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Member Since 17 Jul 2012
Offline Last Active Dec 18 2012 02:14 PM

#2119826 Do you care about town clothing?

Posted Trei on 16 December 2012 - 09:36 AM

If it were up to me, I would make all characters automatically change into townclothes in all cities.

No armor allowed in cities!

#2101569 Why is it so hard to get money in this game?

Posted Professor Chaos on 29 November 2012 - 08:12 PM

View PostNumNumPie, on 29 November 2012 - 08:07 PM, said:

This DuskWolf guy, I actually read his entire post, and I gotta say,

get a girlfriend, a car, a dog, a job, or a hobby because you really need something bro.
Pot, meet kettle.

I love it when people make comments like the above on a mmo online forum.  Seriously, you feel cool enough to make fun of someone else for playing GW2 alot, when you spend your free time in an online forum trolling people?

#2101544 Why is it so hard to get money in this game?

Posted DuskWolf on 29 November 2012 - 08:00 PM

View PostGreen, on 29 November 2012 - 11:28 AM, said:

Its well known on these forums that you hate the game and in fact don't play anymore. So why are you still here?
Ah yes! The statement that's so original it has to be marched out in every thread I talk in. And then, hey, when I answer... they flee in fear because I'm offering a reasonable, valid answer! Oh no, logic! Logic is like the kryptonite of faithfuls like yourself. So, hey, I'll answer you again. No skin off my nose.

In fact, I'm going to copy this to an .rtf file so that I can spam it whenever it's necessary. So, let's get to the meat of the matter, shall we? The response you seem to dread.

I stick around for two reasons.

The debate will be illuminating for future developers.

It's a discussion of horizontal versus vertical progression, and the evils of things like taxes, and what constitutes good or bad game design. I've had a lot of input on this and I've suggested many ways in which ArenaNet can fix their game, or ways in which future developers can avoid replicating the entertaining failure that is GW2.

The fact of the matter is is that horizontal progression fans on the forums seem to outnumber faithfuls 5 to 1, and that number seems to be growing more and more all the time (I'll come back to this below). Also, the arguments for horizontal progression are more sensible and reasonable than those for vertical. Ultimately, it goes something like this:

"I like horizontal progression. I don't want stats to play the game for me, furthermore, I'm not a fan of the moving goalposts and item grinds that accompany such poor design decisions."

"I like vertical progression. And you're a poopoo head who should get out of my forum and give me a walled garden community!"

So, yeah. This is going to be an interesting resource for future developers. And don't think that they won't come across discussions like these. Either via searches or knowing where they are and following them. I'll state it again: My observations show that horizontal progression fans outnumber vertical progression fans, and have more reasonable, sensible arguments.

Thiiiis brings me to point two!

It's a train wreck, isn't it?

See, I'm watching the hope of the ArenaNet hopefuls deteriorate every day. Bit. By bit. By bit. And the comment I get flung my way for my efforts now is, indeed, that I am a poopoo head and that I should get out of the forums so that faithfuls can have their walled garden. But why do they want a walled garden? That's the question! That is the question, isn't it?

It's because when one of my camp argues with an ArenaNet hopeful, we tend to put forth very sensible ideas (like why taxes are bad and exploitative, or why vertical progression takes away from displays of player skill only to offer a placebo effect in its place that convinces bad players that they're good). What we get is, to say it again, insults, fallacies, character assassination, and an increasingly desperate attempt to just get rid of us.

You're that desperate right now that if you had a 'kill all haters' button, you'd probably press it. And that's terrifying to me, that you're that far gone. But with each valid post you read, we're bringing you back to reality. And reality is a good place to be, rather than the elysian fields of delusion. Because that's merely an illusion, and the illusion has to be shattered eventually. And for the sake of your mental well being, it's better shattered sooner than later.

so, hey, I guess you can consider me a good samaritan in a way. Since I can see that you're trying so hard to delude yourself. And that's what these screams for a walled garden are about. If you were really confident in your game, you'd be playing it and citing valid, logical reasons as to why it's a good game. Instead, you're hanging around the forum all day at the expense of everything else, and making desperate attacks in the hopes that us naysayers will all just ... dissappear.

I doubt you'll counter this. I don't think you have it in you. You're asking for a walled garden community, so of course you don't. In fact, half of the reason you're hanging onto your delusion is clearly because you don't want to admit that you were wrong. Because that makes you look stupid. I've already passed that point, myself. I had the balls to man up and do it. I admitted that I was being something of a retard by believing in ArenaNet, and that I should have seen the signs.

