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Member Since 23 Jul 2012
Offline Last Active Feb 11 2014 05:10 AM

Posts I've Made

In Topic: New Update on 4th of february

03 February 2014 - 09:45 AM

It will be at exactly 8:23 a.m., and will contain 605mb of downloads.

(Nobody knows this information except the minds at Anet).

In Topic: Your opinion about PvP bans over missed Solo Tournaments

31 January 2014 - 06:41 PM

View PostDusty Friday, on 31 January 2014 - 01:55 PM, said:

I would be humbled and never say a word if Anet implement a way for the game to inform a user when a match has started. Sometimes you need to wait 5-10 minutes. Why force us to stay idle while waiting? When I do pvp I only want to do PvP, so while I wait and have nothing else to do - I browse the internet. I completely fail to understand why a game like GW 2 - the game which is all about innovative decisions and design in favor to the players - hasn't got a way to inform us about new games. Starcraft 2 and War Thunder have it. GW2 needs to have it. Also, this ridiculous punishment needs to be reduced, or applied only on players that systematically leave games. I am not one of those people.

I feel that the punishments for missing (what is the equivalent of) rated games are completely fine. You did systematically leave games, you left three of them in less than 24 hours. You are not forced to stay idle while waiting, you can join a hotjoin map and partake in PvP and leave that immediately (with no punishment) when the tournament starts (and it does notify you of that).

You seem to realize that the game is for having fun, and you also seem to realize that the tournament matches take some time to gather the people for. What you seem to miss is that when people join those matches and they turn into 4v5's, nobody has fun. It is not fun to steamroll the opponents, and it is not fun to be steamrolled by opponents. There are rare cases where the 4 win a 4v5, but those are very few, and very far between, and often include a group of 4 highly experienced PvPers fighting 3+ people who are very new. There is simply no reasonable scenario where evenly matched players lose with 25% more manpower.

Players enjoy a challenging, competitive environment, and if anyone is creating these scenarios where that is impossible to attain this frequently, I believe that a temporary ban (that is limited to 3 days) is completely reasonable.

In Topic: Magic Find? Yes, No? What are you doing to level it up?

31 January 2014 - 07:42 AM

The consensus most of my guild has is that you should most definitely attempt to get to 100%. Past that, you level up pretty slowly and it isn't really worth continuing actively. If the graphs on the wiki are correct, getting from 0->100 is about 10% of what you need to get from 100->200, which is about a 25-33% of what you need to get from 200->300. That adds up to mean that getting 100% magic find is only about 1/30th of max magic find.

Source: http://wiki.guildwar...otalLuckReq.png

You can use food, etc... to exceed 300%.

In Topic: Coming Soon: The Edge of the Mists (Preview)

28 January 2014 - 07:35 PM

View PostMordakai, on 28 January 2014 - 07:05 PM, said:

The story part of TEotM has to be an instance...  otherwise, the only way to access it would be if WvW was full, right?

Anyway, if the only complaint about this new content is tying LS to WvW, then I will be happy.

(But I doubt that will be the only complaint).
Edge of the Mists will be selectable just like any other map in WvW, they just clone themselves when they're full.

In Topic: Harsher Penalties for leaving pvp

19 January 2014 - 08:30 PM

I feel that a loss of glory/rank points is too harsh a punishment (Sometimes people disconnect involuntarily, and 5k glory/rank takes quite a while to gain if you aren't doing Team Arenas). I do agree that the punishment for leaving a match and not being able to join should be harsher. I also agree that the team who loses a member shouldn't be punished with regards to leaderboards.

I feel that instead, a better situation would be:
Person who quits:
  First quit: 12 hour Dishonorable | Second quit: 24 hour Dishonorable | Third quit: 48 hour Dishonorable | etc... Capped at 1 week.
  Quit # resets after 1 week with no quitting.
  Heavy reduction in leaderboard rating.

Team person who quits left:
  If loss: Leaderboard rating does not change.
  If win: Leaderboard rating calculated against opposing team in addition to person who quit.

I believe the heavy punishment with regards to not being able to play would prevent people from quitting once they knew the consequences.