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ScorpioSpork

Member Since 07 Jul 2012
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#2249438 Pretend you worked at Anet...

Posted davadude on 23 October 2013 - 08:20 PM

Content:

1) I'd add a world event with an interesting boss fight to every zone, without timers (using random number generation, creating large windows), and using a notification system alerting players when a map is beginning to play the world event system.
2) Re-write the game's scaling algorithm to make all enemies a good challenge, but to cause enemies such as Tequatl and elite veterans to be fairer and beatable by smaller groups.
3) Make southsun cove and all new maps part of the world completion.
4) Re-write the AI scripts to allow enemies to use a mechanic called "voice," in which they can form groups during encounters, and have scouts that can fetch like-specied back-up.
5) Re-vamp dungeons to REQUIRE completion of all events and removing ability to skip parts or glitch out sections.
6) On a dungeon related note... fix that damn ball-disappearing graphics glitch in CoF.
7) Focus on optimization for larger groups, continue removal of culling.
8) Begin creation of new game-modes for organized PvP, add support for GvG.
9) Allow community to create custom game-modes based on existing variables, and allow them to edit maps and objectives.

Community Team

1) Maintain current foruming policy for official forums, keeps it nice and clean of circlejerk discussions.
2) Hire a small group of bug testers (like GW1 firstlook group), to play patches and test content.
3) Allow all staff to freely express their feelings to the community without repercussions, to ensure good communication.


#2249414 Pretend you worked at Anet...

Posted El Duderino on 23 October 2013 - 07:50 PM

1. Develop/release a new expansion in Cantha with new races, classes and skills
2. Get rid of bloodlust and add new maps and objectives to WvW besides just siege/zerg mechanics.
3. I would get rid of sPvP entirely and introduce GvG.
4. I would make my intentions and directions for the game transparent and stick to them.
5. I would let Gaile go back to being the same Gaile from GW1.
6. I would shut down the forums and let the third party forums handle moderating and communicate through them.
7. If I was really bold, I would make control and support more effective.


#2249417 Pretend you worked at Anet...

Posted FoxBat on 23 October 2013 - 08:06 PM

Replace harsh forum moderation with Reddit style voting. It lets the vocal minority see when they really are a minority, while issues that truly bother alot of people will rise to the top and can get priority for addressing.

Battle.net forums should make clear that making a quality product will not save you from the internet.


#2240519 Does GW2 need damage meters?

Posted Darkobra on 04 October 2013 - 06:59 PM

Honestly, I don't see a reason for a team damage meter. It doesn't enforce "I have to be better." Instead, it enforces "They aren't as good as I am."

It also really encourages damage above all else. If I wanted that, I'd go to a game that does it better.


#2239121 I can't keep up

Posted Kurr on 02 October 2013 - 05:23 AM

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First of all, I love Guild Wars 2. I've been with the series since the beta of Guild Wars 1, which I also played way too much. It has some flaws, but overall I love it.

What I don't like is something outside of the gameplay : there's just too much coming out all of the time. Before I even have time to really get into the new content they release, it's gone and something else is there. I'm mostly just rushing to get achievements whenever new ones come out and trying to keep on top of things, although I've missed a few achievements already that I can never do again (some of the more annoying ones like Crabtacular, Southsun Survivor 2500 points, Liadri 8 orbs and World 2 tribulation mode because I didn't have time for it).

Now, content itself isn't a bad thing. It keeps the game interesting. They add new items to collect, it's fun overall.

But at some point you just have to be able to take a step back and actually enjoy the game. I'm at a point where I'm not enjoying the game or content anymore because I'm not given the opportunity to do so. I'm just rushing through it.

Since they started the 2 week schedule in June, I haven't done any progress on mapping on my characters. One of my goals is to get 8 characters with 100% map completion, all story dungeons done and the story done. I'm at 4/8 and was proceeding along smoothly, doing mapping and such in between events when I was done the new content in the past. These days, if I don't put every single second into new content I miss it permanently.

Not all of the new content is easy to access either. I'm only 3/10 on Teq achievements, since I always get thrown into disorganized overflow because I don't want to spend 3 hours waiting for a boss (where are our districts so we can at least organize guild groups?!). At least it's permanent this time...

I've given up on collecting event minis because spending not only 500 gems, but 1000 gems so I can put minis into the damn mystic forge to get even more mnis every 2 weeks is more gold than I make playing (and as you can see, I play a ton). I'll never forget Wintersday, where I only got 2 of the 4 BLChest minis despite buying over 50 chests. Awesome stuff, especially when they are account bound.

