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Member Since 24 Jul 2012
Offline Last Active Jan 29 2013 12:38 PM

#2150442 Self Targeting

Posted Gileas898 on 25 January 2013 - 06:15 AM

View PostCraywulf, on 25 January 2013 - 06:01 AM, said:

Look up the term "false pride".

You shouldn't need to host your name on screen if you already know what you've accomplished. It's incredibly shallow and insecure notion to "need" or want this. The game is already very visual in that you can see those who are more accomplished than others, just by armor and weapons they have. If you don't feel any satisfaction from your accomplishments unless you have your name plastered on it then you have some serious emotional issues. There are plenty of people who do great things and never get any acknowledgment, nor do they need it to be happy.

I guess every armor you are wearing should look the same to you too then. We could also have standardized character models, because only other people need to see your "real" character. Also, the player wielding a Legendary should of course only see a starter weapon, it would save FPS and there's really no point in seeing the Legendary since you already know you have it right?

#2144250 Does GW2 seem overly "Mathy" to you

Posted GuanglaiKangyi on 17 January 2013 - 04:28 AM

Is this the reason why everyone starts ranting about WoW and LoL whenever I ask them to show their gear so I can confirm they're actually running the role they claim to be running?  Because they are afraid of math?

#2144092 Does GW2 seem overly "Mathy" to you

Posted rukh on 16 January 2013 - 11:07 PM

GW1 - creating
GW2 - refining

GW2 involves much more room for min-maxing which is probably why it feels more "mathy".  But a wide range of mathematical outcomes is much easier to balance than a wide range of playstyles (gw1's skill system).

#2146631 Dev livestream summary

Posted Runkleford on 20 January 2013 - 09:20 AM

View PostLordkrall, on 18 January 2013 - 08:25 PM, said:

They did however not say exactly that. The transcript is not 100% word by word.

What they did say was that it is currently too powerful and does more damage to single targets than Single Target skills does and that they will fix that, one of the ways to fix it that they mention was adding AoE damage reduction as attributes for certain enemies.

It is very possible that they will simply nerf every single AoE skill in the game to the ground and make them completely useless, but until we KNOW that they will do that, people should stop shouting about it like it is the end of the world.

Oh good grief. What they described is a nerf. I don't understand your eagerness to defend. every. single, thing. that ANET does. ALWAYS.

I mean it's okay to call it a nerf. It could be a reasonable nerf. So yes you're completely right about asking people to wait and see before panicking. But it is indeed a nerf by definition because they are, in their own words, reducing it's effectiveness. It's annoying to see you arguing semantics all the freaking time trying to defend everything ANET does.

Yes some people are unreasonably negative but you are on the other side of the spectrum.

#2100824 Why is it so hard to get money in this game?

Posted LIVESTRONGG on 29 November 2012 - 09:10 AM

View PostRaoulDukeHST, on 29 November 2012 - 08:40 AM, said:

you can do 10 g per day by doing dungeons
That also takes, pretty much, literally all day of just doing dungeons. So, if someone has the time to spend 10+ hours during the day doing dungeons runs that's fine.

#2098069 the mistakes Anet admitted

Posted Jason Seven on 27 November 2012 - 01:19 PM

Admitting mistakes is of no value if your playerbase is this outraged. He talks and talks about how bad they handled this basically saying that it was introduced too early yet this begs the question: Why was it rushed if they had completely different plans? It absolutely failed to satisfy any kind of audience and only ended up angering both. All this new gear did was giving ArenaNet a huge amount of bad reputation. That being said don't expect any kind of these so called fixes within at least 2 months. It'd be a miracle if they could deliver earlier than that considering how slow they work on fixing issues instead they rather introduce rushed and half-baked new content which brings only more issues to an already broken and bug infested game. Disappointing. I expected more of them.

#2097604 AMA Post-Mortem Discussion, What You Got Out of It

Posted Khlaw on 27 November 2012 - 03:00 AM

Had ascended gear been included at release, which they indicated it should have been, none of this discussion would be happening.

#2097542 AMA Post-Mortem Discussion, What You Got Out of It

Posted xarallei on 27 November 2012 - 01:44 AM

View PostRAD, on 27 November 2012 - 01:33 AM, said:

While I understand where so many are coming from about a gear treadmill and that Anet is getting away from themselves and their manifesto (which I also agree with) why dont people see that this gear is really not that necessary? I only have 4 exotics: pants, shoulders, boots, and my longbow. I still do just fine in PvE and in explorable dungeons and I can still beat people 1v1 pretty easily as long I do good play wise.