I caught onto this in the beta weekends, when I started talking to my friends about the negative changes they were making. And when the game launched, we quickly became tired of the taxes and the grind. Not only that, but other poor design choices, like combat which is as agonisingly slow as treacle, which is distinctly unfun. Combat which only reaffirms the placebo affects of stats deciding one's awesomeness.

So I came here to see what other people thought.

I'm surprised that so many people are hanging onto the illusion that this is a good game. It isn't. So it's morbid curiosity at this point. The question remains: "How many times do ArenaNet have to stab you in the back before you realise what's going on?" And that's why the faithfuls are becoming silent, or joining my camp. Because each new backstab, like Ascended armour, is making people realise that GW2 is a distinctly unfun game. And an exploitative one at that.

You can't deny that the gambling aspects of the mystic forge are exploitative, you can't deny that keeping the amount of money in players hands and then putting artificially high prices on things in order for them to buy gems from the cash shop to convert to gold is exploitative, you can't deny that the taxes themselves are exploitative. Guild Wars 2 is a cynical example of exploitation, and how some people just like to bend over and take it up the butt.

So I'm morbidly curious. Where is your shame? Where is your self-respect? Why do you do this to yourself? There are developers out there who'll treat you better, like people and not walking wallets, less cynically. Mostly single-player devs and indies, yes. But hell, there are even some online multi-player games (like Mass Effect 3's multi-player) and some MMOs (like Dungeons & Dragons: Online) which will treat you more like a person.

It's just... I can't stop watching. When will you come to your senses?

Anyway, this has been copied to a file. Going to just paste it when necessary. This statement you've made is that unoriginal that I'm having to come up with a PR-like canned response to it! Doesn't that tell you something?

#2100802 Why is it so hard to get money in this game?

Posted DuskWolf on 29 November 2012 - 08:46 AM

Because the way ArenaNet handles money in this game is broken. They're stingy and only allow the tiniest trickle of money into the game, and they tax what little mone you get. The game has been forced into a deflationary spiral, devaluing everything except prices which ArenaNet controls. This is to drive people to the gem store to buy gems to convert to gold.

A surprising (even to me) number of my friends have moved on from GW2, even one really hardcore friend from tumblr whom I was sure would be with it for years. And aside from the vertical progression bait & switch, the reason I hear the most is that they're sick and tired of being broke and they strongly dislike the cynical feeling of the game - where it almost feels necessary sometimes to buy gems if you just want to bounce around everywhere with the waypoints.

I've been playing a lot of other games lately, and they've all shown how unfun GW2 is in its current state. Mass Effect 3, Champions Online, and even Free Realms have a far less cynical approach to online gaming. GW2 is a casino dressed up as a game, the people who play it are gambling addicts.

GW2 is just not a fun game. More and more people are realising it. Sounds like it's begun to sink in for you, too. OP. Move on, don't draw it out.

#2098054 the mistakes Anet admitted

Posted Corvindi on 27 November 2012 - 01:08 PM

The words sounded pretty good.  Now I'm just waiting to see what actions they actually take to fix the current gear and also how they release future gear.

#2098433 Dye drop rate now way too low

Posted DuskWolf on 27 November 2012 - 05:41 PM

View PostMandraxUK, on 27 November 2012 - 01:57 PM, said:

I'm a born skeptic and wouldn't be surprised if they have done this on purpose in an attempt to boost sales of dye in the cash shop...
Based upon everything else they've done, I wouldn't call you a sceptic, I'd call you a realist.

#2097386 AMA Post-Mortem Discussion, What You Got Out of It

Posted Markus on 26 November 2012 - 11:19 PM

Now that I can finally see the direction this game heading toward, I suppose I made the right choice. Paying 60 bucks for close to three months of fun isn't so bad. Anyway I just don't see how they, in the long run, can satisfy both sides of the spectrum, especially when they're in direct opposition to each other (one prefers perpetual stats progression, while the other prefers an equal playing field with emphasis on incomparables).

The man who chases two rabbits, catches neither.

#2089462 Is Arena.NET pulling a Jeremiah Tenton on Us?