Ascended crafting? Haven't even been able to touch it, and likely won't for years to come.

I want to be able to gear my characters as well, make them interesting (I personally can't enjoy a character if it doesn't look just right for me, one of the biggest factors in RPGs in my opinion and something that's great in Guild Wars 2 when I can actually pay attention to it). I want to play old content with friends that aren't up to date on everything. I don't just want to rush through new content every 2 weeks in the hope that I'll get everything done before next update. Some weeks I'm busier than others and just can't afford to spend 5 hours a day playing Guild Wars 2.

I had even planned my next goal of focusing on WvW and sPvP a lot when I was done every PvE achievement, because progress was going great in the past. I felt I could probably get everything done in another year or two of playing at my rate and then just be left with legendary collector which I could get through WvW eventually anyway. Then they added 10,000 ranks to WvW and so much PvE content that I don't even bother touching WvW or sPvP anymore because I don't want to fall too far behind on that side at least. So much for that.


This whole thing leads to one huge mess and steals the most important thing from me, the feeling of completion / achievement. It's great to know that you've done everything you can for a bit and just relax and enjoy the game in an easy going fashion once in a while. Guild Wars 1 succeeded greatly at this, first with each expansion in it's own right (Prophecies didn't have titles so it did lack a little bit there I'll admit), where you could finish the campaign then bring your alts through. By that time, the next expansion was on the way or out. Then, when Eye of the North was the last one, you would reach a point with your character where you have every character-bound title, all the quests done, every skill, etc. Done all that stuff and still want more? Alts or account-wide titles were enough to keep you busy for eternity, yet the game never needed to resort to cheap content every 2 weeks to achieve that. It's an awesome feeling you get after putting a ton of time into something and reaching the end.I don't care for a meta reward besides maybe a title (GWAMM is the only title I wear in Guild Wars 2, because nothing else comes close to showing the level of dedication needed to reach it, maybe eventually the AP titles), I just want to get that feeling that Guild Wars 2 seems so keen on not letting me reach.

Unfortunately, Guild Wars 2 is built in a way that I will never be able to keep up with it, at least not on that level. This is in huge contrast to the system in Guild Wars 1 that allowed me to get that feeling of completion multiple times over the years before it added new content (expansions, bonus mission pack, guild wars beyond).


I'm sorry for such a long rant, but it's just frustrating to see such a great game be ruined by such a stupid decision as adding too much content too quickly. Never thought I would see the day, but I'm thinking about just quitting Guild Wars 2 while I'm ahead because I know eventually I won't be able to play for an extended period of time and I just won't want to keep playing a game where I can't do everything, knowing I permanently missed a bunch of stuff.

I felt infinitely more rewarded putting in ~3500 hours into Guild Wars 1 over 8 years than I did putting 1700 hours in Guild Wars 2 so far.


#2222415 What's the one feature you'd like to see GW2 import from another MMO?

Posted Mhenlo on 27 July 2013 - 03:15 PM

1. Strive to bring back a modicum of the combat depth based on the interplay of damage/control/support found in GW1 but within the confines of GW2's philosophy.
2. Add multiple PvP games and objectives, including Random Arenas and Guild vs. Guild
3. Stop with the dungeon tokens and create large instances with random rare drops akin to FoW and UW.
4. Get rid of specific servers and stick with overflow mechanicsn segregating only by American/Euro/International
5. Make a new map for WvW - and make it bigger. Use WvW in conjunction with the Living Story to actually have the players change the way the world is shaped. Pit alliances against each other or races or other thing, such as political parties, etc.
6. Add Guild Halls and housing
7. Add alliance chat
8. Get rid of Coxboxes and find another way to make the game more profitable without being overly exploitive
9. Open up the rest of Tyria for exploration.


#2222325 What's the one feature you'd like to see GW2 import from another MMO?

Posted NerfHerder on 27 July 2013 - 02:00 AM

The quality of life features that we had in GW1 would be good start. Guild Halls, last online/alts, 8-16 player instances, etc.


#2222254 What's the one feature you'd like to see GW2 import from another MMO?

Posted turbo234 on 26 July 2013 - 06:45 PM

I miss the old mission style storyline gw1 had. I'm just not a fan of the current one with the living story. Missions would encourage grouping again.

Guild halls, or something of the nature. Guilds need a place to hang out. Plus I miss gvg.

Other instanced elite areas/more end game. The reason most of my friends stopped playing is because there isn't enough end game content for them.


#2222192 What's the one feature you'd like to see GW2 import from another MMO?

Posted Coren on 26 July 2013 - 02:50 PM

Guild Halls, I want my guild to have a home


#2222190 What's the one feature you'd like to see GW2 import from another MMO?

