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Corsair

Member Since 06 Mar 2010
Offline Last Active Yesterday, 07:25 PM

Posts I've Made

In Topic: Xbox One Thread

Yesterday, 07:22 PM

View PostMazingerZ, on 24 May 2013 - 04:05 PM, said:

The best way to appease both sides of the trade-in market is to do both

1) License transferal - if you trade the game in, deactivate it and get something back.  MS points.  Who knows.  But there should be some incentive to actually transfer the license to another gamer.  The system should give the publisher (and by transferrance, the developer) some money.  Frankly, I find Gamestop to be a horrible business model and never do business with them.

2) Lending the game - much like Amazon or Nook and books, loan the game to a friend.  They get a limited time activation of the game on their account or there's a progress blocker at some point in the game's completion (or both, if there's a multi-player component).  You should give them an adequate span to determine whether or not they want the game.
These are great features and the second is especially good at the building of communities. I'd take it a step further if I were microsoft and reward the lender a few MSP if the lendee then purchases their own license. Even if it isn't the entire game or if it deletes local content once it's removed, it's a good step. In fact, spreading muliplayer in this fashion would be fantastic since pretty much all multiplayer games have some sort of progression tied to them.

In Topic: For those who still play or Like Guild Wars 1! Good News!

Yesterday, 02:41 PM

At 3 million it has already outpaced the lifetime accounts created for GW. 6.5 million divided by it's 4 releases? 1.625 million accounts. Still not a laughable amount of accounts for a game. Many game companies would drool at the mouth to have had that many paying customers.

In Topic: Xbox One Thread

Yesterday, 02:32 PM

View PostCoren, on 24 May 2013 - 02:11 PM, said:

Also, I would direct you guys to Jim Sterling's Jimquisition on the escapist : http://www.escapistm...campaign=videos

Never was into consoles, but this seriously is cementing my PC master race mentality.

Wonder how moronic Microsoft takes its consumer base for. Here's a game but you can only have it once. And be careful, if you want to change account, then you lose the game, forever (drifting voice).

When did games stop being products and started being services?
Technically they have always been a service due to the nature of buying a product license to run them. This is a natural evolution of that idea. The Xbox One setup is actually closer to computer service based gaming platform Steam. And regularly on computers you are hooked up to one account or another to play a game, rarely allowing resale. The only difference is, this is on a console system, which due to their more plug n play functionality have classically not had account locked content. But that has started to change with things like DLC of varying size that is account locked, even if the vanilla game itself is transferable.

In Topic: For those who still play or Like Guild Wars 1! Good News!

23 May 2013 - 11:20 PM

View PostLydeck, on 23 May 2013 - 05:18 PM, said:

Do those figures include the expansion packs?
It's generally accepted that it's including all campaigns and EOTN. Which still works out to a sizable number and a very nicely selling game. Multiple accounts bound to the same person may exist, but likely only purchased by the hardcore of the hardcore, and would account for a fairly miniscule segment of total sales. GW had a relatively stable playerbase throughout it's expansions, even if the high end PvP did start to drop off a bit towards the end.

(you had better hold on, about to go on a nostalgia trip in this motha♥♥♥♥a)
Anyway, Factions was the first introduction to the decay of GW PvP.  Assassins and their shadowstep mechanic completely changed the face of tactical positioning. Furthermore, the skill types introduced by the Ritualist (binding rituals, item spells, and weapon spells) lacked the subtle inter-connectivity found in the Prophecies skillset. I believe this was also the time when GvG meta became very defensive and turned into a turtle until Victory or Death at the 28 min mark. Paragons in particular for Nightfall presented problems due to their party wide affecting buffs which there were only a couple of necromancer skills to fight against with.

In Topic: those games everyone likes but you don't

23 May 2013 - 02:46 PM

Borderlands. Most of the guns just haven't felt very good to me, opposing health pools are too big in some cases. I also found Claptrap very tiring and not funny at all.

Game just wasn't fun. But some people seemed to love it.