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Member Since 11 Jul 2012
Offline Last Active Feb 01 2014 10:10 PM

Posts I've Made

In Topic: Is magic find useful?

23 March 2013 - 07:12 PM

Magic find is probably only useful for general PvE and t6 material farming, and even then, you need to consider a few things when making a MF character.

In general, it's important to not max MF and take into account the stat tradeoff to obtain MF. Exotic explorer gears sacrifice too much stat for just 3% MF a piece (wearing rare gear is even worse). The stat sacrifice is so much that you're going to kill mobs so much slower that your overall return is going to be worse than a non-MF character.

The sweet spot is
1) For amor: Berserker + 5 pirate + 1 traveler for 60% MF
2) Weapon: Berserker with sigil of luck, swap once 25 stacks are maxed.
3) Trinket slot: exquisite opal orbs for 4% MF each.
4) If you're willing, spend 50 laurels to get The Golden Lotus + Magical Infusion for 30% MF.

This gives you 125% MF total while a full MF character will only have about 40% MF more than this. If you take into account guild + banner + food bonuses, the MF difference isn't that much, but your damage output is going to be way higher.

That's what I run to farm t6 mats (5g+ an hour).

In Topic: Gear Stat Calculator

20 February 2013 - 01:41 AM

View PostLoperdos, on 20 February 2013 - 01:18 AM, said:

The only downside is that it does not have the skills and utilities for the classes.
That's the next thing on my priority list. Expect to see that implemented in about 2 weeks.

In Topic: bug? - incorrect stats for ascended rings/amulets

18 February 2013 - 05:45 AM

It's not a bug.

Ascended items follow the same prefix/suffix system as exotics. Although in most cases prefix = suffix, it's not always the case. Just check out the ascended item list.

Interestingly Ralena and Vassar's Band both use a yet unnamed prefix. Similar to cavalier, I think Anet will slap on a prefix to the condition damage, toughness, vitality stat combination in one of the future updates.

In Topic: Messages of "IMMUNE" above player's heads?

23 January 2013 - 12:20 AM

View Postfoofad, on 22 January 2013 - 11:21 PM, said:

Okay so now that I'm home - For those of you that don't know, Battle Presence is bugged such that it is considered a boon for purposes of boon duration. Battle Presence places a 3 second buff on up to 5 people around you which causes them to regenerate health once per second (3 tics) until the buff wears off. The problem is that the buff does not stack like a boon. So if you have boon duration increases in your build, what happens is that you place the buff on them for anywhere for longer than 3 seconds. When the trait tries to reapply the buff again, it doesn't because the buff doesn't stack, and the buff already exists on that person. So no matter how much boon duration you have, if you have even 1%, you will get half of the effectiveness of the trait because that's how long it takes to cycle it when it doesn't stack the second time it tries to apply. So it goes success/fail/success/fail and so on.

Throwing this tidbit out there because it's a really bad bug and more people should know about it.
Wow, that's a pretty bad bug. It also shows how inconsistent Anet's programming is: guardian's binding blade and weight of justice's damage over time are affected by condition damage but not condition duration. Go figure.

In Topic: The Aggro Magnet Guardian - How to be a Tank

04 January 2013 - 05:05 PM

I have updated the OP with a new section giving more details about aggro mechanics.

I hope this clears up some of the confusion about the build and why DPS matters.