Posted raspberry jam on 20 November 2012 - 03:57 PM

View PostGrandmaFunk, on 20 November 2012 - 03:01 PM, said:

Not in North America anyway, is it a Brit or Australian thing maybe?

couldn't find a single example through a quick google search. Not even a mention on urban dictionary.
Google "define noll", look at the first two results :P

View PostRoybe, on 20 November 2012 - 03:47 PM, said:

So Ms. Crystin Cox is possibly holding our beloved game and devs hostage?  She MUST be removed.  Quick community, to the forums!  Scream loud and long. What do we want?  No monetization! When do we want it? Now!
ANet should deliver Crystin Cox to us, she should be force to explain herself here. Scream loud and long. What do we want?  Crystin Cox! WE WANT COX! WE WANT C... wait a minute...

#2089268 Arah farm is back, just much worse.

Posted raspberry jam on 20 November 2012 - 01:43 PM

"Bag of gold" that contains silver... Mega fail ANet. :(

#2089343 What happened with Tyrian assembly?

Posted DuskWolf on 20 November 2012 - 02:37 PM

The problem with the Ascended gear is that it represents both a brokoen promise, and a promise made anew.

The broken promise: The game had the potential to further move away from the generic WoW approach to MMORPGs, and ArenaNet might have had the will to do it. I absolutely despise WoW, LOTRO, and games of that ilk. I prefer Mass Effect 3's multi-player, Guild Wars 1, Champions Online, and so on. Games that aren't completely fixated upon progression, games which are zippy, fast, fun, and have great AI. GW2 was born clumsy and slow, but it might have had the chance get better. To become more like what I'd want to play. That was the promise. That promise was broken.

The new promise: From the ashes of what could have been rises a WoW clone, the new promise is that they're going to be taking steps towards making their game more and more like WoW. I think many of us had worries nagging at the back of our minds because of the beta weekend shenanigans (dyes and utility skill unlocks, anyone?), but we were willing to give them the benefit of the doubt. We did, and they broke their old promise and made this new one. But this new game, this game that chases the coat-tails of WoW, is not the game we wanted. It feels... ultimate. Final.

The future of GW2 is that fights are going to be determined by numbers, never skill. In Mass Effect 3's multi-player you can take a brand new character into multi-player and you can rock gold difficulty. Do you know why? Much of the game is horizontal, new classes and weapons get new skills rather than better or worse ones, and the gun upgrades are rare and amount to a sub-1% upgrade (until they reach a power plateau, rank X, where the numbers stop). If GW2 had been more like ME3's multi-player in many ways, I think we could have been very, very happy.

What this means, now?

- No power plateau. Your new 'power plateau' is called power creep, expect endlessly moving goalposts.
- Horizontal progression has gone the way of the dodo, every upgrade is outright better rather than different.
- The focus will be on making the game more challenging based upon equipment numbers rather than skill.
- Due to the above, you'll never get to feel good because of skills, because your numbers will end up worth 90% of your success.
- This will continue to trickle into and contaminate PvP until it ends up as bad as WAR did (for the same reason).

GW2 is dead. I can't say 'long live GW2' because I really don't think I want this new GW2 to do so. Instead, I've said my fond goodbyes and I've left this game to its fate. I am sad about this. You have no idea. This is "what's happened to Tyrian Assembly," and this is why the most recent change has resulted in such a profound reaction. We know the way the wind is blowing, now. Many of us were just waiting to see what ArenaNet would do, we had that feeling in the pit of our stomachs that they might do something horrible. That's confirmed. The promise of GW2, the original promise, is dead.

What I 'believed in' was the original promise. ArenaNet has explained in very patronising and not at all uncertain terms that the old promise is dead. What else is there to believe in, in regards to this game?

#2089313 What happened with Tyrian assembly?

Posted Coren on 20 November 2012 - 02:16 PM

I'm a GW fanboy, and proud of the positive and negative that it brings. The fact that agony was introduced doesn't bother me in the slightest, it's just a way to get to a higher level in fractals. What I do mind is the stat increase. No matter how small, it's still an increase. Anet has completely ignored what made GW1 great, that gear was completely unimportant, over skill. Sure skills are still extremely important for your role, but now you have to add numbers to it. Weapon stats bonuses like health, enchant extra time and the like were not as important as your skills.

