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timmyf

Member Since 11 Jul 2012
Offline Last Active Jan 17 2013 04:36 PM

Topics I've Started

Race-Specific Trait Lines

02 January 2013 - 09:46 PM

Despite playing both the original Guild Wars and now Guild Wars 2, it wasn't until a couple weeks ago that I finally got around to reading the novels. While reading, I couldn't help but wish that you could control golems the way characters in the books do: rather than just a racial elite that gives you a golem for a short period of time, I'd love to have one with me constantly.

This got me thinking: other than some infrequently-used skills, your choice of race doesn't matter much in GW2. I think that's by design, but it'd be nice to have a couple extra options when it comes to character customization and skills that match your race.

So here's my idea: a race-specific trait line for each of the races. Putting points into this trait line would enhance your existing racial abilities (but no additional trait points should be offered beyond the current 70.) Rather than stick to the current minor/major setup, it could just be majors at 10/20/30.

The trait lines could be something like this...

Asura: Golemancy

Adept: elite skill slot becomes "permanent golem" - like the powersuit skill, but it is persistent. Damage is done directly to you, not the golem, so it wouldn't be a "second health bar." While in the suit, #10 would deactivate and "put away" the golem.
Master: your golem attacks automatically, leaving you to use your own weapon skills (1-5) while in the golem
Grandmaster: "golem remote" allows permanent golem that can attack and move without you inside.

I haven't thought too much about the other races since I spend 90% of my time as Asura, but here's some ideas...

Human: Dervish - a standalone dervish class wouldn't make sense with multiple races, but you could bring back some of the skills with a human-only trait line

Norn: expanded powers/abilities when becoming your spirit animal

I'm a little less sure when it comes to Charr and Sylvari, curious if anybody else has any ideas.

Thoughts?

Quaggan as a Playable Race

21 September 2012 - 03:41 PM

No race makes me coo like the Quaggans. And while primarily aquatic, we've seen that they can go out on land. Add in Tengu and Hylek, perhaps, and you've got a sweet set of expansion races. Hoo!

[MEGA] Super Mega Happy Fun Time Guild - Casual PvX for those with a sense of humor

18 August 2012 - 05:55 PM

Hey everybody!

Starting a guild with a few real-life friends and figured I'd open it up to anybody who might be interested. Super Mega Happy Fun Time Guild - or MEGA for short - is a guild focused mostly on having a good time, but with some attention paid to cutting up, having a laugh, etc.

So you have an idea of the type of player we're looking for, I present to you "You Might Be a MEGA if..."

If you theorycraft while drinking heavily, you might be a MEGA.
If you were asked "What's the endgame here?" during a business meeting and responded, "Legendary Weapons," you might be a MEGA.
If you are brewing a Guild Wars themed beer, you might be a MEGA. (Sylvari Pale Tree Ale and Flame Legion Smoked Chili IPA coming soon!)
If your emblem is a pink unicorn in a red heart, you might be a MEGA.

Hopefully that helps. See you in game!

Almost forgot: you can apply at our website: www.supermegahappyfuntime.com

Combo Field Build (Theorycrafting)

15 July 2012 - 01:24 AM

Has anybody looked into building a Mesmer centered around combo fields? If you're playing with somebody with lots of Blast finishers (Warrior or Engineer come to mind) you could stack tons of confusion in an area.

I was working on one over here: http://en.gw2codex.com/build/4251/show

Does this seem like a viable way to play mesmer, assuming you had allies who can help you finish the fields?