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Seera1024

Member Since 24 Jul 2012
Offline Last Active Aug 01 2013 06:29 AM

#2019356 kind of getting bored already.

Posted chrisbdrake on 14 October 2012 - 10:48 PM

View PostOwn Age Myname, on 12 October 2012 - 03:42 PM, said:

Just XFire? Someone doesn't understand basic statistical analysis, 60k is a great sample size.

I have a degree in Computational Mathematics that says I do understand Statistical Analysis.  The problem with Xfire's data is that is does not represent the average player.  It gives only data thatis obtained from people that signed up for the site.  It is therefore extremely biased.  It is in no way accurate.  If you go and ask 1,000,00 registered republicans who they will vote for, do you think you would get an accurate representation of what the actual vote will be?  Xfire's data has the same problem.


#2000236 So ArenaNet why no player moderators?

Posted Chaos on 07 October 2012 - 07:35 PM

View PostSeera1024, on 07 October 2012 - 07:30 PM, said:

And it's IF #4 that will always cause the plan to fail. Someone will res the bots. Out of ignorance or wanting to cause the armor to break or simply for the achievement or for the experience you get for it.

Not to mention real players will complain if it's tough enough to withstand a zerg. Especially if it gives no decent reward.
If any one of those fail the whole idea is pretty much pointless. And most bots are found in areas where events take place so there's bound to be a ton of players around so they are all equally likely to make the plan backfire and make it more profitable for bots.


#1994738 Suggestions for a better Guild Wars 2

Posted Robsy128 on 05 October 2012 - 10:37 AM

Fix the bugs.

That is all for now :P


#1990123 Did Guild Wars 2 live up to your expectations?

Posted kook on 03 October 2012 - 08:44 PM

Yep, I didn't let myself go in with impossible expectations like so many people seem to think is required.

My expectation is to be entertained. When I play Guild Wars 2 I am entertained. So yea, it meets my expectations.


#1969222 What your secret?

Posted TheGizzy on 26 September 2012 - 01:16 AM

View Postthehotsung, on 26 September 2012 - 12:29 AM, said:

Your not being snotty, I have been diagnose with OCD.  I also have ADD so my attention span is much less than other adults.  I constantly daydream and lose track of what I'm doing, which end up making me fall asleep or pass out.

One thing that I rely heavily on is lists.  I make lists for myself that outline a specific path and goals.  With gaming, I make what I call "threaded lists."

First I define my (current) "ultimate goal."  So like in GW1, that might have been "to reach 50/50 in my HoM."  Now, what do I have to do to get there... I look at the HoM calculator and make a list of which things I'm going to go after to total 50 points.  I need "X number of minis, these five armors, these particular titles, these particular weapons, and these particular heroes/pets."  Alright, so now I refine that further... which specific X number of minis am I getting - what will be my green?  My gold?  My whites?  How much will those cost based on current Kamadan prices?  Ok...now what mats do I need for those armors?  The weapons?

That gets refined down even further into specifics - and I make dozens, sometimes even hundreds, of small lists I can complete one-by-one.  Each small list contributes to the next bigger list, and so on.  This way I am constantly feeling as if I'm making progress towards my ultimate goal... and I have the added bonus of having the set path that I need which most games themselves do not provide.

A variation on that might help you with GW2.

I'm not having much trouble with GW2 because I didn't come into it with the notion that there was any specific path or goal to the game.  My focus has always been on exploring the scenery rather than "winning the game."  So I don't feel like I'm struggling with making the wrong decisions or as if I'm not taking the most optimal path to a goal.


#1814440 DO NOT TRANSFER SERVER!

Posted GODh on 25 August 2012 - 08:10 AM

it usually take a few minutes for a server transfer... but the server are very overloaded atm (even a simple guild message can take minutes to show). in this chaos i assume a server transfer is not a smart thing to do, but if you did: be patient.


#1566987 Where is the Damage Monitor? I want to know what’s killing me…

Posted Frakov on 02 July 2012 - 04:52 PM

Let's take a step back for a moment and put aside how other games have implemented meters/monitors.

The purpose of having a meter or monitor is usually to check critical data while doing a complex task. Take driving for example, vehicles nowadays have several gauges, one of which is the speedometer. While most of the time experienced drivers are able to drive without looking at the speedometer, it's nice to be able to glance at it for times when so much is going on and the speed you're going is critical. Of course it's entirely possible to gauge your speed without one, but the extra work actually detracts from your attention on the road.

