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Member Since 23 Jul 2012
Offline Last Active Jan 05 2013 04:50 PM

Posts I've Made

In Topic: Considering coming back

15 December 2012 - 02:27 AM

View PostNatedogggey, on 15 December 2012 - 02:14 AM, said:

Eh, that's another pro :P

I was actually patching when I posted this.

I guess I'll try to get some mates together and see if they wanna get back into it.

I wouldn't ask for a refund, I bought it and I played it. Though I know a few people that did.

Doesn't look like pet AI/swords have been fixed yet :(

Fractals sounds cool, though D:

Very nice melee pet AI buff patching as we speak!

In Topic: Need help with main prof choice - 1g reward for helpful people

22 October 2012 - 01:07 AM

Get Seer's on your Mesmer if you want a good looking set. Its the 79 exotic light set.

In Topic: Interview with Team Curse's Guild Wars 2 sPvP Team

20 October 2012 - 01:23 AM

I quit playing for a while and come back to this. I am disappoint Curse, you could've done better.

In Topic: Why thieves will NOT be nerfed

12 October 2012 - 01:46 AM

View PostVodrin, on 11 October 2012 - 10:24 PM, said:

I'd really like to see them make steal interrupt any pre-started cast the way the shadow step utility does and the way infiltrator's strike does.  If anet does that it almost instantly solves the single largest problem with the insta-gib thief builds while maintaining a good level of effectiveness for skilled players.

What? The problem with any viable glass thief build is the 2 ability on sword. Should it break stun? Should it only cost 2 initiative? Making steal cancel spell casts takes away a lot of the skill of the class (Stealing Pistol Whips, stealing stomps on other thiefs etc). Maybe reduce the damage on Mug if you really think steal is the problem, but making it interrupt casts is just a bad idea mkay.

In Topic: Ranger Shortbow Nerf 10/07 patch

09 October 2012 - 07:20 PM

Shortbow getting a nerf is overall a good thing because it was the only thing holding back other, more interesting ranger buffs. Shortbow was the only viable ranger option and that had to be changed.