For the five, six, however many years it took since Guild Wars 2 was announced, I had looked forward to the game like nothing else had ever been able to entice me. Guild Wars 1 had been my first "MMO" after an extended childhood playing D2/LoD. Maybe it was just nolstagia, but I really wanted that new game feel, that sense of novelty and wonder all over again, and GW2 seemed to fit the ticket. Anet had put together an amazing team of artists and thinkers, and to me, they could not possibly do any wrong.
When August of last year rolled around, I was happy beyond words. GW2 looked amazing, and the thematic elements really tied together. The movement and gameplay were smoother than most MMO's that I've ever played. To this day, I cannot stand a game that doesn't let me move while casting. But really, that's all GW2 had going for it. What really made GW1, the reward for creativity and player decisions, no longer existed. Sure, there were cookie cutter builds back then, IWAY comes to mind, but there was the chance for novelty. Without a "trinity" and without set roles for each player to play, everything in this game, be it open world events or the dungeons, felt more like a single player experience where you depended on other people's involvement, rather than a true MMO.
The best friend I had in GW1 was a Swiss guy whose main was a monk. The first time I played with him, he just had the most ridiculous build on his monk, and kept everyone alive in The Deep even when other scrub monks like myself had long gone belly up. Really, those were the coolest experiences for me in GW1, just seeing the sheer amount of creativity and skill players had. For me, it really helped knit the small group of people I knew together.
Fast forward to GW2, and I felt like I had better, more wholesome interactions with people on Guru during GW2's development time than I've ever had in the game itself. It's not the fault of the people, there's nothing inherently wrong with the community. It's just that when playing with anyone in the open world, rarely have people made such an impression on me that I've actually wanted to get to know them beyond the character that they were playing. It saddens me that when I lurk around the GW2guru forums out of habit from years past more than anything else, a lot of those outspoken staples of the community have long since gone.
Extremely off topic, so here comes the TLDR;
I haven't played GW2 consistently since last October, and if you were to tell me that this was going to be the case a year ago, I would have never believed you.
I love how people everywhere speak as if their opinions are the only ones that are valid and matter. Just a few days ago, there was a huge argument in LA in SoS about how Guild Wars 2 was boring for many players because they got their exotics within the first month and now there's nothing to do. When I brought up the fact that Ascended gear did have stat increases, they complained that it wasn't enough of a difference to motivate them to go out for the new tier. Basically, many players see the gear treadmill as the only scale in which progression in game could be measured.
I can already see many logical arguments against this, some of which including "omg ur wrong" or perhaps even "their're stupid". Well, the point is this: just because you may feel "betrayed" because Anet slightly increased the gear cap, there are those who want the increase to be even higher. There is not a single target audience for GW2, and sometimes, you just have to compromise.
You have to admit, it is still the only way to get ascended items in the game and you said it yourself, you have a chance of a huge profit spike from a lodestone and named exotics from boss chests or champions. Furthermore, it is the only dungeon that you need to do for monthly achievements. Fractals does get ALOT more attention from ArenaNet than the other dungeons, that it is overwhelmingly the only place to play in this game, or lose out.
Oh yeah, I was really happy when I got my Ascended Chestpiece, I mean, my Ascended Boots, I mean... Wait, you can't get those yet <.<" It's overwhelmingly the place to be because it's overwhelmingly new. This mentality of "losing out" is exactly why this whole thing is becoming such a big deal. I've been playing since the betas, since early release, and most of my 80's are still geared in greens and yellows. Why? Because I'd rather do things that are fun to me rather than things to make sure I don't "lose out". Am I optimal? Far from it. Am I having fun? Yup.
did they raised the level cap? did they put strong weapons? did they require people to grind? were the things that you got on 2005 became obsolete?
Why yes, back in 2005 a 15-20 FDS with a +14% over 50% would have been worth plenty of money. I sold my 10/10 sundering Drago's flatbow the day before they released 20/20 sundering. Were the old weapons with 10/10 updated? Nope. ERHMAHGERD, CONSPIREHSY.
NuclearDonut, on 16 November 2012 - 04:10 AM, said:
Well there aren't any new game modes, the new PvP map is still just conquest. If they spent their time on new armor models instead of a pointless tier of new gear to please the mindless MMO drones then I would be happy. I never said anything about being very specific either. Also, your post literally had no point but to flare up an argument, the very definition of a troll post. I guess it worked though, so props to you on a solid trolling. Good day sir, and if you're not trolling me: think before you speak/type.
Perhaps not you specifically, but lets hypothetically say that Anet did release a new set of armor. Odds are, many will be happy and not say a thing. Then you have those "omg moar butt-cape" comparisons, so on and so forth, and be utterly unhappy and make a huge hullabaloo. Besides, Ascended gear does have new skins, those pieces are just not released yet.
So, to recap, we've had a huge update on a game with no sub fee within three months of release, and yet there are still those who find room to complain. Who really should be thinking before typing?