emissary of the Mad King' not 'Halloween Events Completed', the one Ingway is asking about. People's post's exist for a reason - for you to read them.

#2038223 ANet's handling of Halloween has been nothing but disappointment

Posted RivenVII on 23 October 2012 - 08:25 PM

Reposted from the R and D thread on Black Lion Chests since it wasn't 100% on topic so I brought it here.

This thread is to discuss the way that ANet has handled this installment of Halloween, most notably what they have done with Black Lion Chests. These are my thoughts.

So I had a bit of a flame battle in /map last night in LA over Halloween skins costing ridiculous amounts. Essentially the argument that: "If you don't want it, don't grind for it." is being used rampantly.

This is fundamentally wrong. Legendaries are a legitimate grind. This is HALLOWEEN. It is supposed to be a fun community oriented event. No one, save those people who do nothing but PvE and farm 8 hours a day can reliably afford these skins.

In case you missed it, what ANet did was inflate the economy so that gems trade for more gold. This combats gold sellers with a more competitive price from Dollars --> Gold but it makes the exchange for Gold --> Gems completely absurd. The problem with this is that it blew the economy up overnight. Any player who is not spending money on the game post-purchase is negatively impacted by this event because you can no longer buy gems with gold for any semblance of a reasonable amount.

If they really wanted these skins to be difficult to obtain, in a community event, mind you, they should have made it so you had to complete a certain amount of events or get "Halloween Tokens" which are awarded based on your participation in the actual event.

The real problem with them being in Black Lion Chests is that in 330 hours on my character, I have gotten 3 keys, ever. This is including the personal story. I've gotten one from a drop maybe one time. The amount of keys that you get in this game is probably a ratio of 1 key to 100 chests. The idea that not only are keys almost impossible to get in a drop, but because they are in the trading post, gem prices exploded because they make an insanely rare item put in a chest that is insanely hard to open. It's exponential, if you didn't realize.

These skins aren't account bound like EVERYTHING else you get from a chest. So people who are lucky enough to make it out of the flawed system, turn around and make the economy explode even more charging 40g for a skin driving 99% of the population who can't afford the skins to try and buy just enough gems to open a couple chests and pray that the astronomical odds work in their favor.

If anyone is going to argue that you can "Just roll a new character and get the key from the story quest." There is a serious problem. There should not be people having to grind outside of the Halloween event to get anything involved within the Halloween event. The ANet marketing team and their e-conomists seriously dropped the ball on this.

We, as a community, cannot let them think that this is ok. If the only argument that can be brought up is that if you want it, grind for it just like a legendary, or to take advantage of story quests by re-rolling characters in order to get keys that -never- drop otherwise, this is fundamentally wrong.

This is a community every reward/item should be available within the parameters of the event just like the legacy left by GW1's holiday events has established. I am incredibly disappointed by the way this marketing ploy was designed.

*This is a marketing issue, not a content issue, to be clear. I have thoroughly enjoyed the other content in this event. I have not tried to open chests and I do not plan on it. I also have not bought gems or bought a skin with in-game gold. This is outrage based on principle and what has happened to others. I have not been cheated in any way, but ANet needs to know that this is wrong.

EDIT: I have received a lot of hateful comments on account of my opinion. I have even received private messages from individuals (who obviously made fake accounts just to cuss me out [wow]) insulting me in any number of ways. I made this post to take a public stand against something ANet has done. I played the original Guild Wars and the debacle with the chests is just horrendous compared to the legacy GW1 has left.

Let everyone remember that this is a forum for shared ideas, not insults. If you are toxic to the conversation, you will be reported. Do not think that you are so pretentious that you are allowed to insult other posters. If you feel that you need to insult others, go play Xbox Live or League. I have a lot of respect for members of this community, but if individuals continue to insult, berate, and degrade, I will begin to feel sorry that I ever stood up for this community to begin with.

EDIT #2: ANet has provided a solution to the issue.

