So I'd really like some input on what I've come up with. I'm looking for something that would work well in dungeons, WvW, and maybe fractals (I've never done fractals above level 10). It seems no matter what I'm doing I'm always running around in a small group, so I figured aura-sharing would be nice.
Here's the build.
Here are the armor plans.
And I slapped a quick description of both in the spoiler if you don't feel like checking those links:
Air: I, VI
Water: V, IX, XII
Arcana: V, X
I can't really bring myself to drop any more from Arcana, but should I add 10 more points? I know it's really common to grab Evasive Arcana, but I'm not convinced that that's stronger than another 10 points in Air or Water.
I hate dropping below 50% crit chance whenever I'm building crit damage, which is why I've built 40% crit chance in my armor without Fury. Do you think I could drop that crit chance further? If I went with Valkyrie trinkets instead of Knight's and a Berserker's back instead of Soldier's, I would drop to 30% crit chance and deal 74% crit damage (up from +56% crit damage).
I guess my question is (since I haven't gotten to play with much boon duration yet) how much Fury up-time am I really looking at? I know a lot of Elementalists boast 100% Fury up-time, but how realistic is that? In my case, is trading 10% crit chance for +18% crit damage a good idea?
Thanks for making it through my wall of text! And thanks in advance for any comments.