1. Topic Healing Power:
I have been experimenting quite a bit with a Cleric Healing Power build and obviously its better for the Support of the group. However I wondered if there is a Point at which healing power is not effective anymore? Like, say 600 or 800 or 1000? I did a little math and came across that I gain (with 1000 HP) up to 40% more hp than a tanky dps build but at the same time losing about 10-15% Dmg. Is it worth it?
In general what would you advise as for the stat Healing Power?
How much is needed for it to be effektive?
How much is a waste of Points?
Is there a possibility to build a balanced build (Dmg-crits-HP-hp-Toughness)?
What healing power builds do you know or use?
The 2 I was playing with:
Full Support: http://gw2skills.net...WuskZtCZAx j5HA
Kinda weird mix up: http://gw2skills.net...WuskZtCZAx j5HA
2. Topic Balanced Build:
As I said I am also trying to get a balanced Build (aside from Healing Power?) which should be highly effective in stat distribution when considering Defense and Offense. (which I belive will beat each of the extreme (full dmg or full tank) builds?)
Do you have advice for such stats, armor (soldier?knight? Combination and so on), builds? (preferably 1h focused)
Again, It would be very appreciated as I cant even play the game without changing my build every 2 mins because I think its garbag^^
WendyEternityMember Since 22 Jul 2012
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05 Nov 2012 - 23:14