I love how people everywhere speak as if their opinions are the only ones that are valid and matter. Just a few days ago, there was a huge argument in LA in SoS about how Guild Wars 2 was boring for many players because they got their exotics within the first month and now there's nothing to do. When I brought up the fact that Ascended gear did have stat increases, they complained that it wasn't enough of a difference to motivate them to go out for the new tier. Basically, many players see the gear treadmill as the only scale in which progression in game could be measured.
I can already see many logical arguments against this, some of which including "omg ur wrong" or perhaps even "their're stupid". Well, the point is this: just because you may feel "betrayed" because Anet slightly increased the gear cap, there are those who want the increase to be even higher. There is not a single target audience for GW2, and sometimes, you just have to compromise.
You have to admit, it is still the only way to get ascended items in the game and you said it yourself, you have a chance of a huge profit spike from a lodestone and named exotics from boss chests or champions. Furthermore, it is the only dungeon that you need to do for monthly achievements. Fractals does get ALOT more attention from ArenaNet than the other dungeons, that it is overwhelmingly the only place to play in this game, or lose out.
Oh yeah, I was really happy when I got my Ascended Chestpiece, I mean, my Ascended Boots, I mean... Wait, you can't get those yet <.<" It's overwhelmingly the place to be because it's overwhelmingly new. This mentality of "losing out" is exactly why this whole thing is becoming such a big deal. I've been playing since the betas, since early release, and most of my 80's are still geared in greens and yellows. Why? Because I'd rather do things that are fun to me rather than things to make sure I don't "lose out". Am I optimal? Far from it. Am I having fun? Yup.
did they raised the level cap? did they put strong weapons? did they require people to grind? were the things that you got on 2005 became obsolete?
Why yes, back in 2005 a 15-20 FDS with a +14% over 50% would have been worth plenty of money. I sold my 10/10 sundering Drago's flatbow the day before they released 20/20 sundering. Were the old weapons with 10/10 updated? Nope. ERHMAHGERD, CONSPIREHSY.
NuclearDonut, on 16 November 2012 - 04:10 AM, said:
Well there aren't any new game modes, the new PvP map is still just conquest. If they spent their time on new armor models instead of a pointless tier of new gear to please the mindless MMO drones then I would be happy. I never said anything about being very specific either. Also, your post literally had no point but to flare up an argument, the very definition of a troll post. I guess it worked though, so props to you on a solid trolling. Good day sir, and if you're not trolling me: think before you speak/type.
Perhaps not you specifically, but lets hypothetically say that Anet did release a new set of armor. Odds are, many will be happy and not say a thing. Then you have those "omg moar butt-cape" comparisons, so on and so forth, and be utterly unhappy and make a huge hullabaloo. Besides, Ascended gear does have new skins, those pieces are just not released yet.
So, to recap, we've had a huge update on a game with no sub fee within three months of release, and yet there are still those who find room to complain. Who really should be thinking before typing?
Apparently, there are 2 people at ANet who are working on class balance, and I'm pretty sure they only play thief, mesmer and maybe guardian.
To compare this with other games, GW1 was mainly balanced by Izzy with his team. Morello is the main guy balancing League of Legends. Dustin Browder and David Kim balance all of SCII. You don't need that many people to lead balancing. I would assume it would make it rather long in the tooth if more than five tried to get their ideas into place.