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Dasviidonja

Member Since 20 Jul 2012
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#2210961 I miss the Gear Treadmill

Posted Relentless Raven on 12 June 2013 - 06:08 PM

Part of the reason I started playing Guild Wars 2 is that it was much more accessible. There was no end-game gear grind, there was a unique event and non-quest questing system, but then you hit 80 and after a while everything gets repeatitive. A plateau is hit where there's no room for advancement. Perhaps that's by design but, for me anyway, it gets rather stale. There's nothing to aspire to aside from what cool weapon and armor skins you can collect. Even in the Fractals you get margainally better gear that has the main added bonuses of allowing you to progress further into that particular "dungeon". Adding ranks in WvW is a step in the right direction but by and large Guild Wars 2 has become fantasy combat themed dress-up and I've grown bored of it.

Am I wrong?


#2208585 Perception of "Grind"

Posted Dark on 02 June 2013 - 06:32 AM

GW2 really doesnt have a lot of grind.. IDK why people say it does.


#2208529 Perception of "Grind"

Posted Tranquility on 01 June 2013 - 11:39 PM

I've come to the conclusion that people only drop the "grind" bomb when the content itself is not intrinsically fun. When people aren't enjoying doing X content for Y item, they complain about "grind", whereas if they were doing Z content for the same Y item, even if it took longer, they wouldn't complain about the grind if they were having fun doing that content.

I'm not going to repost that Extra Credits episode that has been overly used, but it is kind of the  same vein. People will pursue extrinsic rewards even if there's no intrinsic satisfaction. The people complaining about grind just can't see through it. When something is intrinsically entertaining, then you don't even need extrinsic rewards. Thousands of people have played Team Fortress 2 for hundreds or even thousands of hours, and there is literally no "reward" for doing so. They do it because the game is actually fun to play.

I'll not continue ranting, but I'll just sum it up as, grind only exists because you let it. You're playing a game that you don't like to get "rewards" that don't matter. Once you learn to see through that you'll have a lot more fun in your games, and avoid games that simply replace fun with a skinnerbox loot treadmill.


#2208622 There Is No OP

Posted Tranquility on 02 June 2013 - 12:35 PM

Trolls nowadays...don't even try.


#2208616 There Is No OP

Posted Spearcrusher on 02 June 2013 - 11:50 AM

Really Mesmers are OP ? Maybe it's just me but i think 80% of the players label any class they can't deal with as OP. Some can't deal with HB and then say warriors are OP , some can't deal with glass cannon thieves and say those are OP and some say Bunkerguardians are OP. My point is that although the balance needs some tweeks here and there most of the issues are l2p issues. And with saying that I include myself.


#2205332 Why does XP suck unless you do Hearts or DE's?

Posted Susanoh on 23 May 2013 - 06:30 AM

View PostKrazzar, on 22 May 2013 - 06:34 PM, said:

This might show you the personal problem you have. You don't pay attention to the stories even heart activities have, let alone the stories around event chains. That means nothing will make you happy in this regard.

To directly respond to your comment, if you know where the areas are to kill "certain enemies" why is that a problem? You don't care what you kill. It's obvious you just want to mindlessly kill things over and over. I would try some other game if GW2 is too much thinking for you.

If you are a fan of the modern MMO trend of quest hubs telling you what to do throughout the game, that's fine, there's nothing wrong with that. But don't try and pass quest hubs off as a "thinking man's" activity. They are the exact opposite.

If a heart quest tells you to kill centaurs, you kill centaurs. If it tells you to collect loot boxes, you collect loot boxes. If it tells you to get on all fours and act like a cow, you start mooing. There is absolutely no choice or thought involved, it's the ultimate form of linear gameplay. Your actions are guided by the game developers, as they tell you what to do and you do it. Again, I'm not saying this is bad (a lot of people enjoy a linear style, and I'm not knocking that), but being strung along and told what you should be doing every step of the way is the opposite of thoughtful gameplay.


#2205274 Why does XP suck unless you do Hearts or DE's?

Posted Tranquility on 23 May 2013 - 12:47 AM

View PostKrazzar, on 22 May 2013 - 06:34 PM, said:

This might show you the personal problem you have. You don't pay attention to the stories even heart activities have, let alone the stories around event chains. That means nothing will make you happy in this regard.

