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Member Since 19 Jul 2012
Offline Last Active Oct 15 2013 10:37 PM

#2229508 Guild Wars 2: The First Year

Posted Baron von Scrufflebutt on 28 August 2013 - 04:09 PM

I am constantly amused by A.Net having to add a disclaimer to "the fastest selling MMO in history" because those words do normally not mean what A.Net wants them to mean.

That aside, I like some of the statistics: while they are absolutely useless in the grand scheme, I think they paint an interesting picture about what GW2 is about. Although that 45 petabytes of data should have never ended up here because it provides absolutely no information to the general consumer.

Also, Reddit guys pointed out that the yak killing number would allow 23 players to max their title.
I'll just let that sink in.

#2206156 Why Not Buy Gold From Gold Sellers?

Posted MisterB on 25 May 2013 - 05:40 PM

Black market gold sellers spam chat and send me unsolicited mail to promote their "service." That annoys me.

Many of them commit crimes including but not limited to: account theft, identity theft, and credit card and other forms of fraud. I don't think it's OK for me to pay some guy(s) to steal another player's account, their credit card(s), and their identity just so I can get some virtual currency in a video game.

I don't particularly like the entire concept of buying virtual currency in a video game at all, but I don't particularly care if other people choose to do so. It's their money after all. That's really another topic altogether anyhow.

#2171638 Guild Missions!

Posted Red_Falcon on 27 February 2013 - 05:19 AM

View PostAzure Skye, on 27 February 2013 - 04:10 AM, said:

Do you understand the word, "fair weather players." They do come back to bite you in the ass.

Your people jump ship to get into a larger guild and it's... Arena Net's fault, clearly!
It's totally not that your guild is made by "fair weather guildies" that didn't actually give a damn about the guild.
Since you don't need to actually leave a guild to do missions with another, they weren't forced to leave, they wanted to.

Next time try to build a guild with people who actually care.

View PostShiren, on 27 February 2013 - 04:53 AM, said:

Three words, not one. The only thing biting me in the ass is this update, it's making small guilds less attractive to people. Can you honestly falt people for moving onto greener pastures when the game is designed in a way that makes it harder for them to achieve the new gear if they stick with a small guild?

That's like saying: "I was having a tough time and my girlfriend cheated on me with another guy, it must totally be that guy's fault! He offered greener pastures and she went for it, can you blame her?".

Get down to the real world, you had shitty people in your guild who didn't give a damn.

#2171418 Guild Missions!

Posted Omedon on 26 February 2013 - 10:57 PM

View PostShiren, on 26 February 2013 - 10:50 PM, said:

This has been a terrible week for me. First the SoS server is practically disbanding over WvW issues so the community is being torn apart by that with guilds disbanding all over the place, and now my small PvE guilds have begun to disband. People were looking at the new ascended items (ascended trinkets, so now all trinkets can be ascended) and they quickly realised that the best way to obtain them was through Guild Commendations earned from guild missions. They also quickly realised even if our small guilds could complete one or two of them, they would be far better off in a massive guild that builds multiple at the same time, already has multiple trees unlocked and can trigger as many as possible (because the grind to build the ability to have guild missions, never mind the time period to build them all is simply crazy for some guilds, there are like three or four barriers of entry before you even reach the content). In a short period of time I've seen several people log in and decide to join the bigger guilds on the server in hopes they would be better provided for there.

Good job ArenaNet.

See... and, I'm so not smiling at your funeral here, but hear me out...

That's the genius of this system.  I'm suddenly seeing it, and I am pulling a complete 180 on the emergent community dynamic of this.

Those "guilds," those "communities" that are dissolving as a result of this decision of "friends or loot," choosing loot over friends, are doing two things:

1) They are self filtered.  You know who your friends really are.  Nothing, NOTHING being offered by this new system, is worth ditching your friends for.  So those that ditch... that's revelatory self filtration.  Soak it up and consider your inner circles cleansed and purged.

2) They become public content generators.  Let the giant guilds amalgamate and grow to ridiculous levels.  They're just creating public content for everyone to enjoy.

So look left, and look right.  The one that is no longer to your left because they wanted gear/precursors, they weren't your friend to begin with.  The one on the right, smile, and walk out with them into a world that will now have more events running.

ArenaNet did it again. They took our worst traits, and used them against us to the betterment of the game.

Good job indeed!

#1813117 Qvi's GW2 artworks

Posted Baktwerel on 25 August 2012 - 04:06 AM


Posted Image

#2149244 The Power of Nonsense

Posted Darkobra on 23 January 2013 - 05:57 PM

View PostVashtirak, on 23 January 2013 - 05:48 PM, said:

Let me guess, you use Mesmer? Guardian?

