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Member Since 08 Jul 2012
Offline Last Active Dec 14 2012 07:11 PM

Posts I've Made

In Topic: Let's speak meta... 5 topics in one!

13 December 2012 - 12:26 PM

Meta:

Guardian for center point holding.
Mesmer w/ portal for back point holding (communicate with your team, this has a broad skill-range).

Elementalist roamer (essential in khylo for anti-treb)
Thief Roamer (prioritizes deadly targets, rides them hard: see Necro)
Power necro with rez signet. Blows up mid node. Focuses on staying at mid point.

Tactics: Won't reveal specifics that we use, but the 'meta' seems to have a general "mesmer to close, all other 4 to mid"
Don't bother taking the far node (there are exceptions), winning the middle is your only concern. This keeps your team close so you can always out-roam the enemy team and have the numbers advantage. If you try to take the far point, you'll just lose it to the enemy team as they constantly zerg it from their respawn and overwhelm you.

In Topic: My thoughts about balance and ppls QQ ...

13 December 2012 - 12:20 PM

I have enough experience at all levels of PvP to say with confidence, that every single class in this game has a viable and very strong build or two for high level player (except warrior). But this warrior exception is that every single warrior weapon-set and build is extremely balanced at all levels, just nothing "OP."

In Topic: class with permanent swiftness?

13 December 2012 - 12:18 PM

If you play a roaming elementalist, you'll always have swiftness up without even applying it practically. Sometimes I leave a node to head for the next one and I think "ok i should apply swiftness..." I look down and realize before even using my swiftness skills, i have over a minute already on me from stacking over time.

In Topic: Dec 3 patch notes

10 December 2012 - 05:06 PM

View PostFeatherman, on 09 December 2012 - 10:21 PM, said:

EA still isn't good enough to bring Staff back to it former glory. You after the nerf you had to switch from earth to an element with a combo field to pull off a self-combo due to timing. Now you can lay down a combo field and pull off a combo by switching to earth and then dodging, but you can't realistically get off eruption in time to stack on another blast, so there's not much of a difference overall for them. For staff eles that have allies that can put down a lot of fields the change might redeem them, but otherwise they're still all around lackluster.

In PvE atleast, I now can use earth-water '3' for one blast finisher. or if in water, cast healing rain to eruption + dodge roll for 2 finishers. Regardless though, it's way more fun communicating with your team and getting them to blast when you lay down fields.

In Topic: The "Nerf" Bat

10 December 2012 - 05:04 PM

They have been making small changes to what I believe is one of the most balanced games out there. There are no classes that you can't make work in competitive play. If you aren't capable of doing this, then it is a limit at your current skill bracket. I'm not trying to say 'lrn2play,' but look at classes like 100b warrior. These builds are OP as hell at the beginner level because everyone can use them and people don't know how to counter this. At the very top, warriors get laughed at when they try and bull's rush-100b. Also look at how people claim that ele is the weakest class in game. At low level they are practically non-existent. At the top level, almost every time has one. This seems like a major qq thread.