I did run both CoE and Arah with guildies. They were both fast runs. Easy CoE path was very fast i didn't even check time and we took an hour and a half on Arah path 3. But those people aren't dedicated to farming those dungeons. 1 run per day (easiest path) is OK for me as long as i have people to do it with every day for max tokens. And i mean people who know what's inside...not some random pug that decided to look for arah exp and give up on the second group of mobs cause they got annihilated or even worse give up on lupicus after wasting hours of clumsy mob killing.
Maybe at least share how's your server with dungeon runs cause as i said my server (which is ring of fire bdw) rarely runs anything other than cof. A server that has more people running those instanses has a better chance for a better pug who knows what do to.
Well i don't know about gear but the highest magic find food (40%) has a requirement to be under a boon and only guardians are under boons all the time. If you're not a guardian the highest mf food gives 34% i think.
Whan can i say except BIG NO to anything that will make GW2 more standart mmo-like.
People from other mmos should stay in their kind of games - there are oodles of them and there is ONLY ONE kind of GW.
I want to get in GW2 what i had in GW1 - no crafting professions, no imbalanced armor/weapons depending on rearity, no lame food and potions, no PK which is the lamest excuse for a PvP system, no astronomical lvl cap and mandatory grinding without any kind of storyline/plot/cinematic presentations.
In 2 words - DO NOT break GW2 - it should be like GW1 with some improvements which definetely doesn't mean "make it like other mmos cause i'm bored of WoW".
Now WvsW sounds like a zerg fest to me. I don't know much about it though i'm kind of disappointed with the little info i know...i though it would be something like a big AB but i'm guessing even number of players is definetely not the purpose of it.