To directly respond to your comment, if you know where the areas are to kill "certain enemies" why is that a problem? You don't care what you kill. It's obvious you just want to mindlessly kill things over and over. I would try some other game if GW2 is too much thinking for you.

You must struggle to get through day to day activities if you truly believe "kill 20 centuars within this area" requires "thinking".

But yeah, the problems of faceless NPCs with subpar to mediocre voice acting that I'll never see again outside of "kill 10 worms in my garden" are of literally zero concern to me.


#2205229 Why does XP suck unless you do Hearts or DE's?

Posted Snapalope on 22 May 2013 - 10:50 PM

The problem with this is, a lot of zones are dead.


#2202880 Why does XP suck unless you do Hearts or DE's?

Posted Tranquility on 17 May 2013 - 05:10 AM

View PostKrazzar, on 16 May 2013 - 10:32 PM, said:

Yeah, I don't agree with this.

You don't agree that just killing enemies should be a viable alternative to running around killing certain enemies for some faceless NPCs?

Alright.


#2202766 Why does XP suck unless you do Hearts or DE's?

Posted Soki on 16 May 2013 - 10:36 PM

"None of that "kill boars" crap - we've done away with the typical MMO questing system. Do what YOU want to progress your character!"

Seriously, the Renown, DE, and Personal Story systems should be in place to -support- a structured questing system - not to replace it.
Without structured zone-based quests, everything's just a hodgepedge of uninportant bullshit.


#2207592 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted Susanoh on 29 May 2013 - 12:42 PM

View Postchullster, on 29 May 2013 - 11:29 AM, said:

So basically you had 4 players doing damage, not knowing how to dodge and getting repair costs while the guardian was selfish, got carried and contributed no damage for the team.

To progress in GW2 you kill stuff, like in your example of a boss in AC, if someone doesn't help with this aim, and hopes to face tank with full toughness/vitality gear letting the other 4 players damage down a boss then why bring them along?

Why didn't you vote kick him?

In response to the bolded statement, not every run is a speed run, and not every player cares if they beat a dungeon in 15 minutes instead of 10 minutes. In addition to that, I think a decent chunk of the player base enjoys that they can try out x class or y gear or z traits without having everyone jump down their throat the majority of the time. People who want to run dungeons as quickly as possible are free to do so (preferably stating that that is their intention when they start the group) but not everyone needs to think this way.


#2200595 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted FoxBat on 10 May 2013 - 11:59 AM

They made this pretty clear in the year-plan. Casual daily open world grind is their focus. Dungeons they can't even be bothered to "overhaul" like they suggested, if you can call fighting the howling king on the stairs an "overhaul." This is not Vanilla WoW where everything pointed towards raids. Dungeons are just a bone thrown at a specific kind of player, but with not nearly enough attention to make them a robust experience.

This attitude towards "hardcore" PvE content really shouldn't surprise anyone considering this is the company that gave us Shadow Form. Though I have to say I'd take the GW2 meta over actual optimal GW1 dungeon builds, at least you have to worry about responding to big boss attacks rather than holding down the "I win" button.


#2206110 Don't ban us for farming....

Posted davadude on 25 May 2013 - 03:12 PM

Let me give players a hint:

If you are doing something in-game that does not seem nor feel correct, takes advantage of an aspect of the game, provides high rewards, and seems a bit too good to be true, it's probably a reason for you to not engage in it.


#2206130 Why Not Buy Gold From Gold Sellers?

Posted Khrushchev on 25 May 2013 - 04:49 PM

The argument is typically this:
To fulfill the amount of gold people order, gold sellers typically resort to botting and stealing legitimate player's accounts.

Both of these obviously hurt the game, and its players.


#2206018 Today's Patch Nerfed the Malchor's Leap Event Farms

Posted Darkobra on 25 May 2013 - 07:51 AM

Well I was 11 days off with my prediction. To those that told me I was wrong and this would never happen: Your move.

Quote

There were an excessive number of bots at that location on several servers, so the spawns during the event (only) had their loot reduced. No changes were made to any creature outside the event, including wraiths in other locations. We tried to find the simplest, safest change possible. I hope that answers the question, but I really don’t want to get into a debate about “What is farming?” or “Does farming hurt the economy?” or “Economy? It’s a game, who cares?”

https://forum-en.gui...rst#post2088151