Now let's bring this back to GW2. As I understand it, there's currently a basic combat log. The problem with that is it may make communication cumbersome if you need to try to coordinate with the random people you're doing a DE or WvW with. In large-scale DEs or WvW encounters, there's so much to pay attention to–red/white rings, fractions-of-a-second telegraphs, adds, combo fields, etc– that players should be able to monitor damage and damage sources without them having to consider an army's worth of factors. Players already have enough they need to pay attention to and calculate during large-scale encounters.

Now with those things in mind, my solution would be to implement a damage monitor which could be shown at the press of a hotkey so  that it doesn't clutter the HUD but is still available to glance at when you need to like the gauges on a car's dash. Since it is hidden by default, people won't be tempted to constantly look at it. If some players do have it shown for the entire duration of the battle they would only be handicapping themselves because it would take their attention away from one of the other critical elements of the battle. At the end of the day meters are just tools, and you wouldn't be likely to eliminate rulers (or meter sticks) just because some kids like to use them as swords to see who's stronger.


#1780636 Pre-emptive Guesting List

Posted Kraag_Deadsoul on 21 August 2012 - 08:59 PM

View PostFox_LWW, on 21 August 2012 - 03:03 PM, said:

What is this? I don't want people on MY (emphasis added) server if they don't have friends on it. And "friends" shouldn't be random people from a forum. Why should you have the oppertunity to hang around other servers freely? This will only lead to trolling... There's a good reason you can't guest without a friend, stop trying to bend the rules.

Wow!  I always wanted to meet the private investor who fronted the $50,000,000.00 to develop Guild Wars 2.  So nice to meet you (*end sarcasm mode*).

It isn't your server.  It's the community's server.  And, as paying customers, we're all members of that community.  There's nothing that grants you some exclusive right to the server you have chosen while preventing others from exercising the same right.

View PostFox_LWW, on 21 August 2012 - 03:03 PM, said:

And "friends" shouldn't be random people from a forum.

As opposed to the thousands of random people who will be on the server you choose to join?

View PostFox_LWW, on 21 August 2012 - 03:03 PM, said:

This will only lead to trolling... There's a good reason you can't guest without a friend, stop trying to bend the rules.

The argument against trolls guesting onto a server is specious at best.  Trolls will exist on all servers; someone guesting in from a different server doesn't automatically make them a troll.

If your true concern is trolls, then there's a successful strategy for dealing with them; don't feed them.  They will grow hungry and move on to a different server in the hopes their trolling ways will net them the negative attention they so desperately crave.  Meanwhile, the non-trolling players who guest to the server you're on may actually enrich the community on that server.

If anything, it's more likely the case that someone availing themselves of this service set up by the OP is simply looking to test out different server communities to see which one makes a good fit.  Why make them jump through hoops to do that?  Perhaps they're even trying to escape a server that has become overrun with trolls; which would make them a welcome addition to the server you happen to be on.  You might even *GASP!* :o make a new friend.

Servers aren't there so players can exercise exclusivity and establish their own private utopia, discriminating between who gets to join and who doesn't.  Their primary function is to allow the devs to break up the player population into manageable chunks so the game runs smoothly.  This technical solution is then made more palatable to the player base by devs claiming they serve a secondary function; community building.  Discrimination only weakens a community; not strengthens it.


#1768854 What are the chances of a stress test b4 headstart?

Posted Cabal on 20 August 2012 - 03:21 AM

View Postcheckmate187, on 20 August 2012 - 03:17 AM, said:

About the same chance that Romney has being elected after picking Ryan as a running mate.

Basically checkmate is trying to say 100%

/ignite political derail


#1761043 Wait on Map Completion until higher levels?

Posted Lethality on 18 August 2012 - 07:40 PM

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.


#1761148 Wait on Map Completion until higher levels?

Posted Vejuz on 18 August 2012 - 07:55 PM

View PostLethality, on 18 August 2012 - 07:40 PM, said:

I'm a completionist so it kills me not to do them before I move on - BUT!

I found the best and most enjoyable way to play this game is to just go out and do stuff. Don't try to plan a path around the hearts, don't try to find that one remaning point of interest. Simply explore and go foward as much as your level and skill will allow.