I can usually tell the difference between a clone, or a real player. However when the battlefield becomes cluttered with clones and invisible morons running around going 'Teehee' as they spam every condition known to man on you, it becomes a bit confusing, wouldn't you say?

Take a look at my avatar. Which one do YOU think I've mained for damn near 8 years? And the thing is, I've also fought every build, every class and every type of person under the sun and beaten them all! Because there are VERY few people that break the mould and try something unique. Those that do actually force me to adapt and learn new techniques. Something you honestly should try.

Stop with the wiki builds. Stop saying "But this is how they're supposed to die" and start trying new things and learn how to play not only your class but theirs as well.

#1895454 What do GW1 players think of GW2?

Posted Desild on 07 September 2012 - 03:55 AM

Worth the wait.

It is a beautiful game with a different set of established rules that evolved from the fist game. Played the first game extensively, and now I'll do the same with the sequel.

Maybe WoW destroyed my standard for MMOs, because even with its weaknesses, as a whole Guild Wars 2 is a brilliantly crafted game.

#2143925 FOTM lvl 80

Posted Elysen on 16 January 2013 - 07:26 PM

The impressive bit isn't level 80. It's level 80 with those keybindings.

Great performance.

#2144006 Guesting Arrives January 28th

Posted Lordkrall on 16 January 2013 - 08:49 PM

View PostBarbieslayer, on 16 January 2013 - 08:47 PM, said:

I've got to say it would be nice if we could accrue a free transfer every few months (2-6) to allow the more frugal of us to still feel like we have a choice.

In 2-6 months you can easily get enough gold to simply buy the gems and get the transfer for free anyway.

#1790621 Qvi's GW2 artworks

Posted Baktwerel on 22 August 2012 - 10:10 PM

@ Excel: The majority of the guild will be on Sanctum of Rall (US), if you want to know more about us, check out our site and forums: http://gw2moa.wix.com/guild

Also, new artwork time ~

This just had to happen and it fits sooooo perfect :D

Posted Image

#2134140 So it seems a lot of naughty boys and girls got one last gift from Santa this...

Posted turbo234 on 03 January 2013 - 10:33 AM

Seriously? If it breaks the game don't do it. It's really not that hard of a concept to grasp people.

#2132716 The Negative Effects of F2P As Told by the Lead Dev of Frozen Synapse

Posted Krazzar on 01 January 2013 - 09:11 AM

Most F2P games are an evolution of the demo system and not truely just a free game. The negative aspects come in when developers or publishers get lazy and nickel and dime players at every turn. There are negative examples of every business model partly because behind every game is a team that may take the easy approach and not fully support their product or support it in a way you agree with.

With F2P you get to try the game and in order to get the complete experience you have to pay for the kinds of extras you like. That may be an advantage to you because you can pick and choose the things that are important or that you would actually use or choose to limit your commitment and keep it free. In other cases the "additional" purchases in order to enjoy the game must occur too frequently than you like. Planetside 2 is a pretty good example of this model.

With B2P you get a complete experience, but usually there is something more to add on with DLCs or a cash shop.  This doesn't have the demo function that F2P comes with, but it still has expandability with add-ons. The DLCs and cash shop items can get out of hand and confer too much benefit or be priced in a way you do not agree with. You have the choice to participate in the chunks of content you are interested in. ArmA2 and Killing Floor are pretty good examples of this model.

With P2P you get the least choice, but there usually are DLCs, expansions, and a cash shop anyway.  All payment structures have expandability built-in.

Games can change their payment plan, but they usually go from most commitment (P2P) to least commitment (F2P) to get more people playing.  When converting it seems most games don't put much effort into making it a fair trade-off, but who would expect them to when their game isn't doing as well as it could and the conversion is mostly an emergency measure?

#2123048 What mini do you think it will be for the last Tixx dungeon?

Posted Naevius on 19 December 2012 - 02:00 PM

View PostXunlai Agent, on 19 December 2012 - 02:52 AM, said:

Mini Trahearne!

THis won't end well...

#2042080 Why do you all still play this game?

Posted Kratimas on 25 October 2012 - 01:45 PM

I kind of don't understand threads like this. Everyone seems to think that every game should be fun for them and when it isn't they can't figure out why and come to the forums and ask why other people are still playing.

Obviously it is fun for those of us who like the way the game was made and like the game play.

If you don't that is cool, don't sweat it. This game is not for everyone just like WoW is not.

I really doubt that if you are not having fun then anyone here can give you the magic GW2 recipe that will make you start loving to play the game.

Sorry to say it but, it might be time for you to start looking for something else ** shurgs **

#2041440 Why do you all still play this game?

Posted Swift Red on 25 October 2012 - 05:47 AM

View PostJuanele, on 25 October 2012 - 05:43 AM, said:

Because I still have fun, nothing more, nothing less.
This is a simple way of putting it but, a great way.