#275 is my response to the semantics behind the word chance and SEVERAL possible solutions that ANet could use in the future or could have used now. (substitute "Wintersday" where appropriate)

#2021976 Account Hack FAIL

Posted Flavvor on 16 October 2012 - 02:19 AM

So I got an E-mail saying my account was trying to be accessed from "x" place and "x" router number. If I wanted to I could let it be accessed from there click this link. Of coarse I didn't want it accessed from there..lol

Not sure where they could of gotten my info from. E-mail accounts ya those are easy to get and my password wasn't that great. Could of been trial and error. So I switched my password to something like 16 characters long.

I wrote this to say the E-mail verification works great. Kept my account from being hacked. So ya, great job ANet.

#1923114 Hunting 'Bots: taking back our Tyria

Posted Trife on 12 September 2012 - 04:36 PM

View Posta kawaii weedlord, on 12 September 2012 - 04:31 PM, said:

What is the problem with botting? If anything, it's helpful for you since they help you complete events.

They can't kill steal from you, they can't take your drops, what's the problem here?

Bots have no place in games. If you can't be there to play the game, you should be logged out, period...

#1811957 This would be a nightmare if _______ happened tonight!

Posted Lleth on 25 August 2012 - 01:26 AM

Blizzard did a hostile takeover of ArenaNet and the only race/profession combo available to us was a Pandarian Pandamaster.

#1799494 Stress Test 8/23 from 1:20 PM PDT to 2:00 PM PDT.

Posted ducckz on 23 August 2012 - 08:06 PM

stresstest starts 20 minutes later
they said it on twitter
stop freaking out

#1798806 Stress Test 8/23 from 1:20 PM PDT to 2:00 PM PDT.

Posted Matsy on 23 August 2012 - 06:44 PM

woooooooooooooo more drugs!

#1792288 What names do u hate in MMO's

Posted Nytefey on 23 August 2012 - 01:53 AM

View PostCabal, on 23 August 2012 - 01:49 AM, said:

Bowjob, B0wjøb, or any variation.. So many WoW kids I hope I never see it on my server
Apparently great minds think alike. You beat me to the punch by about a minute :P

#1773963 Will this be YOUR launch day experience?

Posted jx1590 on 20 August 2012 - 09:02 PM

Name Ohforf'sake already taken, sorry.

#1765618 How many of you have changes classes since the Nerfs?

Posted WasiKaBooM on 19 August 2012 - 03:50 PM

The good thing for people who only want to play the strongest class is that GW2 is supporting this quite well. New Patch? Your class isn't the strongest anymore? Just level the new best flavor of the month faceroller past the tutorial and you are good to go for sPvP. A bandwagoners wet dream. Thats just for sPvP of course, but thats where rolling faces is fun.

#1762704 this had to be posted some where.

Posted SunRain on 19 August 2012 - 01:46 AM

View PostCabal, on 19 August 2012 - 01:40 AM, said:

This needs to be re-posted once a month!


i challenge you

#1762526 Powermancer vs conditionmaster.

Posted Zkarlet on 19 August 2012 - 01:01 AM

The thing is u don't need to be as upfront with a cond spec as with a power spec. Cond syngerize a bit better with the whole concept of the profession aka condition handler. Alot of the better traits and utility skills evolve around it. Also for upfront dmg we got competition from warrior, dd ele and thief for that role. Im not saying power is worse than cond but if you wanna grab a condition handler in your setup and choose a Necro for it, the role will be abit gimped if he/she is not cond specced.

#1759479 Nicolas Cage in GW2 [Screenshots]

Posted Tristany on 18 August 2012 - 02:29 PM

Wow people!  Lighten up.  Some people are excited waiting for the game and are doing something creative or corny things.. others, like MANY on this forum.. are spending their time policing threads and making snide posts.

When it comes down to it.. I;d MUCH rather play this game with the OP than the people dissing posts and generally being negative nancies...