Despite playing both the original Guild Wars and now Guild Wars 2, it wasn't until a couple weeks ago that I finally got around to reading the novels. While reading, I couldn't help but wish that you could control golems the way characters in the books do: rather than just a racial elite that gives you a golem for a short period of time, I'd love to have one with me constantly.
This got me thinking: other than some infrequently-used skills, your choice of race doesn't matter much in GW2. I think that's by design, but it'd be nice to have a couple extra options when it comes to character customization and skills that match your race.
So here's my idea: a race-specific trait line for each of the races. Putting points into this trait line would enhance your existing racial abilities (but no additional trait points should be offered beyond the current 70.) Rather than stick to the current minor/major setup, it could just be majors at 10/20/30.
The trait lines could be something like this...
Adept: elite skill slot becomes "permanent golem" - like the powersuit skill, but it is persistent. Damage is done directly to you, not the golem, so it wouldn't be a "second health bar." While in the suit, #10 would deactivate and "put away" the golem.
Master: your golem attacks automatically, leaving you to use your own weapon skills (1-5) while in the golem
Grandmaster: "golem remote" allows permanent golem that can attack and move without you inside.
I haven't thought too much about the other races since I spend 90% of my time as Asura, but here's some ideas...
Human: Dervish - a standalone dervish class wouldn't make sense with multiple races, but you could bring back some of the skills with a human-only trait line
Norn: expanded powers/abilities when becoming your spirit animal
I'm a little less sure when it comes to Charr and Sylvari, curious if anybody else has any ideas.
timmyfMember Since 11 Jul 2012
Offline Last Active Jan 17 2013 04:36 PM
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