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Member Since 11 Jul 2012
Offline Last Active Jan 17 2013 04:36 PM

Posts I've Made

In Topic: Legendary Focus - The Minstrel

04 January 2013 - 03:15 PM

I don't really think it's about what they "said" so much as what they "did" - they created a couple Legendaries that are not so Legendary.

They should really go back and beef up some of the less impressive Legendaries so that players like me (who run Scepter+Focus primarily) have a Legendary we actually want...

In Topic: Main hand pistol for mesmers?

02 January 2013 - 10:04 PM

Who says Mesmers wield weapons the same way as everybody else? Greatsword showed they don't need to.

1: Clone Gun - slow autoattack that creates a half-health clone at the enemy's location.
2: Ethereal Rift - tear a rift in front of you that reflects projectiles (closes after a projectile is reflected)
3: Boomerang - throw your pistol at foe, dazing and applying confusion (perhaps 1s daze and 3-5s confusion x3)

In Topic: World's first thunder sword, Bolt !

15 November 2012 - 08:09 PM

Question: I use offhand sword in my build and would love the aura. Any chance you get the aura when wielding in offhand after the patch?

In Topic: Will we ever see "invisible" dye?

08 November 2012 - 07:24 PM

Not invisible dye, but Mirror Dye could be awesome.

In Topic: What Is Up With Runes That Proc On Hit?

26 October 2012 - 04:12 AM

Somebody doublecheck my math. It's been awhile...

Let's try looking at this a different way. How many hits does it take before it procs? We can express this as a percentage only, but...

% Chance Rune Will Not Proc After X Hits: 100*(.95^x)
% Chance Rune Will Proc (At Least Once) After X Hits: 100(1-.95^x)

(I'm simplifying by ignoring internal cooldown.)

Now, what's interesting is that we can compare this to a rune that procs on crit, for example. Say you have 50% crit chance and a rune that does an effect with a 20% proc on crit.

% Chance Rune Will Not Proc After X Attacks: 100*(.90^x)
% Chance Rune Will Proc (At Least Once) After X Attacks: 100(1-.90^x)

What you can do is then compare the two based on how many attacks you'd do over a period of time that you take a certain number of hits. Say you think you can land 2 hits for every 3 that hit you in an area...

100(1-.95^3) = 14.3% chance on 3 hit rune procs
100(1-.9^2) = 19% chance on 2 attack rune procs

And with some fancier math, you can find the attack/hit ratio where on-hit and on-attack would flip spots... Solve 1-.95^x = 1-.9^y down a bit. I've been drinking, though, and can't even do simple math at this point. Blame bourbon.

Also, it's possible this is all nonsense and a waste of your time. Like I said, been awhile since I've done maths.