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Member Since 23 Jul 2012
Offline Last Active Oct 18 2013 07:49 PM

#1982517 Why so few Play a Necro in WvW ?

Posted Vulkus on 30 September 2012 - 11:26 PM

I love the necromancer, but I do have issues with it.
  • Conditions are cured too quickly and easily by just about every other class
  • Axe range is too short
  • Escape mechanisms are too few, terrible trying to flee zerg when not in offense or defense of objective
  • Deathshroud is too easily crowd controlled
  • The traits don't seem to build into meaningful choices (paths)
  • Condition damage takes too long to build up effectively compared to other classes who can do more damage with conditions with less work
I also have some things about the necro I find great for WvW:
  • Excellent at clearing walls when attacking
  • Excellent at clearing defenders and making them flee as condition damage piles up on the unwary (which is easily avoided and usually is - but still results in slowing down the damage and effectiveness of defenders)
  • Can be extremely good at surviving in attack or defense of objectives
  • Great in small group combat hit and run as long as team has a speed-giver

#1780876 Longbow just got butchered: -20% damage output

Posted DaPala on 21 August 2012 - 10:10 PM

View PostSycthrex, on 21 August 2012 - 10:05 PM, said:

I am actually losing interest in Rangers o.O

What's frightening me is the way balancing is obviously done - they nerf things that are ok, heck they even nerf things that are ridiculously bad. Yet, some things that are so damn over the top get buffs?
You can't be sure of anything at all - I'm afraid to pick a class because of a playstyle and looks, because everything it does could get nerfed to hell and back :/
And I already had to adapt so often over these betas - support got shafted so hard overall that you can't run a support build anymore, you can only run dps or dps+some small support :s

#1780562 Longbow just got butchered: -20% damage output

Posted Seraphine on 21 August 2012 - 08:36 PM

Just when the bow was about to become a viable weapon they slaughter it, and they still haven't fixed the many broken pets skills and mechanics :/ gotta love their priority.

Rapid Fire damage is down by 2000, Long range shot damage on a crit is down 400 point.

Apparently it's the  eagle eyes talent that got hit, barely increase damage anymore, unlike the huge boost it used to give. last test

#1671603 Are you annoyed by the Legendary Bows?

Posted Shiren on 03 August 2012 - 11:46 AM

View PostLordkrall, on 03 August 2012 - 09:29 AM, said:

People seems to be under the impression that everyone will run around with these legendary weapons.

I for one is quite sure that they will be rather rare and should therefore not cause any trouble for dislikers :)

I don't think everyone will be running around with them, but if there is only a single legendary skin for each weapon type, it seems like a really dissapointing decision to design such a niche and unappealing to the masses appearance for the only legendary shortbow we have for now. It's an opportuniy loss (http://en.wikipedia....pportunity_cost) for shortbow users as a whole. While some people will be happy with a pony bow, I suspect the majority of people would have been happier with something else. If we only get one legendary shortbow (at least for now) it comes at a cost to the people who would have preferred a skin with more mainstream appeal. We could  have had something better, but we have this instead.

You aren't going to please everyone with all your designs, but I wish they had gone with something that wasn't as polarising as this.

View PostLawn Pirate, on 03 August 2012 - 12:08 AM, said:

I can already tell that 90% of players will miss the point of legendary weapons.

The crazy man asked why is everyone else acting so crazy? If you're in the minority (10%) maybe it's you who doesn't understand the point of legendary weapons. There are many different ways to break the mould and push the boundaries of creativity when designing a weapon without resorting to something like this. I still hope we will have more than one legendary option to start off with and there is a much cooler shortbow we haven't seen for those of us who aren't 12 year old girls and don't think ponies and rainbows are cool.

#1691917 Official update on DX11 Support

Posted TenderFoot on 07 August 2012 - 07:18 PM

Minimal market penetration? according to Steam hardware survey from Steam users 33.6% are DX10, 45.85% are DX11.

DX11 is backwards compatible while offering Anet more ability to optimize the game even more than what can be done with DX9 or DX10.

#1669548 Sorry guys, I'm done with the necro

Posted blinkompot on 03 August 2012 - 01:36 AM

View PostLastDay, on 03 August 2012 - 01:12 AM, said:

According to Isaiah Cartwright (And somebody else from Arenanet; I forgot who) Necromancer is probably the hardest Profession to master.
Or at least it was that way a few betas ago.
I'm not sure if they only meant the skill-ceiling or the skill-floor as well, but either way I think that it's a good sign that Necro isn't all that straightforward.

While Elementalist have a ton of skills and a great player has tons and tons of versatility they also look pretty straightforward to me.
Instead of messing around with Life Force and Conditions they just try to deal tons of damage and avoid or block any headed their way.

Don't get me wrong, I love complexity, and I stand still when I say that I enjoy the necromancer.
Setting marks before a fight, manipulating conditions while building life force to enter death shroud is fantastic.
But when I see that elementalists don't need all these 1->2->3->4 steps to be efficient and survivable I get frustrated.
They get the SAME results with less effort. Necromancers need BETTER result with more effort. That's not how it is atm.

#1668415 Are you annoyed by the Legendary Bows?

Posted Sir Sparhawk on 02 August 2012 - 09:14 PM

They look fruity as hell, no way Ill ever use them. I dont think killing someone with rainbows is epic,same with flowers, but thats just me.