Jump to content

  • Curse Sites
Help

EphraimGlass

Member Since 09 Jul 2012
Offline Last Active Dec 16 2013 01:16 AM

Posts I've Made

In Topic: Do you still play GW2, and why?

28 November 2013 - 05:33 AM

I logged in to run the Clock Tower again but they nerfed the rewards so I only did that a few times.  Otherwise, I haven't played much in the last 4-6 months.  It's kind of a pity because I never even concluded the primary content (beating Zhaitan.)  I actually enjoy dungeons and fractals and would play them still.  Having fallen behind, though, most of the people still doing dungeons are impatient with inexperience or casual play.  My core group had begun to suffer attrition earlier than that but 6 months ago just about marks the point where I could no longer get a group of five together by hook or by crook.

In Topic: Hamartia's S/D Elementalist Build; DPS + might-stacking

16 August 2013 - 04:46 PM

View PostHamartia, on 05 August 2013 - 09:42 PM, said:

For those few really annoying fights where Scepter is at a severe handicap due to movement and such...

I actually feel really comfortable fighting mobile enemies.  Air 5 and Earth 4 knock down.  Earth 5 slows.  I've begun substituting Signet of Earth, which immobilizes, in place of either Arcane Shield or Arcane Blast (depending on how much I need the stun-break on Shield).  Against fast-moving trash mobs, that'll put them low enough to finish them off with Air.  Against veterans, I'll probably need to kite because Air 5 and Earth 4 have long cooldowns but I can just cycle rapidly between attunements to keep up bleeds, burns, blinds, and heals.

In Topic: Hamartia's S/D Elementalist Build; DPS + might-stacking

31 July 2013 - 04:58 PM

View PostKhadroth, on 31 July 2013 - 01:14 PM, said:

Nothing is really tedious about the hammer, unless you're considering the half a second required to pick up the second one tedious. If anything its the most laid back style of play an ele has provided the mobs aren't blind-immune. You just #1 them to death and they rarely get a hit in.  If you're trying to learn the class and it's rotations that's a different story of course. But if you've got it down and just want to level fast and efficient nothing will really beat the hammer.

I think we're looking at the same scenario in different ways.  I'm okay with inefficiency but "just #1 them to death and they rarely get a hit in" is about as tedious as I can imagine.  It's not so much that I want to learn about the class and its rotations - although that's nice.  If all I need to do is press 1 and wait, though, that makes the experience less engaging and interactive.

In Topic: Hamartia's S/D Elementalist Build; DPS + might-stacking

30 July 2013 - 10:13 PM

View PostKhadroth, on 30 July 2013 - 07:54 PM, said:

Eh I'd counter with, you wouldn't need the rotation and could instead just drop the hammer and #1 them to death while leveling.

While this is technically true, it'd be awfully tedious.  I forgot that Arcane Shield got stun-breaking in the recent patch.  While leveling, I can see going for three arcane spells:  Shield, Blast, and Wave.  When you get your first 10 into water, instead of choosing damage bonus damage when your health is above 90% (which I think would be unreliable), choose the one that causes vulnerability when you use an arcane spell or signet.

Hamartia, you mention Signet of Air, which I'd normally like.  My gaming partner doesn't usually slot a speed boost, though, so I'd end up having to wait for her anyway.

In Topic: Hamartia's S/D Elementalist Build; DPS + might-stacking

30 July 2013 - 11:46 AM

I had been looking for a build to level with that provided some compromise between the single-target focus of dagger/dagger and the AoE focus of staff.  This build seems to accomplish that and it also drove home for me the importance of lining up combos when playing elementalist.  I feel a whole lot more effective now with my ele than I ever did before.  One question, though.  What do you do for stun-breaking?  If I get CC'd after I activate Dragon's Tooth but before I activate Ring of Fire (or just after I activate Ring of Fire, before I can activate my other combo finishers), then I'm stuck near melee range with few or no stacks of might and my combo disrupted.  With Arcane Wave, Arcane Blast, and Lightning Hammer in my utilities, I'm unprepared for that.  I was deliberating replacing Arcane Blast with a stun-breaker.  What's your experience in that regard?