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Dasviidonja

Member Since 20 Jul 2012
Offline Last Active Private

Posts I've Made

In Topic: ArenaNet to "address [...] the dominance of Berserker/DPS"

12 January 2014 - 09:20 PM

Nerf zerkers, nerf zerkers yeah I'm all for that i don't play a zerker. :_)

View PostAtticus, on 12 January 2014 - 05:09 PM, said:

I kind of agree, being a glass cannon was one of the few things that made this game entertaining. Having to read telegraphs and avoid attacks instead of just standing in a place and soaking them because you have "stats" like so many other MMO's. Now they're going to try to make tanky specs for players who aren't able to do this more viable? Pretty sure that's just dumbing down the game to cater to folks that need that extra insurance of being able to take more than a few hits. And while that might be appealing to some it's going to turn a whole lot of others off. No matter what they do there will always be a popular meta build and there will always be players trying to speed clear content. So either restricting how fast they can do that or trivializing their efforts by making far more easily survivable builds viable is just going to end up frustrating many. They'll end up trading players who want to challenge themselves for others who want to easily roll through all content.

Dunno, seems like you said, you took away tanks, healers and left everyone as DPS... and got upset people were becoming too good at what you wanted them to do.

The only way I can see this working is if they hugely increase the effectiveness of a ton of support builds that buff others. So players who aren't berserker specced have something really marketable to bring to a run. But if they make just straight up heavy bunker specs desirable it's going to be a huge step back for this game.

Nah that's just YOU're opinion. Only a handful will be pissed and it's normal to piss off a FEW people in an MMO...Everquest did it for years with MONKs....they were getting nerfed at every turn but people still played them and people still whined and cried like you. lol

In Topic: Jute/linen farm exploit and bans.

11 January 2014 - 04:08 PM

So using the PVP battlegrounds to get to Lions Arch is not an exploit eh? I see people use it all the time. I even setup a guard station there to watch how players would zone in and then run to the Lions Arch portal. I don't think farming for linen a crime or exploit, people just found a mob that drops a lot of it. Is everything that is popular going to be an exploit now?

In Topic: A bit disappointed in ArenaNet

26 June 2013 - 09:19 PM

The sad thing about GW2 is it has nowhere to go like a subscriber game does. It's already F2P and in the group of F2P games it's basically at the bottom now. The origional EQ and EQ2 and LOTRO and DnD and all the rest including the recent RIFT makes GW2 hard to hold up to those games who are doing well and have a lot of fun content in them. Even GW1 is more fun to play than GW2. I think GW2 is going to end up like Tabula Rasi and Auto Assault and COH. I think with RIFT going F2P is really going to take a lot of the population away from GW2. I'm already seeing a lot in the game that have said they came from GW2.

In Topic: Rift General Thread

21 June 2013 - 08:53 PM

Ummm I left GW1 and didn't really like GW2 and waited for something like RIFT to come along. I didn't go back to GW1. I did like the GW1 model but GW2 is like a romper room MMO and I don't like the devs picking most of my skills and utility skills. In RIFT I have so many skills to pick from in 3 regions of a character I have to take time to decide what I want to use. That's a game that requires thought like GW1 not the game that just requires some candy stick like GW2. That's to me now I certainly don't think everyone should agree with it. I just never liked GW2 that much because of the horizontal progression type of game. I like to improve myself and even GW1 allowed me to do that with certain traits like wisdom and treasure hunter and then of course all the wonderful titiles for prestige and then the heroes that were fun to play with. GW2 took like most of that away and just became a lvl race and then just being on time for the Boss mobs to appear and get your free loot for the day. lol Some dailies. lol

In Topic: GW2 not meant for 1v1?

14 June 2013 - 11:35 PM

View PostKonzacelt, on 04 June 2013 - 03:19 PM, said:

"You are extremely misinformed and the main problem with what you're saying is you seem to have the flawed notion that 1v1 matters in GW2. Just because profession x can kill profession y (although in this situation Mesmer simply does not win 1v1 against other classes consistently unless they don't know how to play) does not make it game-breaking. GW2 is in no way balanced for 1v1, why should it be? It's a team game and the game mode is Conquest, that's what it's balanced towards. And when a Mesmer/ Thief are used for that purpose, fulfilling the roles they should be filling, against people who know how to play together as well as individually, you'll find that neither of these classes are OP and that you simply don't know what you're on about."

Read this from another thread and copied it here.  When did this happen?  And why did this happen?  I thought GW2 was advertised as an sPvP game, when did ANet say that pvp in GW2 is supposed to be group oriented?

No it was never advertised as sPvP as the main part of the game you must have gotten confused thinking it was a mere PVP game with a PVE skin. Hardly because more players play PVE than PVP in 99.9% of all these MMO's. Get used to it it's a reality. :{P