My point is, yes its not exactly what Anet said there would be, but there is no reason to flip like people have. You can still be every bit viable with rares and exotics. The stat increase isnt very big from what Ive seen its based mostly on how you play. I wish people wouldnt see this and just be done because it is nowhere near as big of a deal as it is made out to be.

Now of course this is my opinion, but unfortunately I seem to be a minority.

The problem I see is in the future. Maybe now things are ok. There aren't many Ascended pieces. But what about later? If a new player joins the game is it going to be a pain in the ass to catch up? If I quit the game for RL reasons and then come back later, will I be at a disadvantage? If I level another alt will I throw up my hands in frustration at the grind it takes to get geared out? If they admit they are going to keep adding these infusion upgrades it just has me worried for how things will be further down the line. One of the big draws of this game for me was a lack of a gear treadmill, so this is very troubling. I suppose the most we can do is wait and see....

#2092930 Ascended Items

Posted Hector on 22 November 2012 - 10:41 PM

View PostTrei, on 21 November 2012 - 02:34 AM, said:

Well it seems the poll results so far does not appear to be reflecting what many anti ascended players would like anet to see.
I think it needs a few more questions, like:

Would you still consider introducing friends to the game in light of this?
Does it negatively affect any of your plans to shop in the gem shop?
Does it negatively affect your perception of anet's integrity?

All the poll is showing right now is "players don't like it but its ok they will play the game anyway".
I actually do not care at this point if the majority like this or that as I am completely done myself. If the game continues on and becomes a huge success, awesome. If the game withers and dies a slow painful death, awesome. I have nothing invested in the game anymore.

What does baffle me is all these people that are glad they added gear treadmills and wondered why they weren't in the game in the first place.

First off, apparently you did zero research before you bought this product and whoever did that should probably be more prudent with their money. You might have problems in the future if you don't.

Second, I KNEW exactly what I was buying and was perfectly happy with the product until Arena Net decided to add a feature that they had stated multiple times that they were very against, even looked down on and considered it insulting to game players as a whole.

This also brings me to another thing that baffles me. A lot of people are saying "this is an MMO, it NEEDS gear treadmill..."

My question, which was also Anets question until November 15th is Why? Why does every MMO need something like that? I think the problem with GW2 after looking at it clinically and trying to be unbiased is that basically you had no character progression. Note I did not say "gear progression" which in reality is numbers going up everywhere and not progression at all, hence why it is called a treadmill.

People had run out of things to do because the way Anet set things up discouraged playing around with builds. Skills are rather static and many are just the same skill but with a different name and icon for each profession. Weapon skills are by design totally static. The only way to change attack skills is weapon swap and some profs didn't even have that. Also, each profession had utility skills that were clearly superior  so each effective build used the same skills. This led to the feeling that your character after you got the desired elite and hit 80 had no progression, because the progression you were supposed to do was in your own personal skill. Apparently, Anet didn't take into account how rampant ADD is.

Anet really has no way to expand your actual character progression beyond adding more skills and weapons. Which is something they will avoid since GW1 drove them nuts with thousands of skills and they couldn't balance the game. I would like to note that it has come to light that only 2 people at Anet work on balance so their reasoning at this point is moot as they are not really balancing the classes anyways.

My meandering post has a point. Anet wanted to retain players and to do so they chose the easiest, laziest method. Gear treadmill. It doesn't take any effort besides making numbers go up to design and it keeps hamsters on their wheel. Anyone with a brain would not welcome it, especially  those that knew before they bought the game what Anet supposedly stood for. If you don't understand why a lot of people are pissed and have left then you probably didn't.

Either way the game goes on. Some of us just have to wait longer for the game we waited 7 years for.

#2090769 NCSoft Lost Shores Feedback Survey

Posted Lady Rhonwyn on 21 November 2012 - 11:03 AM

Filled it in.  Wonder how they'll explain my answer to the last question (as there wasn't a comment field to explain it!)

Should the Ancient Karka event only run once: Absolutely Agree
Should the Ancient Karka event run multiple times: Absolutely Agree

My explanation: yes, an account should only be able to to experience it once.  But, it should repeat so everybody at least can have a shot at it, no matter where they live.

