The easiest comparison is always the paladin, or holy warrior. Under a less cursory examination this doesn't really hold up as there are so many religious views between the races. For me, Ree Soesbee described it best when she said their power comes from faith. Not faith in gods necessarily, but faith in what drives that particular race. Humans have faith in their gods, norn in the spirits of the wild, asura in the eternal alchemy and sylvari in the pale tree and the teachings of ventari. Last, certainly not least and one of my favorites though was the charr. The charr guardian's power comes from his faith in his/her warband.
Beyond that, I would encourage you to find your own guardian. They are based on that faith, but how that is represented is up to you. Are they a ferocious zealot, a pious monk, a stalwart defender or a wanderer or seeker of truth. There are tons of directions you can go both closely correlating with the racial norm or as an "against-type" character. The real question here is who is your guardian?
My sylvari guardian is a wanderer. In his personal story choices at the beginning, he chose, "where life goes, so to should you," and in a lot of ways that has informed my character. He ended up in the Order of Whispers, giving him a bit of depth by not going with the obvious order for his profession. I really like how he has come along, honestly, not only as a mechanical character but as a role-play character. (Note: I'm not a "role-player," but I do like my characters to have a certain consistency to their story. To me that's really role-playing.)
- Viewing Profile: Posts: Khaal
Khaal
Member Since 08 Feb 2010Offline Last Active Yesterday, 11:20 PM
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In Topic: Help me "get" the Guardian's flavor
16 April 2013 - 02:58 PM
In Topic: What does your Sylvari heavy armor look like?
13 April 2013 - 07:49 PM
Honestly, the only armors I like on sylvari are the cultural armors or the Twilight Arbor armor. My guardian wears TA armor and my necro probably will as well. Take your sylvari to the PvP locker and preview some sets or google GW2 Armor and check out a couple of the sites with previews.
My guardian with autumn colors...
My guardian with autumn colors...
In Topic: Skill Division: WvW and PvE
13 April 2013 - 05:00 PM
[quote name='Airwolf' timestamp='1365810969' post='2191031']
Now i really hope that they also add a way to split trait sets as well. As some traits will become more/less useful if skills change.
[/quote]
[quote name='Kurosov' timestamp='1365821299' post='2191064']
The better option would be to add pve and pvp only traits i think.
Keep the balance between some, and add new traits that are format specific. Having multiple different on skills is one thing, but traits as well would get messy.
Then follow it up with a different trait set/skill bar for wvw much like the spvp one works so you can keep a pve builds, a wvw builds and an spvp build.
[/quote]
[quote name='Azure Skye' timestamp='1365831906' post='2191093']
This makes into 3 category PvP, PvE and WvW, right?
[/quote]
Pardon my reductio ad absurdum, but where does it end. At what point do we draw lines. Should we split skills and traits for dungeons, personal story and open world PvE? Should we split between different SPvP maps? Do we change weapon skills so that a (insert weapon type here) operates one way in PvP and another in PvE? Let's face it, some weapons get way more use in one format over another. Hell, maybe there should just be three different games here, right?
(Note to those responding to this thread: I have already stated that this is reductio ad absurdum and therefore implied that it is rhetorical, so please be aware of that in your response.)
Now i really hope that they also add a way to split trait sets as well. As some traits will become more/less useful if skills change.
[/quote]
[quote name='Kurosov' timestamp='1365821299' post='2191064']
The better option would be to add pve and pvp only traits i think.
Keep the balance between some, and add new traits that are format specific. Having multiple different on skills is one thing, but traits as well would get messy.
Then follow it up with a different trait set/skill bar for wvw much like the spvp one works so you can keep a pve builds, a wvw builds and an spvp build.
[/quote]
[quote name='Azure Skye' timestamp='1365831906' post='2191093']
This makes into 3 category PvP, PvE and WvW, right?
[/quote]
Pardon my reductio ad absurdum, but where does it end. At what point do we draw lines. Should we split skills and traits for dungeons, personal story and open world PvE? Should we split between different SPvP maps? Do we change weapon skills so that a (insert weapon type here) operates one way in PvP and another in PvE? Let's face it, some weapons get way more use in one format over another. Hell, maybe there should just be three different games here, right?
(Note to those responding to this thread: I have already stated that this is reductio ad absurdum and therefore implied that it is rhetorical, so please be aware of that in your response.)
In Topic: Looking for a class for PvE
10 April 2013 - 08:37 PM
The question really isn't about class so much as it is about playstyle. I have found all the classes I've played able to do just about anything I need it to, but they do it in different ways. I had some trouble with thief, because I don't usually play that style of character, but I still managed to do well with him. Honestly, you need to dig into a class and find a playstyle that works for you, and if you can't, then reroll. I've played guardian, warrior, thief, mesmer and ranger to level 80 and I have a level 40 necromancer and I've done dungeons with all of them. I've got 100% completion on my guardian. I could get it with any of my toons, but my guardian is my favorite, just love the playstyles. Of the classes you listed, I haven't played the engineer at all and I didn't get into the elementalist. I like the necro and the mesmer. Both can have good damage and survivability, but they do it in interesting ways.
In Topic: Further Splitting of PvE & PvP Skills
10 April 2013 - 08:23 PM
[quote name='El Duderino' timestamp='1365624288' post='2190083']
Unfortunately, the downfall to this whole thing is that it does make it more complex to go from PvE to PvP. However, this game is clearly being supported by the PvE crowd at this point. So, the only thing this does is make sure that there is incentive to balance PvP without the PvE crowd threatening to kill developers.
If this game has any hopes of being eSport, or even having healthy and robust PvP, this is a huge step in the right direction, regardless of the added complexity of skills possibly doing different things.
[/quote]
I agree that complexity is an aspect of this system, or any system for that matter. One thing we need to take note of though is that the game, not just in general but specifically to PvP as well, needs to be "easy to learn, difficult to master." If the learning curve is too steep, and I suggest that too dramatic of a PvP/PvE split will steepen the curve, then it will make the barrier to entry for PvP too high and in order to have a thriving PvP community, the rate of players entering PvP needs to be higher than or equal to the rate of players leaving. Otherwise the community dwindles to a small group of people.
Unfortunately, the downfall to this whole thing is that it does make it more complex to go from PvE to PvP. However, this game is clearly being supported by the PvE crowd at this point. So, the only thing this does is make sure that there is incentive to balance PvP without the PvE crowd threatening to kill developers.
If this game has any hopes of being eSport, or even having healthy and robust PvP, this is a huge step in the right direction, regardless of the added complexity of skills possibly doing different things.
[/quote]
I agree that complexity is an aspect of this system, or any system for that matter. One thing we need to take note of though is that the game, not just in general but specifically to PvP as well, needs to be "easy to learn, difficult to master." If the learning curve is too steep, and I suggest that too dramatic of a PvP/PvE split will steepen the curve, then it will make the barrier to entry for PvP too high and in order to have a thriving PvP community, the rate of players entering PvP needs to be higher than or equal to the rate of players leaving. Otherwise the community dwindles to a small group of people.
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