Posted Gilles VI on 26 July 2013 - 02:41 PM

  • More diversified PvP (ala HA/GvG)
  • UW/FoW coming back
  • Removal of culling in PvE
  • Increased difficulty, dungeons but open world aswell
  • New zones being same as Orr, but better
Sorry for multiple things, but there are so many things that can be improved/added


#2237654 Buying a legendary with real money.

Posted Senatic on 29 September 2013 - 07:33 AM

View Postdavadude, on 29 September 2013 - 06:43 AM, said:

One problem with this... it costs far more in the trading post for obvious reasons than it would be to make it.  The real cost of the dreamer if you make it, save the time you lose due to making it yourself, is around 900-1000 gold, which is around 300 Euros using your equations.

Still insane, but I don't believe they want these weapons to be buyable.

Well if he was to make it himself he'd have to actually play the game in order to get dungeon tokens, WvW tokens, Karma, gift of exploration etc etc. Things he specifically said he wasn't interested/able to do.

OP: I don't mean this in any disrespectful way, although it might sound like it.
A player like you is just not meant to have a legendary. Although for most people Legendaries don't take skill they do require effort and some basic capabilities within the game. Having a Legendary isn't just about the fancy skin, it's about a demonstration for your fellow players that you've been around and know your shiz. If you think doing dungeons for 500 tokens(something that can be done in 3 days time taking less then 2 hours for all paths of TA) is an impossible task I'm afraid to say a legendary should be well out of your reach. Otherwise there is little point to the items, if everyone can get them so easily by just throwing 50 bucks at the devs what the hell would the purpose of them even be. Again I don't mean disrespect towards you, this is just how the items are meant to be, not everyone is meant to be able to get one.


#2237119 Eurogamer Expo 2013 - Guild Wars 2

Posted Mordakai on 27 September 2013 - 02:13 PM

Wait, they were hoping it would take weeks to defeat Tequatl?!?

That's messed up...  it should not take weeks for players to accomplish a 15 min.  event.


#2236991 Eurogamer Expo 2013 - Guild Wars 2

Posted Atticus on 27 September 2013 - 03:06 AM

View PostEl Duderino, on 27 September 2013 - 02:48 AM, said:

Basically, the same old answers:
  • we are aware of it and discussing it
  • we are looking in to it
  • we have teams that look in to it
  • we know there is a community for gvg, we want to support you and are listening (but not going to do anything about it)
  • nothing is off the table (quoted three times)
  • we are always listening (but not doing)
The guy is the Bill Belichik of developer interviews. There is literally no substance to anything he is saying.

Have to agree, there is nothing new or interesting here. In fact my biggest issue is that he just glosses over their mistakes even when people are trying to directly provoke a response from him about them.

In fact when he mentioned a "comprehensive storyline" I almost spit out my drink. Just as anecdotal evidence, in the last Scarlet event we had just completed in invasion in a zone and had defeated Scarlet so I innocently asked... wait did we just kill her or what? (Since it was unclear) This of course prompted a whole 15 min convo where I realized a couple things; no one had any idea at all what the story was, what was happening in it or gave 2 shits about it. That is not a "comprehensive story" in any regard.

"Nothing is off the table",  "Nothing is off the table", "Nothing is off the table"... blah blah, that means nothing is on the table either. It's like all he did was try to use as many buzzwords as quickly as possible to try and spin everything as more positive than it is. I would have been much happier if he had been real and just said "You know guys we launched the game too soon, it just wasn't finished. You know that, we know that. In fact this whole last year has been a real learning process for us but we've taken a hard look over what we've accomplished and some of the things we might have dropped the ball on and are rededicating ourselves towards getting things back on the right path. So here's how we're going to address some of the most substantive problems and give you all some damn impressive content to look forward to"

Something that would at least make me feel like he was a little genuine, instead I feel like I just got felt up by a used car salesman and that is not a good feeling.


#2223805 Best Armor Dye Colors for Under 1 gold?

Posted Xephyr on 02 August 2013 - 09:35 PM

I would say that it depends on your armor, skincolor, haircolor, etc. But here's my norn looking awesome with her cheap dyes. :) Cocoa, Mudmetal, Midnight Rust.

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however if you are looking for a cheap white or black dye, try pitch/iron and blue ice.


#2202735 Zhaitan: The Body Found

Posted Captain Bulldozer on 16 May 2013 - 09:39 PM

Wouldn't it be great if when you had gotten to his corpse, there was a little pop-up on the right side of your screen that said "F: Loot"?