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EphraimGlass

Member Since 09 Jul 2012
Online Last Active Today, 05:06 PM

Posts I've Made

In Topic: GW2 has a content, not a feature problem.

Yesterday, 09:44 PM

View PostKillyox, on 30 July 2014 - 03:38 PM, said:

It all depends whether you think short term or long term. Long term will always bring a lot more money if you have patience and knowledge to back it up.

Patience I have.  Knowledge, in this context, not so much.  How did you know that snowflakes would sell for a lot later on?  Or flame dye?  How did you determine that you could craft a particular item profitably?  How did you determine that there was adequate demand for that item that it would sell in a reasonable time once you crafted it?

I'm aware that the solution is "research" but that's just a grind of a different kind.  Sometimes one gets lucky and stumbles on a profitable secret.  More often than not, I've found, uncovering that secret means lots of reading and calculating before you discover a hidden gem.

In Topic: Getting tired of berserker

29 July 2014 - 05:33 AM

View Posttypographie, on 27 July 2014 - 07:14 PM, said:

That doesn't mean that I think there's no value in swapping to Water Attunement to drop a quick Geyser or Healing Rain if circumstances call for it, its just that I don't think stacking healing power (at the expense of something else) is justified by the performance difference.

I guess I have to admit that I haven't run the numbers before nor analyzed their meaning.  I just checked one of my favourite skills, Symbol of Faith (Guardian, Mace #2).  I happen to like Symbols so I trait for them.  With Writ of Persistence, Writ of the Merciful, and Cleric's gear, it will heal on average 45 dps more than it would if I were wearing Berserker's gear.  Unfortunately, I can't put that number into context.  It's not much relative to a healing skill.  On the other hand, it's healing most anybody else who is in melee with my target so I might multiply that number by two or three.

I'm really not sure how to evaluate the benefit.  Considering Symbol of Faith alone perhaps it's not worth it.  I also have mace's auto-attack chain, Healing Breeze, Merciful Intervention, and Virtue of Resolve.

I won't try to argue that this is an effective build.  Perhaps I and my teams really would be better off if I were more fighty.  I know I can't dish out enough healing to single-handedly keep an ally in the fight.  Speaking anecdotally, however, it seems I'm able to keep them up long enough to get off their own heals.  Would that still be the case if I were more fighty and less healy?  I don't know.

What I do know is this:  switching from Cleric's to Berserker's gear would not make me a better healer.  It probably wouldn't make me a better supporter.  My endgame fantasy with my guardian and, to a degree, also with my engineer and elementalist, involves supporting my team mates.  Healing advances that goal.  In some ways damage inhibits it.  It probably would end fights faster and I can empathize with the argument that ending the fight is the best form of support.  On the other hand, a good supporter isn't a glory hog.  I have some Berserker-fitted characters for when I want to mow down my foes and some Cleric-, Celestial-, and Apothecary-fitted characters for when I want to help my friends to mow down their foes.

In Topic: Is anyone else sick of Sylvari?

28 July 2014 - 12:24 PM

View PostMizpah, on 28 July 2014 - 04:48 AM, said:

Edit: they could pull a Price Rurick from GW1. Taherne shows up to save the day. Facing a second elder dragon after all is not that big of a deal -been there, done that, got the T-shirt. Things go out of control and he is either trapped, killed, or sacrifices himself. Later you find him as an elite champion of the dragon you have to defeat before facing off with Mordremoth.

In the original personal story, after the mentor's heroic sacrifice at Claw Island, I was rather surprised that we didn't end up having to fight the character as a minion of Zhaitan later.  I guess that one of the mentors was a Sylvari and that wouldn't have worked out with their vaunted immunity to corruption.  That's too bad.  They could have made that character Asura or Human and made it play.

In Topic: Getting tired of berserker

27 July 2014 - 05:47 PM

View Posttypographie, on 27 July 2014 - 04:07 PM, said:

When I wore defensive gear I still had to dodge all the same things and avoid red circles just as I do in full Berserker, or I would be dead. Trying to emphasize healing, tanking or "support" builds in this game really isn't noticeably more effective in their respective gear sets because the depth and power of those mechanics still just isn't there. And the hits are still just too big to survive.

So while I do wish this game had some more real options, I've found that the consequence of wearing Berserker armor is to make me more effective without practically changing my play. I'm not lamenting my gear while running dungeons, I put it on and forget about it.

I agree that the big hits are too big to survive but there are also numerous little and medium hits that can wear you down.  Playing well will minimize the downtime created by nuisance damage.  Having a support-leaning character will, as I noted, supplement a team's ability to do so.  If I find myself spending half my time laying down heals and some fraction of my time engaged in other non-damaging work (reviving, buffing, debuffing) then investing some points into healing power to make those heals as useful as possible seems worthwhile.

You might correctly argue that I "shouldn't" need to spend so much time healing if my teammates know what they're doing.  So what if they don't?  There's no moral failing in being less than perfect at a video game.  Sure, my time is valuable but it's not that valuable.  This is just my hobby.  I'd rather spend 30 minutes in joyful chaos than 20 minutes in efficient routine.

In Topic: Getting tired of berserker

27 July 2014 - 01:45 PM

I don't think that the 'zerker meta is as bad in GW2 as the endgame meta in GW1.  In GW2, I very seldom experience criticism for not playing with Berserker's gear nor, for that matter, even being asked.  I think there is a significant fraction of players who believe, as I do, that the "perfect play" required to fully benefit from Berserker's gear is not especially exiting.  It's a roleplay game of the fine, old dungeon crawler sort.  There's enjoyment to be had in a slightly disorganized skirmish as well as in an efficient surgical strike.  As other's have noticed, most players don't always play perfectly.  Having some healing power to supplement the team's survivability, extra vitality so you can better help out when somebody is downed out of position, or any other role besides DPS is rarely wrong even if it's less efficient by the most objective analysis.