#2088844 LFG FoTM (x)

Posted Calebrus on 20 November 2012 - 06:09 AM

View PostRickter, on 20 November 2012 - 04:00 AM, said:

after seeing this, i feared i was mistaken into thinking that WoW was the first mmorpg to introduce the dungeon finder so i googled it and i was indeed correct.

it appears you may be mistaken.  Dungeon finder was introduced by blizzard in WoW after Wrath of the Lich King's release via subsequent content patch.

so yes, those wanting a dungeon finder have indeed been influenced by the feature via playing WoW and thus revealing to us just exactly what content they would like to see added to GW2.

its the vicious cycle, we all hate WoW, but there are those that want content from WoW in Gw2.
You seem to be speaking of "Dungeon Finder" specifically.  We were speaking of grouping tools in a general sense. DF was not the first grouping tool.  It was simply the first that auto-paired you into a group and directly took you to the instance.
I don't disagree that some form of LFG panel would be a great addition [and I mean one besides the never-used LFG panel that exists, because that one is far too generic to be of any use]. I despise that general chat is spammed with LFGs,

Rather than taking a cue from WoW's Dungeon Finder, I'd prefer they take a cue from something more like DDO's Social Panel, which was much more flexible allowing you to look for groups that would be available to characters other than the one that you were currently playing.
That way, if I'm playing my Engineer I could still see groups for dungeons that my Ele/Guard/whatever might want to run.
Something like that would also be useful for getting groups together for smaller things such as world events or leveling in certain areas.
Example: How many times have you seen a boss up for hours on end in certain areas because there were never enough people in the area to take it on?
Solution: LFM - Krait Blood Witch up on X server
Shouting in Map Chat doesn't help because there aren't enough people there to see it.
Posting on the hypothetical grouping tool would get a much better response.  People wouldn't even have to actually join your group.  They could just head out there and help.

#2085926 Jumping Puzzle Stepping Stones - Sea of Sorrow

Posted sty0pa on 18 November 2012 - 02:18 PM

Tip to Anet - design the jumping puzzles so that the bulk of them (and particularly the chest) are out of range of mesmer-port.
It kind of cheapens the reward chest when mesmers get to the end and are bulk-porting people up for the chest.

Just sayin'.

#2085906 LFG FoTM (x)

Posted Cereal on 18 November 2012 - 01:59 PM

I do believe this Nov update was some sort of test. A test to see how the general community responds to another step in the gear ladder. To determine how much of the player base enjoys elitism/segregation by progress vs skill. An experiment to observe how the locust swarm rips through additional content, hits the next gear wall and when finished says, "We'll, now what do I do?"

And, of course, to see how much of a profit can be made through the cash shop. Knowing players had used all their Black Lion chests during Halloween, they went straight to unlocked-on-purchase Consortium chests. Very clever, indeed.


#2081545 Ascended Items

Posted Dove on 15 November 2012 - 09:32 PM

View PostAsudementio, on 15 November 2012 - 07:32 PM, said:

The point of ascended is to offer a degree of vertical progression to offer a greater sense of accomplishment between exotics and legendaries. Ascended gear would be arbitrary if it was the same as exotic gear. I am a fan of horizontal progression but they are adding ascended gear to lessen the progression gap between exotic and legendaries which i support. Additional gearing objectives beyond the aesthetics is nice to have around because it allows me to progress on multiple fronts. I would have been happy with some cool skins instead of trivial stat increases, but Anet wants to do it this way so i'll settle.

Ascended gear would be arbitrary if it was the same as exotic gear? Really? Then why do people chase Legendary weapons? They are the same statistically as Exotics. The absolute only difference is cosmetic.

People keep acting like the phrase "filling a gap" makes everything okay, while failing to understand what's actually happening here. Defenders of Ascended tier introduction keep using the true premise of "filling a (time to obtain the item) gap" to justify the more insipid thing that ANet is actually doing: CREATING a STAT gap. That is a gear treadmill, and that is exactly what ANet promised would never be introduced.

Take away the introduction of the stat difference between Exotic/Ascended/Legendary, and I'm 100% cool with this. In fact, I'd bet that almost everyone would be. More options is good. But essentially taking max gear away from people who have worked toward it is absolutely against their stated paradigms in development.

And if you claim it needs to happen because there's nothing else to do, keep in mind that this paradigm worked for years in GW1. You could get max armor and weapons very fast and very cheap (Exotic), 15k armor and some better skinned weapons for more cost/effort (Ascended) and the coolest things in the game like Obsidian/Vabbian armor, Crystalline Swords, etc for very much time or money (Legendary). But NONE had any stat difference.