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Member Since 10 Jul 2012
Offline Last Active Mar 08 2013 01:52 AM

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In Topic: Coron's guide to diplomacy - The 2v1 and you!

10 December 2012 - 01:19 PM

View PostFriendlyFire, on 10 December 2012 - 10:46 AM, said:

I will say it is easier when an enemy is leading the push on a common enemy, but a truly great Server will not take the path of least resistance.
That is a very interesting viewpoint, but it makes no sense in WvW or any war, or simulation thereof.
If I throw myself solo at an incoming zerg and die painfully, that makes me a "great" player? If a small group of people throw themselves at a heavily fortified tower, they deserve some consolation prize, even if they did not take the objective?

If, on the other hand, you manage to overcome a supposed "harder" target, by definition you have invested a greater amount of supply/manpower/time than the minimum required to do so, making the notion of an easy target invalid. There is no target of "least resistance", only more tactically viable targets.