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Member Since 09 Jul 2012
Offline Last Active Yesterday, 05:54 PM

Posts I've Made

In Topic: Why no second slot weapon upgrade?

21 November 2014 - 11:42 PM

View PostJemFayCrystal, on 21 November 2014 - 08:42 PM, said:

There are two slots.  One slot is already filled.  I am wearing complete armor set and the weapon should also be in the set.  It was all level 35 bought from guild vendors.

So what's with the unused 2nd weapon slot saying "existing upgrade will be destroyed" if I try to add a 2nd upgrade to my weapon?

You have to choose the slot. It will always automatically default to the first slot, even if the second slot is empty. You have to manually drag the new upgrade into the second, empty slot.

In Topic: GW2: Master of Salami Slicing

13 November 2014 - 10:32 PM

View PostBaron von Scrufflebutt, on 13 November 2014 - 07:20 PM, said:

So, since the amount that is being taken away from the user is small and since consumers encounter other consumer unfriendly practices throughout their daily life, this type of consumer unfriendly ideas aren't worth pointing out?
I am sorry, I don't see anything here that would negate what the OP is saying: on the contrary, you seem to agree with what he is saying and all you are saying is that you are not bothered if A.Net introduces certain solutions that negatively impact consumers.

Honestly, I am not bothered if you accept consumer unfriendly practices. But I am extremely bothered if you tell people that they should simply accept these consumer unfriendly practices because they do not bother you, which is what your "Next thread, please." statement implied.

I don't think that's quite what he's saying. Here's my interpretation.
Player buys 10 gems every month but only spends 9 of them. Is that 1 remaining gem wasted? Of course not. Eventually, you'll accumulate the 9 gems that make up your typical monthly spending and you can either choose not to buy that month or buy anyway and spend twice your normal expenditure. It's only if you quit the game with gems remaining that there's any actual "waste" going on.

I'm not saying that this new mechanism is more friendly. Just that it's not quite as unfriendly as it's being portrayed.

In Topic: Echos of the Past Patch Notes

05 November 2014 - 10:34 PM

View PostMiragee, on 05 November 2014 - 08:01 PM, said:

How is that supposed to happen if part of the expansion sized feel is to dive into the game for hours and hours, for days and days and even for weeks and experience something new all the time? Continuity of the experience is one of the key aspects of an expansion.

Not that it would be perfect in every regard but you could time-shift the content. Log in periodically throughout the season to unlock the new content but don't actually play it. Wait until the end of the season and then play it all at once. Then you lose the aspect of discovering the new content along with the rest of the community, which is a different problem.

For myself, while I think I'd like patches that have a little more meat to them or these bite-sized pieces a little more frequently, I like the model in general. It produces a source of periodic novelty for me. I can do routine farming and crafting for a week and then play new content for a week. Then back to routine farming. Better still if there's something in the new area that I want to farm. (For example, last week, I did my "routine" farming in Dry Top because I wanted one of the fossilized insect weapons.)

In Topic: Echos of the Past Patch Notes

04 November 2014 - 07:58 PM

[quote name='davadude' timestamp='1415130342' post='2342039']
If it makes you guys any more hyped, the ending of the story is quite amazing.  Without spoiling anything, not only is it an amazing nod/recreation from GW1, it explains a lot of the current season.  Can't wait for 2 weeks!

I won't be able to log in to play for another week. I'm very curious, though, how surprising did you find it? Did they take the story in a satisfying but nonetheless unexpected direction or was it pretty easy to guess what was going to happen?

In Topic: Thoughts on the September Feature Pack?

10 September 2014 - 04:15 AM

View PostShayne Hawke, on 10 September 2014 - 12:59 AM, said:

I felt sick to my stomach when I was going through alts to deposit minis and noticed that the third utility slot on some of my hardly played characters was now locked until 35.

Thank goodness I don't spend time doing anything in this game anymore except activities where none of these changes matter, or else I might have actually thrown up.

Is this sarcasm?  You felt physically ill about changes to level progression in an MMO?  Mate, I think that's a coincidental medical problem.