I think it also comes down to the fact that you've hit all these beats before, for the most part. You can do that with a movie because the entire thing is done in a couple hours at most, but games have been made, priced, and expected to last upwords of 10.
And you can't simply disengage and veg out like a movie, no, you are forced to interact.
Huh, looks like they took a bunch of game ideas and threw them into a blender. I see some heavy GvG design, particularly how VoD worked. But also with moba skill ideology by having a set small pool of skills. Combat looks both like an ARPG and a TPS like Firefall. I'll keep an eye on it, but it is going to need to be tightly balanced.
lol I have seen some videos on the new COD. Not sure if I want to get it or not. Seems pretty cool but I just don't know...
I'd roll with Titanfall if you think it looks fun. The gunplay is CoD-ish (the company used to work on CoD games) but there is a shitton of fun shit in it. I have it on PC and, well, just love to shoot stuff sometimes, ya know? That and I can't stand CoD kiddies.
Baron von Scrufflebutt, on 25 October 2014 - 12:53 PM, said:
Been toying around with the other classes and it seems I grew bored of the monk and crusader. Something doesn't feel right. I still completely dislike the wizard also: I always had the biggest issue finding a good mana spender and I still can't find one. Plus the reliance on passive buffs (Magic Weapon, Armour, the floating element) means my choices on what to grab are severely limited.
I did make a new Barbie and I am quite enjoying him: it seems like a slightly more unhinged crusader and it tickles my fancy. So now I am levelling up this guy to finally get one to 70 and we'll see how it goes.
DH and WD are still amazing and that is very much in line with my interest in RPGs; I very much approved of GW1's ritualist, necro and ranger, plus the NWN's druid is still one of my favourite guys.
I still need to figure out what I can do with the crusader and monk because if you look back a few pages you can hear me gushing over them and now I kind of don't feel that way anymore. Ah well, that comes after the Barbie.
I think the big thing is you started to have to trade fun skills for efficiency when you get to max level. I would suggest that you bring the difficulty back to T1 or less and just make something fun for your crusader or monk. Make gory bits fly everywhere with exploding palm. Pretend to be an angel as a Crusader and use the falling sword ability. Just do something a little wonky to let loose and rekindle that passion.
We have had a small discussion in our own [url="http://www.guildwars2guru.com/topic/93317-rng-vs-fixed-numbers-in-mmos/"]Gamer's Lair[/url] on this exact thing. It branches out on a couple of different paths as well.
As for myself, it depends on the scenario in question. Diablo 3 has enacted a legendary 'pity timer' where if you don't get a legendary drop for 2 hours you automatically get one, and that works great in that game for its purposes. For GW2, an increased % chance every time you put in items capable of creating a precursor would go a long way in improving player experience and also keep that 'yay loot' feel to the action.