#2089685 Crystin Cox and the Gem Store

Posted ShadowsRequiem on 20 November 2012 - 06:27 PM

View PostLasraelLarson, on 20 November 2012 - 12:32 PM, said:

...Or, does the average gamer really froth at the mouth for multiple tiers of mystery chests?

Controversial *attention grabbing header* I know, but Crystin Cox single contribution to the Gem Store seems to be the lottery of mystery chests.

Why put a decent item for direct purchase, when you can stick that in a mystery chest lottery?  Is there really THAT many suckers to make it lucrative?  The saying goes something like, "One born every minute..."

Anyway, this is me shining a light on something I truly hope gamers have been exposed to long enough, that we are wise to the gimmick... or perhaps I hope in vane...

So have you purchased Mystery chests?  Do you like the mystery chest lottery?  Would you rather just have a direct purchase to an item you desired? etc.


*full discloser: I have never, nor will I ever purchase this stupid gimmick, that is a blight to any cash shop system!  Pity Crystin Cox, Nexon connection may give her immunity to the pink slip!*

People piss thousands of dollars on mystery boxes - if you look at a nexon game like atlantica boxes were 10 dollars a piece and you would regularly have people posting on the forums about how they spent 300-3000 dollars on these boxes and did not get a mount from one of the boxes. And guess what? The next new box that came out a week later had the same idiots buying them trying to get the newest mount.

#2088849 So Andrew Macleod Threw His Jughead Crown In On Ascended and Gear Score / Checks

Posted bcbully1 on 20 November 2012 - 06:14 AM

I saw this.

They talk to the community like we are dumb. What he spoke of prior were artificial barriers. What is in the game now is a real barrier. He knows this, yet still keeps typing out rhetoric.

#2089098 Ascended Items

Posted Arquenya on 20 November 2012 - 11:18 AM

Why I don't want ascended/legendary items with better stats than exotic:
  • It created gear differences and subsequent picky behaviour. "Don't have ascended gear? You're not welcome in my team!" The worst thing is that it may be understandable, too, because who wants wipes and repair costs? In GW infusion was a quick Iron Mines run, now it's a long grind.

  • Fine transmutation stones. To get better - and for some content neccessary - gear I need to get new items, the looks of which I may greatly dislike. So that means additional gold grind or using RL Cash shop to get gems - that are payed for anyway. In a way, better gear also is a stealth update of the gem store. Instead of "cosmetic only" it's now reversed to "grind for ugly gear just for stats" and transmute it to the good look that you already have.

  • I bought the game on the premise that "skill, not gear" would be the main factor. Now this simply isn't true anymore. Without resist gear I'm simply a lot more squishy than people with "infused" gear.  Even though I may be a better, more skillful player. It's just like WoW.

  • Where storyline mode unlocks content account-wide, I don't get account-wide gear for completing FOTW instances. Meaning that every single character must go through the same gear grind.
I think that these things alone are already enough arguments to get rid of the whole tier stuff.

#2089355 Ascended Items

Posted Segraine on 20 November 2012 - 02:44 PM

I was already leaning away from the game. This change has really turned me off. I enjoyed the plateau and focus on character development in GW1. I had my fill of gear progression from my Diablo 2 days and decided not to go back. I wasted far too much time trying to get items instead of actually playing.  GW2 felt off since launch; there is too little strategy and too much damage focus. Now with another tier of gear needed to be gained before reaching the plateau, I think may take a hiatus.

I don't mind gear progression if it is easy to obtain each tier. I enjoy getting new gear in the old sandbox RPGs. But in those games you didn't have to random element or the carrot-on-the-stick method. You simply opened a treasure chest and the armor piece was always there for you.  The challenge came from finding and reaching that chest.

GW1's method of handling gear was better. Tiers should only be in the skins, not the stats. The title-grinding GW1 had was mostly optional except for a few poor ideas like Lightbringer.

#2088922 New 20 slot bags from Lost Shores + Fra update?

Posted Blixcoe on 20 November 2012 - 08:15 AM

I know this is not anets fault but I played the event for 2 hours and couldn't finish the last 30 minutes because I had to go to bed.
In my opinion I still deserve a reward, too bad I lost those awesome things. >:(