This keeps the enjoyment squarely on playing the game and adventuring, not checking a list or even paying attention to stats or gear.

And since we'll all be coming back to all of the zones later, apparently, to search for new dynamic events that were added, you'll eventually get completion.

My advice: Just play. Don't plan.

Easier said than done, I realize... I am proof of that. But it works.

W-what? Useful advice? No nitpicking on minor flaws? No mountains made of molehills? No bashing of things you don't like as game killing flaws?

WHO ARE YOU AND WHAT HAVE YOU DONE WITH LETHALITY?! :surprised:

Back on topic though. I'll be completing each zone I go through as I go. What I was doing in Beta was following the personal story and just playing, except once the personal story took me to the next zone I would go back and pick up any of the map completion items I hadn't naturally picked up along the way. It worked very well during beta, and it was a ton of fun. :)

When you consider all the other newbie areas, and that most levels ranges have 2 areas to complete, I think there will be plenty of other map completions to get for level 80 loot.


#1650469 Please address FoV and Scroll-out issues for release, Stress test still left...

Posted Makovorn on 29 July 2012 - 01:12 PM

View PostRukioish, on 29 July 2012 - 01:33 AM, said:

I am no good at basketball, but I do not ask that they lower the net.

Some people are not designed for certain... tasks.

Why must humans constantly try to change the norm for their selfish sakes?

I think it's quite clear that you haven't given your words much thought, nor have you taken the time to actually find out what people are talking about here. Your post was likely meant to provoke more than anything else,  however, I'll oblige you this time, seeing as it can be a fairly confusing subject. ;)

Your analogy about the basketball net doesn't hold water - this is not about cheating the system or changing the rules. We're talking about a very commonplace functionality in a game, that allows us as players, to observe and enjoy ArenaNet's beautiful environments better, while simultaneously addressing the discomfort some players have with a very constricted FoV.

You asked: "Why must humans constantly try to change the norm for their selfish sakes?". Broadly speaking, adapting the environment to suit our needs is what (amongst many things) distinguishes us from our primate brothers and sisters. However, to address your question more specifically - the question itself is flawed, because you assume we're trying to change the norm - we're not. An FoV of i.e. 65 is not the norm for PC Games ... far from it. Look at this video, and then we can discuss this further.

It's not about "our selfish needs" either. The key here is choice. Asking a developer to implement a way for us to adjust the FoV to a more comfortable level is quite the opposite of selfish, because this in itself promotes a spirit of inclusion, as opposed to exclusion. It's an MMO.

If you truly enjoy playing with a constricted FoV, then that's okay. Implementing a slider or some form of control, isn't going to break the game for you, because you'll be able to adjust it the way to like.

To address the whole "pvp advantage issue" mentioned before - please remember, Guild Wars 2 was designed to work with technologies like nVidia's 3D Surround, that allows you to play the game on 3 monitors. So, even if they don't increase the FoV, you can still have that advantage if you can afford it. It's ArenaNet sanctioned.

I hope this addresses some of the confusion. :)


#1636369 confusing? (this game seems to need a tutorial...for experienced MMO players)

Posted ZuberiGF on 26 July 2012 - 03:28 AM

I will support the OP in saying that you could put in some more tutorial markers around. However, as some have said already, if you add a tutorial and someone skips it and acts as if they are confused, then that is their problem. I personally followed the tooltips when they described something new that I wasn't sure about, and after a few hours in game I felt like I understood the vast majority of the necessary concepts without much difficulty.

What might not hurt is a help option in the top left that brings up those tutorial markers again. Perhaps just a button labeled "help" that brings up a menu giving short descriptions of what each of the icons means and each of the map markers. That way if you missed a tooltip you stil have the ability to go back and find the description if you're feeling lost.


#1632603 Removing the challenge of Vistas, I’m sorry I didn’t get it.

Posted ariod on 25 July 2012 - 12:03 PM

I have bad Dyslexia as well as several other disabilities that affect my motor skills in such a way that things like GW2 are harder for me then others.

That said.

Removing something from the game cause it's only hard for me ^$%# NO!!!

Look, fellow 'handicapped' players, get over it. This game isn't made with only us in mind. Rather than complain and try to get something that isn't broken in the game fixed (isn't there enough of that????) How about instead we try all the harder to overcome the challenge knowing it means all the more if we do complete it.